/**************************************************************************/ /* dpi_texture.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #pragma once #include "core/templates/lru.h" #include "scene/resources/texture.h" class BitMap; class DPITexture : public Texture2D { GDCLASS(DPITexture, Texture2D); RES_BASE_EXTENSION("dpitex"); String source; float base_scale = 1.0; float saturation = 1.0; Dictionary color_map; Size2 size_override; struct ScalingLevel { HashSet textures; int32_t refcount = 1; }; static Mutex mutex; static HashMap scaling_levels; mutable RID base_texture; mutable HashMap texture_cache; mutable Ref alpha_cache; mutable HashMap cmap; mutable Size2 base_size; mutable Size2 size; void _remove_scale(double p_scale); RID _ensure_scale(double p_scale) const; RID _load_at_scale(double p_scale, bool p_set_size) const; void _update_texture(); void _clear(); protected: static void _bind_methods(); public: static Ref create_from_string(const String &p_source, float p_scale = 1.0, float p_saturation = 1.0, const Dictionary &p_color_map = Dictionary()); void set_source(const String &p_source); String get_source() const; void set_base_scale(float p_scale); float get_base_scale() const; void set_color_map(const Dictionary &p_color_map); Dictionary get_color_map() const; void set_saturation(float p_saturation); float get_saturation() const; Ref get_image() const override; int get_width() const override; int get_height() const override; virtual RID get_rid() const override; bool has_alpha() const override; virtual RID get_scaled_rid() const override; virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override; virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override; virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override; void set_size_override(const Size2i &p_size); bool is_pixel_opaque(int p_x, int p_y) const override; static void reference_scaling_level(double p_scale); static void unreference_scaling_level(double p_scale); ~DPITexture(); };