Thaddeus Crews
de831fbe91
Merge pull request #39708 from Calinou/add-builtin-fullscreen-toggle
...
Toggle fullscreen mode when pressing Alt + Enter by default
2026-06-19 12:05:59 -05:00
Nintorch
7b70bd5d58
Add support for joypad touchpads
...
This PR adds the ability to use touchpads on supported controllers, such as DualShock 4 and DualSense.
Currently there's no InputEvent that gets fired when a finger appears/moves on a touchpad.
2026-06-05 22:29:40 +05:00
Thomas ten Cate
50114457c5
Add Shift+Enter and Shift+KpEnter as default shortcuts for newline
...
These conflict with `ui_text_completion_replace` (accept autocompletion), but
the latter seems to take precedence if an autocomplete popup is open, so this
still works as expected.
Fixes #119085
2026-04-29 17:36:05 +02:00
Hugo Locurcio
27ae39eedf
Toggle fullscreen mode when pressing Alt + Enter by default
...
Alt + Enter is a widely followed convention to toggle fullscreen.
This adds support for it both in the editor and projects, as long
as the window is configured to be resizable.
The rationale for providing this feature in all projects is that
many developers don't bother about adding a fullscreen toggle,
especially for smaller/gamejam games. Yet, this convention is
followed by many popular games out there, including AAA games.
The shortcut can be modified or disabled by editing the Input Map
in the Project Settings.
2026-04-15 16:53:55 +02:00
Rémi Verschelde
01448cc202
Merge pull request #117464 from Goldenlion5648/stop-autocomplete-eating
...
Stop autocomplete from eating words by default
2026-03-23 22:34:43 +01:00
Rémi Verschelde
98868393cc
Style: Enforce #include validation hook
2026-03-18 10:41:59 +01:00
Goldenlion5648
e6d5e532e9
stop autocomplete from eating words by default
2026-03-15 21:53:28 -04:00
Rémi Verschelde
2dd1f4ef60
Decouple node.h from scene_tree.h, minimize its other includes
2026-03-05 13:54:46 +01:00
Thaddeus Crews
bb1e018314
Merge pull request #115119 from Nintorch/joypad-unfocused
...
Add project setting to ignore joypad events if the app is unfocused
2026-03-04 11:20:39 -06:00
Rémi Verschelde
727b06a79f
Move ProcessID typedef out of OS
...
This allows decoupling a number of files from `os.h`.
2026-03-04 15:00:45 +01:00
Rémi Verschelde
765362b033
Explicitly include core/config/engine.h where used
2026-03-04 10:17:10 +01:00
Rémi Verschelde
a447ac95ec
Move DisplayServer enums and typedefs to DisplayServerEnums
...
This will allow decoupling `display_server.h` from a number of headers in the
codebase which only require those enums and not all the DisplayServer API.
2026-03-03 12:44:02 +01:00
Nintorch
d418d692b9
Project setting to ignore joypads on unfocused app
...
Co-Authored-By: Christoph Taucher <4498502+chtau@users.noreply.github.com >
2026-03-03 11:03:37 +05:00
Thaddeus Crews
e380a41752
Style: Add class_db.h includes explicitly
2026-02-26 15:50:28 -06:00
Thaddeus Crews
b5ff3b5e3b
Merge pull request #116662 from KoBeWi/make_some_noise
...
Clean up `_validate_property()` implementations
2026-02-24 09:29:40 -06:00
Thaddeus Crews
811cf1728e
Merge pull request #116526 from stuartcarnie/fix_legacy_input_events
...
Input: Fix action matching for projects saved before device ID change
2026-02-23 11:58:50 -06:00
kobewi
6f86914f55
Cleanup _validate_property() implementations
2026-02-23 15:05:25 +01:00
Stuart Carnie
f81ee0679a
Input: Fix action matching for projects saved before device ID change
...
Normalize legacy device=0 on keyboard/mouse events when loading
input actions from project settings. Before eadec6c605 , these
events defaulted to device=0; now they use DEVICE_ID_KEYBOARD (16)
and DEVICE_ID_MOUSE (32), causing _find_event() mismatches.
2026-02-21 06:27:05 +11:00
Thaddeus Crews
5e10528397
Merge pull request #114895 from Nintorch/is-joy-vibrating
...
Add support for joypad vibration checking
2026-02-19 20:29:13 -06:00
Nintorch
c83c672d61
Add support for joypad vibration checking
2026-02-19 21:34:06 +05:00
Thaddeus Crews
ae604e73e0
Merge pull request #116274 from Nintorch/inputevent-keyboard-mouse-ids
...
Add device IDs to keyboard and mouse input events
2026-02-18 17:28:24 -06:00
Thaddeus Crews
bcbdd73ab9
Merge pull request #116418 from oCHIKIo/master
...
Input: Add SDL `misc2`-`misc6` gamepad button constants
2026-02-18 17:28:16 -06:00
CHIKI Badreddine
bea703ae12
Input: Add missing MISC2-MISC6 gamepad button constants
...
The MISC2-MISC6 button strings are recognized by SDL3 but were not
mapped in Godot's JoyButton enum, causing 'Unrecognized output string'
warnings for controllers that use these buttons.
This adds:
- JoyButton::MISC2-MISC6 enum values (21-25)
- 'misc2'-'misc6' string mappings in _joy_buttons array
- GDScript bindings for JOY_BUTTON_MISC2 through JOY_BUTTON_MISC6
- Documentation entries in @GlobalScope.xml
- Updates JoyButton::SDL_MAX from 21 to 26
2026-02-17 21:12:23 +00:00
Thaddeus Crews
7eedf1846f
Merge pull request #105045 from ryevdokimov/fix-load-from-project-settings
...
Fix issues with `InputMap::load_from_project_settings()` when called in tool script
2026-02-16 15:02:43 -06:00
Rémi Verschelde
ed9c865e9b
Sync controller mappings DB with SDL community repo
...
Synced with: https://github.com/mdqinc/SDL_GameControllerDB/commit/c9e695ef7709d9f2e5d8e44e36e27b56b881366f
Clarify that Godot contributors should not interact with the upstream project.
2026-02-16 18:07:03 +01:00
Nintorch
eadec6c605
Add device IDs to keyboard and mouse events
2026-02-14 11:28:44 +05:00
Thaddeus Crews
72aeb54f9f
Merge pull request #115633 from AThousandShips/fix_invalid_event
...
[Input] Handle invalid `input/` settings correctly
2026-02-04 11:04:18 -06:00
A Thousand Ships
d3924468a4
[Input] Handle invalid input/ settings correctly
...
This prefix is reserved for events
2026-02-03 15:38:09 +01:00
Thaddeus Crews
f3d72eb13a
Merge pull request #115266 from Nintorch/fix-joypad-editor-tooltips
...
Fix editor tooltips disappearing with joypad button presses
2026-02-02 12:57:23 -06:00
Rémi Verschelde
63c78e684b
Merge pull request #114165 from KoBeWi/static ⚡ ⚡
...
Use actual class names in resource type hints
2026-02-02 10:10:24 +01:00
Rémi Verschelde
429750f60b
Merge pull request #115093 from Ivorforce/hashmap-explicit-copy
...
Change copy constructors of `HashMap` and `AHashMap` from implicit to explicit
2026-01-31 22:50:51 +01:00
Robert Yevdokimov
bb3c8a0682
Fix issues with InputMap::load_from_project_settings() when called in tool script
2026-01-30 11:13:54 -05:00
kobewi
f7b9703cbd
Use actual class names in resource type hints
2026-01-29 21:07:56 +01:00
Nintorch
eb019511ed
Optimize files that #include input.h header
2026-01-28 14:21:00 +05:00
Nintorch
a3eb202b25
Add support for joypad motion sensors
2026-01-26 15:49:55 +05:00
Nintorch
008266c4fe
Fix editor tooltips disappearing with joypads
2026-01-22 18:51:55 +05:00
Lukas Tenbrink
1825e89787
Change copy constructors of HashMap and AHashMap from implicit to explicit.
2026-01-21 13:01:23 +01:00
Nintorch
22a4f9fd9c
Refactor Input.set_joy_light()
2026-01-11 22:52:40 +05:00
Nintorch
d78fdeac13
Fix Android joypad triggers range
2025-12-27 13:35:55 +05:00
carsonuderitz@gmail.com
2fc6e11e31
Fix not releasing action when actions are erased
2025-12-12 16:27:47 +01:00
Rémi Verschelde
40c5b2110e
Merge pull request #112995 from zedzee37/touch_window_fix
...
Fix emulated touch events using the incorrect window ID
2025-12-09 17:16:54 +01:00
Pāvels Nadtočajevs
36521091aa
Do not show Physical in the special key names.
2025-12-04 11:30:57 +02:00
Thaddeus Crews
825d0fe94a
Merge pull request #113418 from Calinou/inputevent-shortcut-physical-unicode-avoid-nested-parentheses
...
Avoid nested parentheses in physical/Unicode InputEventKey text conversion
2025-12-03 11:42:22 -06:00
David Snopek
308f23f21d
Synchronize the names for RequiredParam<T> arguments in header files
2025-12-03 04:14:52 -06:00
Thaddeus Crews
9f76aa3df5
Merge pull request #113282 from dsnopek/required-ptr-get-out-there
...
Use `RequiredParam`/`RequiredResult` in some high value places
2025-12-02 20:42:53 -06:00
David Snopek
fc92ce3e7f
Use RequiredParam/RequiredResult in some high value places
2025-12-02 10:44:12 -06:00
Hugo Locurcio
e483d2e2d1
Avoid nested parentheses in physical/Unicode InputEventKey text conversion
...
This was visible in tooltips displayed in shortcuts, including in the editor itself.
For example, "Forward (W (Physical))" is now displayed as "Forward (W - Physical)".
2025-12-02 16:58:24 +01:00
Rémi Verschelde
3d585df89f
Merge pull request #112762 from Benjamin-Dobell/fix/android/dpad-support
...
Android: Improve D-pad support for Default Android Gamepad.
2025-12-02 14:16:12 +01:00
madsbangh
3fee7c2464
Fix assertions related to buffer overruns in input_event_codec.cpp
2025-11-21 22:55:52 +01:00
carsonuderitz@gmail.com
ca45ce91b7
fix emulated touch events using the incorrect window id
2025-11-20 15:26:53 -05:00