/**************************************************************************/ /* SDL_build_config_private.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #pragma once #define SDL_build_config_h_ #include #define HAVE_STDARG_H 1 #define HAVE_STDDEF_H 1 // Here we disable SDL subsystems that are not going to be used #define SDL_CPUINFO_DISABLED 1 #define SDL_AUDIO_DISABLED 1 #define SDL_PROCESS_DUMMY 1 #define SDL_LOADSO_DUMMY 1 #define SDL_VIDEO_DISABLED 1 #define SDL_CAMERA_DISABLED 1 #define SDL_DIALOG_DISABLED 1 #define SDL_FILESYSTEM_DUMMY 1 #define SDL_FSOPS_DUMMY 1 #define SDL_SENSOR_DISABLED 1 #define SDL_GPU_DISABLED 1 #define SDL_RENDER_DISABLED 1 #define SDL_POWER_DISABLED 1 #define SDL_LEAN_AND_MEAN 1 // Windows defines #if defined(SDL_PLATFORM_WINDOWS) #define SDL_PLATFORM_PRIVATE_NAME "Windows" #define HAVE_LIBC 1 #define HAVE_DINPUT_H 1 #define HAVE_XINPUT_H 1 #if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0A00 /* Windows 10 SDK */ #define HAVE_WINDOWS_GAMING_INPUT_H 1 #define SDL_JOYSTICK_WGI 1 #endif #define SDL_JOYSTICK_DINPUT 1 #define SDL_JOYSTICK_HIDAPI 1 #define SDL_JOYSTICK_RAWINPUT 1 #define SDL_JOYSTICK_XINPUT 1 #define SDL_HAPTIC_DINPUT 1 #define SDL_THREAD_GENERIC_COND_SUFFIX 1 #define SDL_THREAD_GENERIC_RWLOCK_SUFFIX 1 #define SDL_THREAD_WINDOWS 1 #define SDL_TIMER_WINDOWS 1 // Linux defines #elif defined(SDL_PLATFORM_LINUX) #define SDL_PLATFORM_PRIVATE_NAME "Linux" #define SDL_PLATFORM_UNIX 1 #define HAVE_STDIO_H 1 #define HAVE_LINUX_INPUT_H 1 #define HAVE_POLL 1 #ifdef __linux__ #define HAVE_INOTIFY 1 #define HAVE_INOTIFY_INIT1 1 // Don't add these defines, for some reason they mess with C#'s ability // to use environment variables (see GH-109024) //#define HAVE_GETENV 1 //#define HAVE_SETENV 1 //#define HAVE_UNSETENV 1 #endif #ifdef DBUS_ENABLED #define HAVE_DBUS_DBUS_H 1 #define SDL_USE_LIBDBUS 1 // SOWRAP_ENABLED is handled in thirdparty/sdl/core/linux/SDL_dbus.c #endif #ifdef UDEV_ENABLED #define HAVE_LIBUDEV_H 1 #define SDL_USE_LIBUDEV #ifdef SOWRAP_ENABLED #define SDL_UDEV_DYNAMIC "libudev.so.1" #endif #endif #define SDL_LOADSO_DLOPEN 1 #define SDL_HAPTIC_LINUX 1 #define SDL_TIMER_UNIX 1 #define SDL_JOYSTICK_LINUX 1 #define SDL_INPUT_LINUXEV 1 #define SDL_THREAD_PTHREAD 1 // MacOS defines #elif defined(SDL_PLATFORM_MACOS) #define SDL_PLATFORM_PRIVATE_NAME "macOS" #define SDL_PLATFORM_UNIX 1 #define HAVE_STDIO_H 1 #define HAVE_LIBC 1 #define SDL_HAPTIC_IOKIT 1 #define SDL_JOYSTICK_IOKIT 1 #define SDL_JOYSTICK_MFI 1 #define SDL_TIMER_UNIX 1 #define SDL_THREAD_PTHREAD 1 // Other platforms are not supported (for now) #else #error "No SDL build config was found for this platform. Setup one before compiling the engine." #endif #if !defined(HAVE_STDINT_H) && !defined(_STDINT_H_) #define HAVE_STDINT_H 1 #endif /* !_STDINT_H_ && !HAVE_STDINT_H */ #ifdef __GNUC__ #define HAVE_GCC_SYNC_LOCK_TEST_AND_SET 1 #endif