/**************************************************************************/ /* rgb2yuv.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #pragma once #include "core/typedefs.h" // For reference, see: // - https://stackoverflow.com/a/9467305 // - https://en.wikipedia.org/wiki/YCbCr#Approximate_8-bit_matrices_for_BT.601 static void _rgb2yuv420(uint8_t *y, uint8_t *u, uint8_t *v, uint8_t *rgb, size_t width, size_t height, size_t pixel_size) { size_t uvpos = 0; size_t i = 0; for (size_t line = 0; line < height; line += 2) { for (size_t x = 0; x < width; x += 2) { uint8_t r = rgb[pixel_size * i]; uint8_t g = rgb[pixel_size * i + 1]; uint8_t b = rgb[pixel_size * i + 2]; y[i++] = ((66 * r + 129 * g + 25 * b) >> 8) + 16; u[uvpos] = ((-38 * r + -74 * g + 112 * b) >> 8) + 128; v[uvpos] = ((112 * r + -94 * g + -18 * b) >> 8) + 128; uvpos++; r = rgb[pixel_size * i]; g = rgb[pixel_size * i + 1]; b = rgb[pixel_size * i + 2]; y[i++] = ((66 * r + 129 * g + 25 * b) >> 8) + 16; } for (size_t x = 0; x < width; x += 1) { uint8_t r = rgb[pixel_size * i]; uint8_t g = rgb[pixel_size * i + 1]; uint8_t b = rgb[pixel_size * i + 2]; y[i++] = ((66 * r + 129 * g + 25 * b) >> 8) + 16; } } } static void rgb2yuv420(uint8_t *y, uint8_t *u, uint8_t *v, uint8_t *rgb, size_t width, size_t height) { _rgb2yuv420(y, u, v, rgb, width, height, 3); } static void rgba2yuv420(uint8_t *y, uint8_t *u, uint8_t *v, uint8_t *rgba, size_t width, size_t height) { _rgb2yuv420(y, u, v, rgba, width, height, 4); }