/**************************************************************************/ /* cpu_feature_validation.c */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include #ifdef _MSC_VER #include // For builtin __cpuid. #else void __cpuid(int *r_cpuinfo, int p_info) { // Note: Some compilers have a buggy `__cpuid` intrinsic, using inline assembly (based on LLVM-20 implementation) instead. __asm__ __volatile__( "xchgq %%rbx, %q1;" "cpuid;" "xchgq %%rbx, %q1;" : "=a"(r_cpuinfo[0]), "=r"(r_cpuinfo[1]), "=c"(r_cpuinfo[2]), "=d"(r_cpuinfo[3]) : "0"(p_info)); } #endif #ifndef PF_SSE4_2_INSTRUCTIONS_AVAILABLE #define PF_SSE4_2_INSTRUCTIONS_AVAILABLE 38 #endif #ifdef WINDOWS_SUBSYSTEM_CONSOLE extern int WINAPI mainCRTStartup(); #else extern int WINAPI WinMainCRTStartup(); #endif #if defined(__GNUC__) || defined(__clang__) extern int WINAPI ShimMainCRTStartup() __attribute__((used)); #endif extern int WINAPI ShimMainCRTStartup() { BOOL win_sse42_supported = FALSE; BOOL cpuid_sse42_supported = FALSE; int cpuinfo[4]; __cpuid(cpuinfo, 0x01); win_sse42_supported = IsProcessorFeaturePresent(PF_SSE4_2_INSTRUCTIONS_AVAILABLE); cpuid_sse42_supported = cpuinfo[2] & (1 << 20); if (win_sse42_supported || cpuid_sse42_supported) { #ifdef WINDOWS_SUBSYSTEM_CONSOLE return mainCRTStartup(); #else return WinMainCRTStartup(); #endif } else { MessageBoxW(NULL, L"A CPU with SSE4.2 instruction set support is required.", L"Godot Engine", MB_OK | MB_ICONEXCLAMATION | MB_TASKMODAL); return -1; } }