/**************************************************************************/ /* editor_utils_jni.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "editor_utils_jni.h" #include "jni_utils.h" #ifdef TOOLS_ENABLED #include "editor/debugger/editor_debugger_node.h" #include "editor/debugger/script_editor_debugger.h" #include "editor/run/editor_run_bar.h" #include "main/main.h" #endif extern "C" { JNIEXPORT void JNICALL Java_org_godotengine_godot_editor_utils_EditorUtils_runScene(JNIEnv *p_env, jclass, jstring p_scene, jobjectArray p_scene_args) { #ifdef TOOLS_ENABLED Vector scene_args; jint length = p_env->GetArrayLength(p_scene_args); for (jint i = 0; i < length; ++i) { jstring j_arg = (jstring)p_env->GetObjectArrayElement(p_scene_args, i); String arg = jstring_to_string(j_arg, p_env); scene_args.push_back(arg); p_env->DeleteLocalRef(j_arg); } String scene = jstring_to_string(p_scene, p_env); EditorRunBar *editor_run_bar = EditorRunBar::get_singleton(); if (editor_run_bar != nullptr) { editor_run_bar->stop_playing(); // Ensure that all ScriptEditorDebugger instances are explicitly stopped. // If not, a closing instance from the previous run session will trigger `_stop_and_notify()`, in turn causing // the closure of the ScriptEditorDebugger instances of the run session we're about to launch. EditorDebuggerNode *dbg_node = EditorDebuggerNode::get_singleton(); if (dbg_node != nullptr) { for (int i = 0; ScriptEditorDebugger *dbg = dbg_node->get_debugger(i); i++) { dbg->stop(); } } if (scene.is_empty()) { editor_run_bar->play_main_scene(false); } else { editor_run_bar->play_custom_scene(scene, scene_args); } } else { List args; for (const String &a : Main::get_forwardable_cli_arguments(Main::CLI_SCOPE_PROJECT)) { args.push_back(a); } for (const String &arg : scene_args) { args.push_back(arg); } if (!scene.is_empty()) { args.push_back("--scene"); args.push_back(scene); } Error err = OS::get_singleton()->create_instance(args); ERR_FAIL_COND(err); } #endif } }