Commit Graph

4491 Commits

Author SHA1 Message Date
Stuart Carnie bdbc97ecbb Metal: Use correct environment variable to generate labels 2025-07-01 05:28:42 +10:00
Patrick Exner 5a7b6b7159 Add permission request for Apple embedded platforms, fix microphone input
Co-Authored-By: Miguel de Icaza <miguel@gnome.org>

Supersedes https://github.com/godotengine/godot/pull/107233
Fixes https://github.com/godotengine/godot-proposals/issues/12563
Fixes https://github.com/godotengine/godot/issues/33885

Superseding Miguel's PR to get it in during the beta stage.
2025-06-25 15:29:33 +02:00
Pāvels Nadtočajevs 71dd7b5712 Fix SDL threading on macOS/Linux.
And fixup pkg-config check for SDL on Linux.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-06-25 10:36:39 +02:00
Thaddeus Crews 05640191e7 Merge pull request #107928 from Kaleb-Reid/scatter-no-LIGHTX
Always send lights to sky shader if using sun scatter
2025-06-24 18:34:31 -05:00
Nintorch 0b3496fb4f Add support for SDL3 joystick input driver
Made possible by EIREXE, xsellier and the SDL team.

This commit includes statically linked SDL3 for Windows, Linux and macOS.
The vendored copy of SDL3 was setup to only build the required subsystems
for gamepad/joystick support, with some patches to be able to make it as
minimal as possible and reduce the impact on binary size and code size.

Co-authored-by: Álex Román Núñez <eirexe123@gmail.com>
Co-authored-by: Xavier Sellier <xsellier@gmail.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-06-25 01:28:50 +02:00
Kaleb Reid e659daf6e0 Always send lights to sky shader if using sun scatter 2025-06-24 14:24:49 -07:00
Bastiaan Olij 37b7f577ad Fix GLES3 stereo output (sRGB + lens distortion) 2025-06-20 10:45:03 +10:00
Thaddeus Crews ac6252c9c8 Merge pull request #107486 from Ivorforce/rendering-no-alloc-api
Use raw buffer pointers in `RenderingDevice` allocation APIs to avoid intermediary arrays
2025-06-18 18:14:00 -05:00
Stuart Carnie 939f29f6d5 Apple: Improve reliability of Apple Embedded build and deployment 2025-06-19 06:33:08 +10:00
Lukas Tenbrink 2b36c79f7b Use Span<uint8_t> in RenderingDevice allocation APIs to avoid intermediary arrays on calls. 2025-06-18 12:31:48 +02:00
Rémi Verschelde 3b2b0157ff Merge pull request #107475 from beicause/fix-global-shader-texture-uniform
Fix global shader texture uniform
2025-06-13 15:54:09 +02:00
LuoZhihao 7419e4429d Fix global shader texture uniform 2025-06-13 13:24:38 +08:00
Rémi Verschelde 1a64b6b5b6 Merge pull request #106913 from Ivorforce/string-resize-uninitialized
Rename `String::resize` to `resize_uninitialized`
2025-06-12 22:48:45 +02:00
Rémi Verschelde 0497ae9947 Merge pull request #80710 from apples/7174-apples-stencil
Add stencil support to spatial materials
2025-06-12 01:15:35 +02:00
Lukas Tenbrink b13a0e1834 Rename String::resize to resize_uninitialized, to better communicate to callers that new characters must be initialized. 2025-06-11 18:13:02 +02:00
Apples d674c9e289 Add stencil support for spatial materials 2025-06-11 09:59:10 -05:00
Bastiaan Olij a2e4aed449 Fix final blit in OpenGL when stereo rendering is used 2025-06-10 14:47:07 +10:00
Thaddeus Crews 7584546399 Merge pull request #101941 from dsnopek/opengl-global-uniform-sampler2darray
Fix wrong default texture for global uniforms of type `sampler2DArray`
2025-06-09 17:08:47 -05:00
Thaddeus Crews 0717eda470 Merge pull request #107119 from DarioSamo/explicit-fp16
Optimize Mobile renderer by using FP16 explicitly.
2025-06-09 17:08:46 -05:00
Thaddeus Crews 6bb1318d11 Merge pull request #107238 from dsnopek/opengl-shadow-to-opacity-plus-unshaded
OpenGL: Fix shader compilation failure with `shadow_to_opacity` and `unshaded`
2025-06-09 17:08:42 -05:00
Dario 46277836a6 Optimize Mobile renderer by using FP16 explicitly. 2025-06-09 14:39:35 -03:00
Danil Alexeev 24494d840e Core: Unify display of error type prefixes 2025-06-09 20:18:51 +03:00
David Snopek d503810654 OpenGL: Fix shader compilation failure with shadow_to_opacity and unshaded 2025-06-06 16:29:22 -05:00
Apples 7574a5dbb3 Add depth function for spatial materials 2025-06-06 09:21:19 -05:00
David Snopek fa30719814 Fix wrong default texture for global uniforms of type sampler2DArray 2025-06-05 11:12:03 -05:00
Rémi Verschelde 37982d4a01 Merge pull request #107116 from beicause/expose-mesh-surface-update-index-buffer
Expose `RS.mesh_surface_update_index_region`
2025-06-05 17:24:54 +02:00
Rémi Verschelde 3b7547fdd0 Merge pull request #106398 from akien-mga/d3d12ma-silence-warnings
D3D12: Silence `-Wmaybe-uninitialized` warning in D3D12MemAlloc
2025-06-05 17:24:42 +02:00
LuoZhihao 63c124fa45 Expose RS.mesh_surface_update_index_region
And `mesh_surface_get_format_index_stride`
2025-06-05 19:35:59 +08:00
Rémi Verschelde 1e9200d065 Merge pull request #107099 from Kaleb-Reid/fix-sun-scatter
Increase directional light energy in sky for fog sun scatter
2025-06-05 13:13:40 +02:00
Rémi Verschelde 61639d9574 Merge pull request #106996 from Ivorforce/no-oa-hashmap
Core: Remove `OAHashMap`, in favour of `AHashMap`
2025-06-05 13:12:34 +02:00
Kaleb Reid bac9427325 Fix sky energy in fog sun scatter + colour space discrepancy in compatibility 2025-06-04 13:59:53 -07:00
Youngmin Koo fd4d5cc77f iOS: Prevent startup crash with Input singleton null check 2025-06-05 00:34:04 +09:00
Pāvels Nadtočajevs 6565c8e83f [AccessKit] Update API to 0.16.0. 2025-06-03 10:49:04 +03:00
Thaddeus Crews 7a3d2f6779 Merge pull request #106606 from aaronfranke/pow2_64
Add 64-bit versions of core power of 2 functions
2025-06-02 18:51:56 -05:00
Thaddeus Crews a6be6d1cd1 Merge pull request #106959 from bruvzg/w10_cleanup
[Windows] Drop support for Windows 7/8/8.1.
2025-06-02 18:51:46 -05:00
Aaron Franke f6f1df7d73 Add 64-bit versions of core power of 2 functions 2025-06-01 23:11:12 -07:00
Pāvels Nadtočajevs 2d93e004b9 Cleanup and unify DisplayServer screen methods and documentation. 2025-06-02 08:03:48 +03:00
Lukas Tenbrink 963c20565b Remove OAHashMap, in favour of AHashMap.
The two types had (mostly) the same decisions, but `AHashMap` is a faster implementation, and is more consistent with `HashMap`.
2025-05-31 15:50:10 +02:00
Pāvels Nadtočajevs 617e12a6b4 [Windows] Drop support for Windows 7/8/8.1. 2025-05-30 17:30:23 +03:00
clayjohn 8b2dda868b Correctly place viewport and use viewport relative rect for the final blit in Compatibility renderer 2025-05-28 22:11:20 -07:00
Thaddeus Crews de37627404 Merge pull request #102552 from DarioSamo/shader-baker
Add shader baker to project exporter.
2025-05-28 17:09:38 -05:00
Thaddeus Crews 90c75d02dd Merge pull request #106732 from stuartcarnie/rd_reduce_allocations
Renderer: Eliminate `String` allocations for all labels in the renderer
2025-05-28 09:47:43 -05:00
Stuart Carnie 7d93119353 Renderer: Eliminates String allocations for all labels in the renderer
Uses `Span<char>` to avoid additional allocations in the graph.
2025-05-28 06:01:35 +10:00
Dario 5a30a7e7cd Add shader baker to project exporter.
Metal Support contributed by Migeran (https://migeran.com) and Stuart Carnie.

Co-authored-by: Stuart Carnie <stuart.carnie@gmail.com>
Co-authored-by: Gergely Kis <gergely.kis@migeran.com>
2025-05-27 12:45:27 -03:00
Thaddeus Crews 1194609662 Merge pull request #106827 from akien-mga/d3d12-fix-DCOMP_ENABLED-inconsistency
D3D12: Fix inconsistent value for `DCOMP_ENABLED` in platform code
2025-05-27 09:39:28 -05:00
Lukas Tenbrink 4cb8a0c77e Add resize_initialized and resize_uninitialized to Vector. These functions serve as replacements for resize, to make sure the caller understands whether elements need to be initialized 'by hand' after the call. 2025-05-26 18:35:41 +02:00
Rémi Verschelde 514e80bcc1 D3D12: Fix inconsistent value for DCOMP_ENABLED in platform code 2025-05-26 15:16:19 +02:00
Pāvels Nadtočajevs d609cf62a0 Implement get_filesystem_type on macOS and Linux. 2025-05-23 23:05:06 +03:00
clayjohn eb4f3a82a3 Ignore destination alpha when blitting to window in compatibility renderer 2025-05-22 22:21:32 -04:00
Thaddeus Crews 452dc667fb Merge pull request #106592 from beicause/shader-fix-editor-mat-default
Shader: Fix the default behavior when mat uniforms are null
2025-05-22 12:15:08 -05:00