Exporter for Windows. The Windows exporter customizes how a Windows build is handled. In the editor's "Export" window, it is created when adding a new "Windows" preset. $DOCS_URL/tutorials/export/exporting_for_windows.html Company that produced the application. Required. See [url=https://learn.microsoft.com/en-us/windows/win32/menurc/stringfileinfo-block]StringFileInfo[/url]. Console wrapper icon file. If left empty, it will fallback to [member application/icon], then to [member ProjectSettings.application/config/windows_native_icon], and lastly, [member ProjectSettings.application/config/icon]. Copyright notice for the bundle visible to the user. Optional. See [url=https://learn.microsoft.com/en-us/windows/win32/menurc/stringfileinfo-block]StringFileInfo[/url]. If [code]true[/code], and [member application/export_d3d12] is set, the Agility SDK DLLs will be stored in arch-specific subdirectories. If set to [code]1[/code], ANGLE libraries are exported with the exported application. If set to [code]0[/code], ANGLE libraries are exported only if [member ProjectSettings.rendering/gl_compatibility/driver] is set to [code]"opengl3_angle"[/code]. If set to [code]1[/code], the Direct3D 12 runtime libraries (Agility SDK, PIX) are exported with the exported application. If set to [code]0[/code], Direct3D 12 libraries are exported only if [member ProjectSettings.rendering/rendering_device/driver] is set to [code]"d3d12"[/code]. File description to be presented to users. Required. See [url=https://learn.microsoft.com/en-us/windows/win32/menurc/stringfileinfo-block]StringFileInfo[/url]. Version number of the file. Falls back to [member ProjectSettings.application/config/version] if left empty. See [url=https://learn.microsoft.com/en-us/windows/win32/menurc/stringfileinfo-block]StringFileInfo[/url]. Application icon file. If left empty, it will fallback to [member ProjectSettings.application/config/windows_native_icon], and then to [member ProjectSettings.application/config/icon]. Interpolation method used to resize application icon. If enabled, icon and metadata of the exported executable is set according to the other [code]application/*[/code] values. Name of the application. Required. See [url=https://learn.microsoft.com/en-us/windows/win32/menurc/stringfileinfo-block]StringFileInfo[/url]. Application version visible to the user. Falls back to [member ProjectSettings.application/config/version] if left empty. See [url=https://learn.microsoft.com/en-us/windows/win32/menurc/stringfileinfo-block]StringFileInfo[/url]. Trademarks and registered trademarks that apply to the file. Optional. See [url=https://learn.microsoft.com/en-us/windows/win32/menurc/stringfileinfo-block]StringFileInfo[/url]. Application executable architecture. Supported architectures: [code]x86_32[/code], [code]x86_64[/code], and [code]arm64[/code]. If [code]true[/code], project resources are embedded into the executable. Array of the additional command line arguments passed to the code signing tool. See [url=https://learn.microsoft.com/en-us/dotnet/framework/tools/signtool-exe]Sign Tool[/url]. Description of the signed content. See [url=https://learn.microsoft.com/en-us/dotnet/framework/tools/signtool-exe]Sign Tool[/url]. Digest algorithm to use for creating signature. See [url=https://learn.microsoft.com/en-us/dotnet/framework/tools/signtool-exe]Sign Tool[/url]. If [code]true[/code], executable signing is enabled. PKCS #12 certificate file used to sign executable or certificate SHA-1 hash (if [member codesign/identity_type] is set to "Use certificate store"). See [url=https://learn.microsoft.com/en-us/dotnet/framework/tools/signtool-exe]Sign Tool[/url]. Can be overridden with the environment variable [code]GODOT_WINDOWS_CODESIGN_IDENTITY[/code]. Type of identity to use. See [url=https://learn.microsoft.com/en-us/dotnet/framework/tools/signtool-exe]Sign Tool[/url]. Can be overridden with the environment variable [code]GODOT_WINDOWS_CODESIGN_IDENTITY_TYPE[/code]. Password for the certificate file used to sign executable. See [url=https://learn.microsoft.com/en-us/dotnet/framework/tools/signtool-exe]Sign Tool[/url]. Can be overridden with the environment variable [code]GODOT_WINDOWS_CODESIGN_PASSWORD[/code]. If [code]true[/code], time-stamp is added to the signature. See [url=https://learn.microsoft.com/en-us/dotnet/framework/tools/signtool-exe]Sign Tool[/url]. URL of the time stamp server. If left empty, the default server is used. See [url=https://learn.microsoft.com/en-us/dotnet/framework/tools/signtool-exe]Sign Tool[/url]. Path to the custom export template. If left empty, default template is used. Path to the custom export template. If left empty, default template is used. If [code]true[/code], a console wrapper executable is exported alongside the main executable, which allows running the project with enabled console output. If [code]true[/code], shaders will be compiled and embedded in the application. This option is only supported when using the Forward+ and Mobile renderers. Script code to execute on the remote host when app is finished. The following variables can be used in the script: - [code]{temp_dir}[/code] - Path of temporary folder on the remote, used to upload app and scripts to. - [code]{archive_name}[/code] - Name of the ZIP containing uploaded application. - [code]{exe_name}[/code] - Name of application executable. - [code]{cmd_args}[/code] - Array of the command line argument for the application. Enables remote deploy using SSH/SCP. Array of the additional command line arguments passed to the SCP. Array of the additional command line arguments passed to the SSH. Remote host SSH user name and address, in [code]user@address[/code] format. Remote host SSH port number. Script code to execute on the remote host when running the app. The following variables can be used in the script: - [code]{temp_dir}[/code] - Path of temporary folder on the remote, used to upload app and scripts to. - [code]{archive_name}[/code] - Name of the ZIP containing uploaded application. - [code]{exe_name}[/code] - Name of application executable. - [code]{cmd_args}[/code] - Array of the command line argument for the application. If [code]true[/code], project textures are exported in the ETC2/ASTC format. If [code]true[/code], project textures are exported in the S3TC/BPTC format.