/**************************************************************************/ /* camera_2d_editor_plugin.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #pragma once #include "editor/plugins/editor_plugin.h" class Camera2D; class Label; class MenuButton; class Camera2DEditor : public Control { GDCLASS(Camera2DEditor, Control); EditorPlugin *plugin = nullptr; enum Menu { MENU_SNAP_LIMITS_TO_VIEWPORT, }; enum class Drag { NONE, LEFT, TOP, RIGHT, BOTTOM, TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT, CENTER, }; Drag drag_type = Drag::NONE; Drag hover_type = Drag::NONE; Rect2 drag_revert; Vector2 center_drag_point; Camera2D *selected_camera = nullptr; friend class Camera2DEditorPlugin; MenuButton *options = nullptr; void _menu_option(int p_option); void _snap_limits_to_viewport(Camera2D *p_camera); void _update_overlays_if_needed(Camera2D *p_camera); void _update_hover(const Vector2 &p_mouse_pos); protected: static void _bind_methods(); void _notification(int p_what); public: void edit(Camera2D *p_camera); bool forward_canvas_gui_input(const Ref &p_event); void forward_canvas_draw_over_viewport(Control *p_overlay); Camera2DEditor(EditorPlugin *p_plugin); }; class Camera2DEditorPlugin : public EditorPlugin { GDCLASS(Camera2DEditorPlugin, EditorPlugin); Camera2DEditor *camera_2d_editor = nullptr; public: virtual void edit(Object *p_object) override; virtual bool handles(Object *p_object) const override; virtual void make_visible(bool p_visible) override; virtual bool forward_canvas_gui_input(const Ref &p_event) override { return camera_2d_editor->forward_canvas_gui_input(p_event); } virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override { camera_2d_editor->forward_canvas_draw_over_viewport(p_overlay); } Camera2DEditorPlugin(); };