Thaddeus Crews
7626d50c7f
Merge pull request #115053 from Calinou/doc-texture-mipmap-bias-no-compatibility
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Document Viewport texture mipmap bias not being supported in Compatibility
2026-05-18 11:06:30 -05:00
Danil Alexeev
32d1f518fa
Improve editor-only class checking
2026-03-25 17:07:39 +03:00
Hugo Locurcio
af8881281b
Document Viewport texture mipmap bias not being supported in Compatibility
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Mipmap LOD bias adjustments are available in OpenGL, but not in
OpenGL ES or WebGL. The property is therefore not implemented in Godot's
Compatibility renderer to keep cross-platform visuals as close as possible.
2026-01-17 01:59:11 +01:00
Wagner
6995b6a03e
Allow changing the anisotropic filter level at run-time per Viewport
2024-11-30 00:50:45 -03:00
Bastiaan Olij
4874b96033
Expose RenderingSceneBuffers through ClassDB
2023-07-26 23:48:30 +10:00