/**************************************************************************/ /* embedded_game_view_plugin.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #pragma once #include "editor/run/game_view_plugin.h" class EmbeddedProcessMacOS; class GameViewDebuggerMacOS : public GameViewDebugger { GDCLASS(GameViewDebuggerMacOS, GameViewDebugger); EmbeddedProcessMacOS *embedded_process = nullptr; /// Message handler function for capture. /// @brief A function pointer to the message handler function. typedef bool (GameViewDebuggerMacOS::*ParseMessageFunc)(const Array &p_args); /// @brief A map of message handlers. static HashMap parse_message_handlers; /// @brief Initialize the message handlers. static void _init_capture_message_handlers(); bool _msg_set_context_id(const Array &p_args); bool _msg_cursor_set_shape(const Array &p_args); bool _msg_cursor_set_custom_image(const Array &p_args); bool _msg_mouse_set_mode(const Array &p_args); bool _msg_window_set_ime_active(const Array &p_args); bool _msg_window_set_ime_position(const Array &p_args); bool _msg_joy_start(const Array &p_args); bool _msg_joy_stop(const Array &p_args); bool _msg_warp_mouse(const Array &p_args); public: virtual bool capture(const String &p_message, const Array &p_data, int p_session) override; GameViewDebuggerMacOS(EmbeddedProcessMacOS *p_embedded_process); }; class GameViewPluginMacOS : public GameViewPluginBase { GDCLASS(GameViewPluginMacOS, GameViewPluginBase); public: GameViewPluginMacOS(); }; extern "C" void register_game_view_plugin();