"""Functions used to generate source files during build time""" import os import shutil import subprocess from platform_methods import get_build_version, lipo def generate_bundle(target, source, env): bin_dir = env.Dir("#bin").abspath if env.editor_build: # Editor bundle. prefix = "godot." + env["platform"] + "." + env["target"] if env.dev_build: prefix += ".dev" if env["precision"] == "double": prefix += ".double" # Lipo editor executable. target_bin = lipo(bin_dir + "/" + prefix, env.extra_suffix + env.module_version_string) # Assemble .app bundle and update version info. app_dir = env.Dir( "#bin/" + (prefix + env.extra_suffix + env.module_version_string).replace(".", "_") + ".app" ).abspath templ = env.Dir("#misc/dist/macos_tools.app").abspath if os.path.exists(app_dir): shutil.rmtree(app_dir) # Create the .app bundle directory itself from scratch so that the creation # date is accurate, but copy the rest of the template over. os.mkdir(app_dir) shutil.copytree( os.path.join(templ, "Contents"), os.path.join(app_dir, "Contents"), ignore=shutil.ignore_patterns("Info.plist"), ) if not os.path.isdir(app_dir + "/Contents/MacOS"): os.mkdir(app_dir + "/Contents/MacOS") if target_bin != "": shutil.copy(target_bin, app_dir + "/Contents/MacOS/Godot") if "mono" in env.module_version_string: shutil.copytree(env.Dir("#bin/GodotSharp").abspath, app_dir + "/Contents/Resources/GodotSharp") version = get_build_version(False) short_version = get_build_version(True) with open(env.Dir("#misc/dist/macos").abspath + "/editor_info_plist.template", "rt", encoding="utf-8") as fin: with open(app_dir + "/Contents/Info.plist", "wt", encoding="utf-8", newline="\n") as fout: for line in fin: line = line.replace("$version", version) line = line.replace("$short_version", short_version) fout.write(line) # Sign .app bundle. if env["bundle_sign_identity"] != "": sign_command = [ "codesign", "-s", env["bundle_sign_identity"], "--deep", "--force", "--options=runtime", "--entitlements", ] if env.dev_build: sign_command += [env.Dir("#misc/dist/macos").abspath + "/editor_debug.entitlements"] else: sign_command += [env.Dir("#misc/dist/macos").abspath + "/editor.entitlements"] sign_command += [app_dir] subprocess.run(sign_command) else: # Template bundle. app_prefix = "godot." + env["platform"] rel_prefix = "godot." + env["platform"] + "." + "template_release" dbg_prefix = "godot." + env["platform"] + "." + "template_debug" if env.dev_build: app_prefix += ".dev" rel_prefix += ".dev" dbg_prefix += ".dev" if env["precision"] == "double": app_prefix += ".double" rel_prefix += ".double" dbg_prefix += ".double" # Lipo template executables. rel_target_bin = lipo(bin_dir + "/" + rel_prefix, env.extra_suffix + env.module_version_string) dbg_target_bin = lipo(bin_dir + "/" + dbg_prefix, env.extra_suffix + env.module_version_string) # Assemble .app bundle. app_dir = env.Dir("#bin/macos_template.app").abspath templ = env.Dir("#misc/dist/macos_template.app").abspath if os.path.exists(app_dir): shutil.rmtree(app_dir) shutil.copytree(templ, app_dir) if not os.path.isdir(app_dir + "/Contents/MacOS"): os.mkdir(app_dir + "/Contents/MacOS") if rel_target_bin != "": shutil.copy(rel_target_bin, app_dir + "/Contents/MacOS/godot_macos_release.universal") if dbg_target_bin != "": shutil.copy(dbg_target_bin, app_dir + "/Contents/MacOS/godot_macos_debug.universal") # ZIP .app bundle. zip_dir = env.Dir( "#bin/" + (app_prefix + env.extra_suffix + env.module_version_string).replace(".", "_") ).abspath shutil.make_archive(zip_dir, "zip", root_dir=bin_dir, base_dir="macos_template.app") shutil.rmtree(app_dir) def make_debug_macos(target, source, env): dst = str(target[0]) if env["macports_clang"] != "no": mpprefix = os.environ.get("MACPORTS_PREFIX", "/opt/local") mpclangver = env["macports_clang"] os.system(mpprefix + "/libexec/llvm-" + mpclangver + "/bin/llvm-dsymutil {0} -o {0}.dSYM".format(dst)) else: os.system("dsymutil {0} -o {0}.dSYM".format(dst)) os.system("strip -u -r {0}".format(dst))