/**************************************************************************/ /* jolt_concave_polygon_shape_3d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "jolt_concave_polygon_shape_3d.h" #include "../jolt_project_settings.h" #include "../misc/jolt_type_conversions.h" #include "Jolt/Physics/Collision/Shape/MeshShape.h" JPH::ShapeRefC JoltConcavePolygonShape3D::_build() const { const int vertex_count = (int)faces.size(); const int face_count = vertex_count / 3; const int excess_vertex_count = vertex_count % 3; if (unlikely(vertex_count == 0)) { return nullptr; } ERR_FAIL_COND_V_MSG(vertex_count < 3, nullptr, vformat("Failed to build Jolt Physics concave polygon shape with %s. It must have a vertex count of at least 3. This shape belongs to %s.", to_string(), _owners_to_string())); ERR_FAIL_COND_V_MSG(excess_vertex_count != 0, nullptr, vformat("Failed to build Jolt Physics concave polygon shape with %s. It must have a vertex count that is divisible by 3. This shape belongs to %s.", to_string(), _owners_to_string())); JPH::TriangleList jolt_faces; jolt_faces.reserve((size_t)face_count); const Vector3 *faces_begin = &faces[0]; const Vector3 *faces_end = faces_begin + vertex_count; JPH::uint32 triangle_index = 0; for (const Vector3 *vertex = faces_begin; vertex != faces_end; vertex += 3) { const Vector3 *v0 = vertex + 0; const Vector3 *v1 = vertex + 1; const Vector3 *v2 = vertex + 2; // Jolt uses a different winding order, so we swizzle the vertices to account for that. jolt_faces.emplace_back( JPH::Float3((float)v2->x, (float)v2->y, (float)v2->z), JPH::Float3((float)v1->x, (float)v1->y, (float)v1->z), JPH::Float3((float)v0->x, (float)v0->y, (float)v0->z), 0, triangle_index++); } JPH::MeshShapeSettings shape_settings(jolt_faces); shape_settings.mActiveEdgeCosThresholdAngle = JoltProjectSettings::active_edge_threshold_cos; shape_settings.mPerTriangleUserData = JoltProjectSettings::enable_ray_cast_face_index; const JPH::ShapeSettings::ShapeResult shape_result = shape_settings.Create(); ERR_FAIL_COND_V_MSG(shape_result.HasError(), nullptr, vformat("Failed to build Jolt Physics concave polygon shape with %s. It returned the following error: '%s'. This shape belongs to %s.", to_string(), to_godot(shape_result.GetError()), _owners_to_string())); return JoltShape3D::with_double_sided(shape_result.Get(), back_face_collision); } AABB JoltConcavePolygonShape3D::_calculate_aabb() const { AABB result; for (int i = 0; i < faces.size(); ++i) { const Vector3 &vertex = faces[i]; if (i == 0) { result.position = vertex; } else { result.expand_to(vertex); } } return result; } Variant JoltConcavePolygonShape3D::get_data() const { Dictionary data; data["faces"] = faces; data["backface_collision"] = back_face_collision; return data; } void JoltConcavePolygonShape3D::set_data(const Variant &p_data) { ERR_FAIL_COND(p_data.get_type() != Variant::DICTIONARY); const Dictionary data = p_data; const Variant maybe_faces = data.get("faces", Variant()); ERR_FAIL_COND(maybe_faces.get_type() != Variant::PACKED_VECTOR3_ARRAY); const Variant maybe_back_face_collision = data.get("backface_collision", Variant()); ERR_FAIL_COND(maybe_back_face_collision.get_type() != Variant::BOOL); faces = maybe_faces; back_face_collision = maybe_back_face_collision; aabb = _calculate_aabb(); destroy(); } String JoltConcavePolygonShape3D::to_string() const { return vformat("{vertex_count=%d}", faces.size()); }