/**************************************************************************/ /* embedded_process_macos.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #pragma once #include "editor/run/embedded_process.h" class DisplayServerMacOS; class EmbeddedProcessMacOS; class LayerHost final : public Control { GDCLASS(LayerHost, Control); ScriptEditorDebugger *script_debugger = nullptr; EmbeddedProcessMacOS *process = nullptr; bool window_focused = true; struct CustomCursor { Ref image; Vector2 hotspot; CustomCursor() {} CustomCursor(const Ref &p_image, const Vector2 &p_hotspot) { image = p_image; hotspot = p_hotspot; } }; HashMap custom_cursors; virtual void gui_input(const Ref &p_event) override; protected: void _notification(int p_what); public: void cursor_set_custom_image(const Ref &p_image, DisplayServer::CursorShape p_shape, const Vector2 &p_hotspot); void set_script_debugger(ScriptEditorDebugger *p_debugger) { script_debugger = p_debugger; } LayerHost(EmbeddedProcessMacOS *p_process); }; class EmbeddedProcessMacOS final : public EmbeddedProcessBase { GDCLASS(EmbeddedProcessMacOS, EmbeddedProcessBase); enum class EmbeddingState { IDLE, IN_PROGRESS, COMPLETED, FAILED, }; DisplayServerMacOS *ds = nullptr; EmbeddingState embedding_state = EmbeddingState::IDLE; uint32_t context_id = 0; ScriptEditorDebugger *script_debugger = nullptr; LayerHost *layer_host = nullptr; OS::ProcessID current_process_id = 0; // Embedded process state. // The last mouse mode sent by the embedded process. DisplayServer::MouseMode mouse_mode = DisplayServer::MOUSE_MODE_VISIBLE; // Helper functions. void _try_embed_process(); void update_embedded_process(); protected: void _notification(int p_what); public: // MARK: - Message Handlers void set_context_id(uint32_t p_context_id); void mouse_set_mode(DisplayServer::MouseMode p_mode); uint32_t get_context_id() const { return context_id; } void set_script_debugger(ScriptEditorDebugger *p_debugger) override; bool is_embedding_in_progress() const override { return embedding_state == EmbeddingState::IN_PROGRESS; } _FORCE_INLINE_ bool is_embedding_completed() const override { return embedding_state == EmbeddingState::COMPLETED; } bool is_process_focused() const override { return layer_host->has_focus(); } void embed_process(OS::ProcessID p_pid) override; int get_embedded_pid() const override { return current_process_id; } void reset() override; void request_close() override; void queue_update_embedded_process() override { update_embedded_process(); } Rect2i get_adjusted_embedded_window_rect(const Rect2i &p_rect) const override; _FORCE_INLINE_ LayerHost *get_layer_host() const { return layer_host; } void display_state_changed(); // MARK: - Embedded process state _FORCE_INLINE_ DisplayServer::MouseMode get_mouse_mode() const { return mouse_mode; } EmbeddedProcessMacOS(); ~EmbeddedProcessMacOS() override; };