Thaddeus Crews
8222d0983a
Merge pull request #118856 from Ivorforce/stringname-string-conversion
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Change `StringName` -> `String` conversion from `operator String()` to `string()`
2026-06-23 07:01:08 -05:00
Thaddeus Crews
8cc54b6f7b
Merge pull request #109722 from nikitalita/fix-gltf-empty-buffers
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GLTFDocument: don't serialize empty buffers
2026-06-23 07:01:07 -05:00
Thaddeus Crews
7aa756a4b3
Merge pull request #120466 from nikitalita/gltf-mutex-all-document-extensions
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GLTF: Mutex guard `all_document_extensions`
2026-06-23 07:01:07 -05:00
nikitalita
a41f7c57ef
GLTFDocument: don't serialize empty buffers
2026-06-22 07:15:30 -07:00
Lukas Tenbrink
2659124e66
Change StringName -> String conversion from operator String() to string().
2026-06-22 15:46:16 +02:00
Thaddeus Crews
bf3016d9cf
Merge pull request #120040 from ArdaE/support-CUSTOM3-in-glTF-importer
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Add support for CUSTOM3 shader built-in when importing glTF files, and related improvements
2026-06-22 08:29:43 -05:00
nikitalita
91f1f9197c
GLTF: Mutex guard all_document_extensions
2026-06-19 23:49:38 -07:00
Thaddeus Crews
47789b52be
Merge pull request #120303 from nikitalita/fix-blend-export
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GLTF: Fix blend shape weights and value tracks not being exported
2026-06-19 15:09:26 -05:00
nikitalita
19b246bbeb
GLTF: Fix blend shape value tracks not being exported
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Also fix blend weights not being written to export
2026-06-14 11:55:15 -07:00
Aaron Franke
a749ebf48f
GLTF: Use p_state parameter directly
2026-06-13 21:32:37 -07:00
ArdaE
2f02792721
Add support for Vector4-based _CUSTOM attributes when importing glTF files; enable import into CUSTOM3 shader built-in
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Previously, Godot only imported additional UV coordinates (3 to 8) into CUSTOM0, CUSTOM1, CUSTOM2. This commit makes the following changes:
1. Allow import of _CUSTOM0, _CUSTOM1, _CUSTOM2, _CUSTOM3, defined as 4 floating pointer numbers each. These are given priority over UV coordinates as custom attributes.
2. Increase the limit of UV imports from 3 pairs (UV3-UV8) to 4 pairs, so _CUSTOM3 can be supported via UV9 & UV10, if desired. These are imported only if a corresponding _CUSTOMn attribute doesn't exist. Note that Blender only supports 8 UV sets in total; therefore Blender users must use _CUSTOM3, defined as "Color" (so it's 4 floats) to import into Godot's CUSTOM3.
3. Increase the limit of UV exports from 3 pairs to 4 pairs, so that exported glTFs retain all the custom vertex attribute values, and CUSTOM3 will retain its values when the file is reimported. The exporter continues to use UV sets to store the custom attributes, with UV9 & UV10 used for CUSTOM3.
In essence, this commit allows one to define CUSTOM3, while also improving the import options for the other CUSTOM shader built-ins.
2026-06-05 21:17:21 -07:00
aurpine
a3bda42c94
Remove unused FileAccess::create calls in GLTFDocument
2026-04-24 11:51:40 -04:00
Thaddeus Crews
bafe886286
Merge pull request #115788 from Calinou/gltfdocument-expose-import-flags
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Expose import flags in GLTFDocument, mark EditorSceneFormatImporter flags as bitfield
2026-04-13 15:52:10 -05:00
Aaron Franke
eb8ec10951
GLTF: Read material texture "texCoord" property on import
2026-04-11 02:21:25 -07:00
StarryWorm
4ae336740d
Add missing resource_*.h includes
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Add missing `resource_importer.h` includes
Add missing `resource_loader.h` includes
Add missing `resource_saver.h` includes
2026-03-27 07:03:39 -04:00
Lukas Tenbrink
05c33acbb1
Make memnew(RefCounted) return Ref, to force callers to take ownership of it through a reference.
2026-03-18 20:34:08 +01:00
Rémi Verschelde
6d309c858e
Remove unused includes in modules with clangd-tidy
2026-03-16 16:40:39 +01:00
Rémi Verschelde
4bee1639b2
Merge pull request #116789 from aaronfranke/gltf-duplicate-doc-ext
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GLTF: Duplicate extensions at the start of the import and export process
2026-03-09 11:49:25 +01:00
Aaron Franke
f20517380d
GLTF: Duplicate extensions at the start of the import and export process
2026-03-07 14:04:04 -08:00
Silc Lizard (Tokage) Renew
73d041dd98
Optimize Animation Resource, Library, Mixer, Player
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Co-Authored-By: Silc Lizard (Tokage) Renew <tokage.it.lab@gmail.com >
2026-03-06 16:35:21 -05:00
Rémi Verschelde
765362b033
Explicitly include core/config/engine.h where used
2026-03-04 10:17:10 +01:00
Thaddeus Crews
e380a41752
Style: Add class_db.h includes explicitly
2026-02-26 15:50:28 -06:00
Rémi Verschelde
f5a290ac46
Move RenderingServer enums to a dedicated RenderingServerEnums (RSE) namespace
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A number of headers in the codebase included `rendering_server.h` just for
some enum definitions. This means that any change to `rendering_server.h` or
one of its dependencies would trigger a massive incremental rebuild.
With this change, we decouple a number of classes from `rendering_server.h`,
greatly speeding up incremental rebuilds for that area.
On my machine, this reduces incremental compilation time after an edit of
`rendering_server.h` by 60s (from 2m57s).
2026-02-25 19:43:03 +01:00
nikitalita
fc6e8fbd53
GLTF: fix value track interpolation
2026-02-05 10:56:44 +01:00
Hugo Locurcio
97b2c64c2c
Expose import flags in GLTFDocument, mark EditorSceneFormatImporter flags as bitfield
2026-02-04 01:38:13 +01:00
Rémi Verschelde
4e18022442
Merge pull request #114581 from nikitalita/gltf-fix-animation-track-path
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GLTF: Fix getting animation track path
2026-01-05 11:45:31 +01:00
nikitalita
33ce7441f8
GLTF: fix getting animation track path
2026-01-03 15:51:12 -08:00
Rémi Verschelde
f2badb47f1
Merge pull request #114354 from nikitalita/gltf-dupe-images
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GLTF: Duplicate images during serialization to prevent segfaults
2026-01-01 16:47:15 +01:00
nikitalita
595807acfb
GLTF: dupe images during serialization to prevent segfaults
2025-12-26 12:42:23 -08:00
Manuel Maceira
5d9f5c54ef
GLTF: Fix emissive texture import when emissiveFactor is absent
2025-12-12 16:34:36 -03:00
Thaddeus Crews
1577061e3d
Merge pull request #113202 from aaronfranke/importer-mesh-convert
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Allow converting from Mesh to ImporterMesh
2025-12-02 11:52:03 -06:00
Aaron Franke
1eb4972a5d
GLTF: Fix order of operations for buffers and accessors
2025-11-27 09:06:14 -08:00
Aaron Franke
68716b6795
Allow converting from Mesh to ImporterMesh
2025-11-26 11:13:39 -08:00
Lukas Tenbrink
0f047944e4
Statically protect Object::cast_to for unrelated Object types.
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Fix a handful of bugs associated with it.
2025-11-24 23:03:22 +01:00
Thaddeus Crews
68410acc61
Merge pull request #111613 from aaronfranke/gltf-obj-model-components
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GLTF: Determine the component type when encoding object model properties
2025-11-17 10:57:03 -06:00
aaronp64
5c2d12dea3
Check if scale/offset values are provided in gltf KHR_texture_transform
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Update GLTFDocument to check if scale/offset values exist when reading KHR_texture_transform extension
2025-11-16 12:13:02 -05:00
Aaron Franke
e9bfc5a346
GLTF: Determine the component type when encoding object model properties
2025-11-14 18:15:59 -08:00
Thaddeus Crews
8ff0683def
Merge pull request #110949 from aaronfranke/const-ref-param-gltf
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Use const ref parameters in the GLTF module
2025-11-14 14:23:08 -06:00
Thaddeus Crews
0d66b2a9cf
Merge pull request #109103 from aaronfranke/gltf-accessor-decode
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GLTF: Move accessor decoding functions to GLTFAccessor
2025-11-14 14:22:40 -06:00
Thaddeus Crews
61a1575807
Merge pull request #112137 from aaronfranke/gltf-empty-mat-dict
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GLTF: Don't serialize empty material extensions
2025-11-14 14:22:31 -06:00
Aaron Franke
9d0b391d6c
GLTF: Move accessor decoding functions to GLTFAccessor
2025-11-14 07:05:04 -08:00
Aaron Franke
dcb6431c01
Use const ref parameters in the GLTF module
2025-11-13 18:19:26 -08:00
Thaddeus Crews
12cdb66e33
Merge pull request #108853 from aaronfranke/gltf-accessor
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GLTF: Move accessor encoding functions to GLTFAccessor
2025-11-13 12:33:38 -06:00
Thaddeus Crews
3c871084f9
Merge pull request #109446 from aaronfranke/gltf-handle-image-enum
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GLTF: Make handle binary image mode enum type-safe
2025-11-11 16:07:52 -06:00
Aaron Franke
a5424c321e
GLTF: Make handle binary image mode enum type-safe
2025-11-04 10:42:11 -08:00
nikitalita
ec9711531d
GLTF export: use ORM texture for occlusion/metallicRoughnessTexture if it exists
2025-11-02 12:49:44 -08:00
Aaron Franke
7c55e9e749
GLTF: Don't serialize empty material extensions
2025-10-28 15:19:45 -07:00
Aaron Franke
62acc21bf5
GLTF: Move accessor encoding functions to GLTFAccessor
2025-10-21 08:42:29 -07:00
Thaddeus Crews
7d7d479162
Merge pull request #111615 from aaronfranke/gltf-anim-ptr-int-erpolate
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GLTF: Enforce `STEP` interpolation for integer and boolean animations
2025-10-21 10:27:14 -05:00
Thaddeus Crews
80d06f166d
Merge pull request #111341 from aaronfranke/gltf-animate-visibility
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GLTF: Support animating node visibility
2025-10-21 10:27:11 -05:00