725fcf0c22
Merge upstream Godot 4.6.1-stable
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2026-03-06 15:22:01 -05:00
Skyth
0307895ede
Upgrade Agility SDK & DirectX Headers.
2025-12-16 13:41:09 +03:00
9d30169a8d
initial commit, 4.5 stable
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2025-09-16 20:46:46 -04:00
Rémi Verschelde
91907a89f7
Thirdparty: Harmonize patches to document downstream changes
2025-02-06 01:40:03 +01:00
bruvzg
f4ca6a856a
[Windows] Make D3D12 loading dynamic to support pre Windows 10 versions.
2024-02-19 15:08:04 +02:00
Pedro J. Estébanez
12a519bae2
Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
...
Credit and thanks to @bruzvg for multiple build fixes, update of 3rd-party items and MinGW support.
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com >
2023-12-20 19:18:08 +01:00
Pedro J. Estébanez
2f47c57385
Add Direct3D 12 RenderingDevice implementation
2023-12-12 19:10:04 +01:00