/**************************************************************************/ /* editor_translation_preview_menu.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "editor_translation_preview_menu.h" #include "core/string/translation_server.h" #include "editor/editor_node.h" void EditorTranslationPreviewMenu::_prepare() { const String current_preview_locale = EditorNode::get_singleton()->get_preview_locale(); clear(); reset_size(); add_radio_check_item(TTRC("None")); set_item_metadata(-1, ""); if (current_preview_locale.is_empty()) { set_item_checked(-1, true); } const Vector locales = TranslationServer::get_singleton()->get_loaded_locales(); if (!locales.is_empty()) { add_separator(); } for (const String &locale : locales) { const String name = TranslationServer::get_singleton()->get_locale_name(locale); add_radio_check_item(name == locale ? name : name + " [" + locale + "]"); set_item_auto_translate_mode(-1, AUTO_TRANSLATE_MODE_DISABLED); set_item_metadata(-1, locale); if (locale == current_preview_locale) { set_item_checked(-1, true); } } } void EditorTranslationPreviewMenu::_pressed(int p_index) { for (int i = 0; i < get_item_count(); i++) { set_item_checked(i, i == p_index); } EditorNode::get_singleton()->set_preview_locale(get_item_metadata(p_index)); } void EditorTranslationPreviewMenu::_notification(int p_what) { switch (p_what) { case NOTIFICATION_READY: { connect("about_to_popup", callable_mp(this, &EditorTranslationPreviewMenu::_prepare)); connect("index_pressed", callable_mp(this, &EditorTranslationPreviewMenu::_pressed)); } break; } } EditorTranslationPreviewMenu::EditorTranslationPreviewMenu() { set_hide_on_checkable_item_selection(false); }