Commit Graph

10640 Commits

Author SHA1 Message Date
FireForge
9db973a473 Rename ParticlesMaterial.turbulence_active to turbulence_enabled 2022-08-02 08:41:14 -05:00
kobewi
9a2758e374 Fix GraphNode slot list 2022-08-02 15:39:56 +02:00
Raffaele Picca
fe2cc6150e Added default values to particle turbulence. 2022-08-02 10:16:09 +02:00
Rémi Verschelde
8cce479c01 Merge pull request #51672 from Calinou/shader-add-hint-transparent-texture
Add `hint_transparent` to use a transparent black placeholder texture
2022-08-02 07:15:59 +02:00
Hugo Locurcio
813f6a5d57 Add hint_transparent to use a transparent black placeholder texture
This can be used in shaders to avoid the need to supply a transparent
placeholder texture manually.
2022-08-01 23:38:06 +02:00
Johan Aires Rastén
26ebea7286 Fix ColorPicker color and hsv sync issue
ColorPicker has both a Color and HSV values for the currently selected
color, fixed a few cases where those were not kept in sync.

Refactored a little regarding this, and removed a redundant update.

Solves #63777
2022-08-01 23:05:44 +02:00
K. S. Ernest (iFire) Lee
8b64e331c3 Mend the non-matching okhsl colors.
Closer match.
2022-08-01 13:20:11 -07:00
Hugo Locurcio
6059a9b624 Improve easing inspector usability
- Add `positive_only` property hint to disallow using negative presets.
  These values are clamped in several places in the editor already,
  so this avoids displaying presets that don't work.
- Move the Zero preset at the end of the positive list to match
  the custom property editor. It's also used less often than Linear,
  Ease In and Ease Out.
- Rename presets to be consistent between the easing property editor
  and custom property editor.
- Remove unused `inout` hint which was redundant since it was already
  the default.
2022-08-01 18:40:04 +02:00
bruvzg
ac801494a3 Change LabelSettings default values to match default theme. 2022-08-01 13:33:06 +03:00
Rémi Verschelde
beb8fd5e8b Merge pull request #55387 from RPicster/particles-turbulence 2022-08-01 09:38:54 +02:00
Rémi Verschelde
de53e91b85 Merge pull request #55276 from Calinou/volumetric-fog-tweak-default-gi-inject
Tweak default fog settings for better appearance
2022-08-01 07:55:53 +02:00
Rémi Verschelde
633710f1c9 Merge pull request #54028 from Calinou/material-default-alpha-scissor-threshold-0.5
Change default material alpha scissor threshold to 0.5
2022-08-01 07:55:26 +02:00
Hugo Locurcio
e35e79b802 Tweak default fog settings for better appearance
- Increase the default non-volumetric fog density to 0.01 to make
  adjustments more visible.
- Use a less saturated non-volumetric fog color by default
  (a mix of the sky and horizon colors of the new default
  ProceduralSkyMaterial).
- Set Volumetric Fog Gi Inject to 1.0 by default. Injecting GI results
  in more realistic appearance of volumetric fog, at a very low
  performance cost.
2022-08-01 02:04:20 +02:00
Hugo Locurcio
fa019f6e14 Change default material alpha scissor threshold to 0.5
This makes the default behavior consistent between SpriteBase3D,
BaseMaterial3D and imported glTF scene materials.

Alpha scissor threshold property hints now allows for more precise
adjustments as well.
2022-08-01 02:00:16 +02:00
Rémi Verschelde
6d599ed90b Merge pull request #63746 from guilhermefelipecgs/fix_state_machine_rename 2022-08-01 00:56:29 +02:00
FireForge
7cfa9ae539 Improve ShapeCast2D editor and debug drawing
- Rename RayCast2DEditorPlugin to Cast2DEditorPlugin and make it also support editing ShapeCast2D.
- Apply RayCast2D debug drawing improvements from #46675 to ShapeCast2D.
2022-07-31 17:47:36 -05:00
Rémi Verschelde
790b63b27c Merge pull request #51128 from HaSa1002/add-graphedit-is-ok-method-4 2022-07-31 23:55:19 +02:00
Rémi Verschelde
e8d9191ff0 Merge pull request #56087 from zaevi/return_key_index 2022-07-31 23:53:19 +02:00
Guilherme Felipe de C. G. da Silva
0ad580a740 Fix AnimationNodeStateMachine::rename_node 2022-07-31 18:47:19 -03:00
Hugo Locurcio
a0795b4347 Tweak VoxelGI defaults for better quality
Overall brightness is similar to the previous settings, but lighting
now fades off more naturally and reflections feature indirect lighting.
Performance is identical.

- Enable Use Two Bounces by default.
- Decrease Propagation to 0.5 to compensate for the second bounce.
2022-07-31 18:05:24 +02:00
Zae
2febf0ccdb Make Animation::track_insert_key return key index 2022-07-31 17:38:49 +02:00
Johannes Witt
2fb69afde6 Add GraphEdit.is_node_hover_valid(...) method
This is a virtual method that can be used to add additional error
condition checks while the connection is still being dragged. If true is
returned, the connection is valid. If false is returned, the connection
is invalid and thus not possible (ie. it will not snap). The virtual
method is exposed with an underscore to scripts.
2022-07-31 15:35:26 +02:00
Marcus Elg
f629438a8b Add meter suffix to ShapeCast3D margin property 2022-07-31 12:36:15 +02:00
Rindbee
a7eecc61ad Fix toggling after scrolling resulted in blank space
Previously, the data used by `update_scrollbars()` and `_update_dimensions()` in their calculations depended on each other, which caused some problems.

Now, the calculation of `child_max_size` is put into `get_minimum_size()`, as the containers call `update_minimum_size()` before calling `queue_sort()`.

Make the semantics of variable/function names more clear.

Co-authored-by:  Aaron Record <aaronjrecord@gmail.com>
2022-07-31 09:32:20 +08:00
Rémi Verschelde
73f5742f94 Merge pull request #50539 from Calinou/material-hide-triplanar-subproperties-when-disabled
Hide triplanar subproperties when triplanar is disabled in BaseMaterial3D
2022-07-31 00:04:37 +02:00
Ricardo Buring
54a9dcfa40 Don't move nonexistent debug shapes 2022-07-30 22:21:23 +02:00
Hugo Locurcio
1dfd94c63f Hide triplanar subproperties when triplanar is disabled in BaseMaterial3D
This also renames some sections for consistency.
2022-07-30 21:41:26 +02:00
PrecisionRender
2f46749f4e Fix ShapeCast3D creating runtime shape in editor 2022-07-30 10:21:53 -05:00
Rémi Verschelde
15a02c49be Merge pull request #61647 from KoBeWi/SaverResource 2022-07-29 22:30:51 +02:00
kobewi
c3606cb5f3 Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +02:00
Rémi Verschelde
6ba7dacf6b Merge pull request #63415 from ajreckof/expose_tilemap_custom_data_methods
Expose TileMap methods related to the name of custom data layers
2022-07-29 19:43:55 +02:00
Rémi Verschelde
7199314eb3 Merge pull request #63595 from reduz/remove-signal-connect-binds
Remove Signal connect binds
2022-07-29 18:10:39 +02:00
Juan Linietsky
d4433ae6d3 Remove Signal connect binds
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind().
Changed all uses of it to Callable.bind()
2022-07-29 16:26:13 +02:00
ajreckof
8433ad5353 expose TileMap methods related to the name of custom data layers 2022-07-29 15:05:42 +02:00
Rémi Verschelde
8b454f8b41 Merge pull request #62601 from smix8/navigation_3d_debug_4.x 2022-07-29 12:29:32 +02:00
smix8
c394ea518e Add more detailed Navigation Debug Visualization
- Adds more customization options to ProjectSettings.
- Displays navregion edge connections and navigation polygon edges in editor and at runtime.
- Majority of debug code moved from SceneTree to NavigationServer.
- Removes the irritating debug MeshInstance child node from NavigationRegion3D and replaces it with direct RenderingServer API.
2022-07-29 09:58:41 +02:00
Rémi Verschelde
7c93373008 Merge pull request #63161 from PrecisionRender/master
Add `ShapeCast3D` node
2022-07-29 08:07:13 +02:00
Rémi Verschelde
ad280f44e3 Merge pull request #62164 from DeeJayLSP/oggrammar
Rename every instance of "OGG" to "Ogg"
2022-07-29 08:04:59 +02:00
Rémi Verschelde
485d1a50ad Merge pull request #63574 from Rindbee/fix-color-not-update 2022-07-28 22:19:37 +02:00
DeeJayLSP
c8f3b02fcf Rename every instance of "OGG" to "Ogg" 2022-07-28 16:41:38 -03:00
Rémi Verschelde
14d021287b Merge pull request #63049 from Faless/mp/4.x_as_module 2022-07-28 20:46:31 +02:00
Rémi Verschelde
8e0f328a80 Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename 2022-07-28 20:34:17 +02:00
Rémi Verschelde
1c820f19b1 Merge pull request #60957 from DeeJayLSP/sample_pcm 2022-07-28 19:51:08 +02:00
PrecisionRender
8cbb9b8b0a Add ShapeCast3D node 2022-07-28 12:08:42 -05:00
Rémi Verschelde
80ceab277b Merge pull request #61953 from Calinou/mipmap-bias-allow-without-fsr 2022-07-28 18:58:12 +02:00
DeeJayLSP
4889659227 Rename AudioStreamSample to a more discoverable name 2022-07-28 13:53:36 -03:00
Hugo Locurcio
4b42379c8f Rename RenderingServer global shader uniform methods to be more explicit
The `global_shader_uniform` name is longer, but it makes it much
easier to find the methods when searching in the class reference.
2022-07-28 18:46:59 +02:00
Hugo Locurcio
e24029edc3 Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
Mipmap LOD bias can be useful to improve the appearance of distant
textures without increasing anisotropic filtering (or in situations
where anisotropic filtering is not effective).

`fsr_mipmap_bias` was renamed to `texture_mipmap_bias` accordingly.
The property hint now allows for greater precision as well.
2022-07-28 17:51:13 +02:00
Marcel Admiraal
e61dc6bb04 Ensure changes to Camera2D's limits don't affect smoothed_camera_pos 2022-07-28 15:32:45 +01:00
Marcel Admiraal
3f83c3a0ac When Camera2D enters tree, ensure first update is not lost 2022-07-28 15:29:38 +01:00