A node that may modify Skeleton3D's bone with associating the two bones.
Base class of [SkeletonModifier3D] that modifies the bone set in [method set_apply_bone] based on the transform of the bone retrieved by [method get_reference_bone].
Clear all settings.
Returns the apply amount of the setting at [param index].
Returns the apply bone of the setting at [param index]. This bone will be modified.
Returns the apply bone name of the setting at [param index]. This bone will be modified.
Returns the reference bone of the setting at [param index].
This bone will be only referenced and not modified by this modifier.
Returns the reference bone name of the setting at [param index].
This bone will be only referenced and not modified by this modifier.
Returns the number of settings in the modifier.
Sets the apply amount of the setting at [param index] to [param amount].
Sets the apply bone of the setting at [param index] to [param bone]. This bone will be modified.
Sets the apply bone of the setting at [param index] to [param bone_name]. This bone will be modified.
Sets the reference bone of the setting at [param index] to [param bone].
This bone will be only referenced and not modified by this modifier.
Sets the reference bone of the setting at [param index] to [param bone_name].
This bone will be only referenced and not modified by this modifier.
Sets the number of settings in the modifier.