/**************************************************************************/ /* jolt_convex_polygon_shape_3d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "jolt_convex_polygon_shape_3d.h" #include "../jolt_project_settings.h" #include "../misc/jolt_type_conversions.h" #include "Jolt/Physics/Collision/Shape/ConvexHullShape.h" JPH::ShapeRefC JoltConvexPolygonShape3D::_build() const { const int vertex_count = (int)vertices.size(); if (unlikely(vertex_count == 0)) { return nullptr; } ERR_FAIL_COND_V_MSG(vertex_count < 3, nullptr, vformat("Failed to build Jolt Physics convex polygon shape with %s. It must have a vertex count of at least 3. This shape belongs to %s.", to_string(), _owners_to_string())); JPH::Array jolt_vertices; jolt_vertices.reserve((size_t)vertex_count); const Vector3 *vertices_begin = &vertices[0]; const Vector3 *vertices_end = vertices_begin + vertex_count; for (const Vector3 *vertex = vertices_begin; vertex != vertices_end; ++vertex) { jolt_vertices.emplace_back((float)vertex->x, (float)vertex->y, (float)vertex->z); } const float min_half_extent = _calculate_aabb().get_shortest_axis_size() * 0.5f; const float actual_margin = MIN(margin, min_half_extent * JoltProjectSettings::collision_margin_fraction); const JPH::ConvexHullShapeSettings shape_settings(jolt_vertices, actual_margin); const JPH::ShapeSettings::ShapeResult shape_result = shape_settings.Create(); ERR_FAIL_COND_V_MSG(shape_result.HasError(), nullptr, vformat("Failed to build Jolt Physics convex polygon shape with %s. It returned the following error: '%s'. This shape belongs to %s.", to_string(), to_godot(shape_result.GetError()), _owners_to_string())); return shape_result.Get(); } AABB JoltConvexPolygonShape3D::_calculate_aabb() const { AABB result; for (int i = 0; i < vertices.size(); ++i) { if (i == 0) { result.position = vertices[i]; } else { result.expand_to(vertices[i]); } } return result; } Variant JoltConvexPolygonShape3D::get_data() const { return vertices; } void JoltConvexPolygonShape3D::set_data(const Variant &p_data) { ERR_FAIL_COND(p_data.get_type() != Variant::PACKED_VECTOR3_ARRAY); vertices = p_data; aabb = _calculate_aabb(); destroy(); } void JoltConvexPolygonShape3D::set_margin(float p_margin) { if (unlikely(margin == p_margin)) { return; } margin = p_margin; destroy(); } String JoltConvexPolygonShape3D::to_string() const { return vformat("{vertex_count=%d margin=%f}", vertices.size(), margin); }