/* Simple DirectMedia Layer Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "SDL_internal.h" #include "SDL_joystick_c.h" #include "SDL_steam_virtual_gamepad.h" #ifdef SDL_PLATFORM_WIN32 #include "../core/windows/SDL_windows.h" #else #include #include #endif #define SDL_HINT_STEAM_VIRTUAL_GAMEPAD_INFO_FILE "SteamVirtualGamepadInfo" static char *SDL_steam_virtual_gamepad_info_file SDL_GUARDED_BY(SDL_joystick_lock) = NULL; static Uint64 SDL_steam_virtual_gamepad_info_file_mtime SDL_GUARDED_BY(SDL_joystick_lock) = 0; static Uint64 SDL_steam_virtual_gamepad_info_check_time SDL_GUARDED_BY(SDL_joystick_lock) = 0; static SDL_SteamVirtualGamepadInfo **SDL_steam_virtual_gamepad_info SDL_GUARDED_BY(SDL_joystick_lock) = NULL; static int SDL_steam_virtual_gamepad_info_count SDL_GUARDED_BY(SDL_joystick_lock) = 0; static Uint64 GetFileModificationTime(const char *file) { Uint64 modification_time = 0; #ifdef SDL_PLATFORM_WIN32 WCHAR *wFile = WIN_UTF8ToStringW(file); if (wFile) { HANDLE hFile = CreateFileW(wFile, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, 0, NULL); if (hFile != INVALID_HANDLE_VALUE) { FILETIME last_write_time; if (GetFileTime(hFile, NULL, NULL, &last_write_time)) { modification_time = last_write_time.dwHighDateTime; modification_time <<= 32; modification_time |= last_write_time.dwLowDateTime; } CloseHandle(hFile); } SDL_free(wFile); } #else struct stat sb; if (stat(file, &sb) == 0) { modification_time = (Uint64)sb.st_mtime; } #endif return modification_time; } static void SDL_FreeSteamVirtualGamepadInfo(void) { int i; SDL_AssertJoysticksLocked(); for (i = 0; i < SDL_steam_virtual_gamepad_info_count; ++i) { SDL_SteamVirtualGamepadInfo *entry = SDL_steam_virtual_gamepad_info[i]; if (entry) { SDL_free(entry->name); SDL_free(entry); } } SDL_free(SDL_steam_virtual_gamepad_info); SDL_steam_virtual_gamepad_info = NULL; SDL_steam_virtual_gamepad_info_count = 0; } static void AddVirtualGamepadInfo(int slot, SDL_SteamVirtualGamepadInfo *info) { SDL_SteamVirtualGamepadInfo *new_info; SDL_AssertJoysticksLocked(); if (slot < 0) { return; } if (slot >= SDL_steam_virtual_gamepad_info_count) { SDL_SteamVirtualGamepadInfo **slots = (SDL_SteamVirtualGamepadInfo **)SDL_realloc(SDL_steam_virtual_gamepad_info, (slot + 1)*sizeof(*SDL_steam_virtual_gamepad_info)); if (!slots) { return; } while (SDL_steam_virtual_gamepad_info_count <= slot) { slots[SDL_steam_virtual_gamepad_info_count++] = NULL; } SDL_steam_virtual_gamepad_info = slots; } if (SDL_steam_virtual_gamepad_info[slot]) { // We already have this slot info return; } new_info = (SDL_SteamVirtualGamepadInfo *)SDL_malloc(sizeof(*new_info)); if (!new_info) { return; } SDL_copyp(new_info, info); SDL_steam_virtual_gamepad_info[slot] = new_info; SDL_zerop(info); } void SDL_InitSteamVirtualGamepadInfo(void) { const char *file; SDL_AssertJoysticksLocked(); // The file isn't available inside the macOS sandbox if (SDL_GetSandbox() == SDL_SANDBOX_MACOS) { return; } file = SDL_GetHint(SDL_HINT_STEAM_VIRTUAL_GAMEPAD_INFO_FILE); if (file && *file) { SDL_steam_virtual_gamepad_info_file = SDL_strdup(file); } SDL_UpdateSteamVirtualGamepadInfo(); } bool SDL_SteamVirtualGamepadEnabled(void) { SDL_AssertJoysticksLocked(); return (SDL_steam_virtual_gamepad_info != NULL); } bool SDL_UpdateSteamVirtualGamepadInfo(void) { const int UPDATE_CHECK_INTERVAL_MS = 3000; Uint64 now; Uint64 mtime; char *data, *end, *next, *line, *value; size_t size; int slot, new_slot; SDL_SteamVirtualGamepadInfo info; SDL_AssertJoysticksLocked(); if (!SDL_steam_virtual_gamepad_info_file) { return false; } now = SDL_GetTicks(); if (SDL_steam_virtual_gamepad_info_check_time && now < (SDL_steam_virtual_gamepad_info_check_time + UPDATE_CHECK_INTERVAL_MS)) { return false; } SDL_steam_virtual_gamepad_info_check_time = now; mtime = GetFileModificationTime(SDL_steam_virtual_gamepad_info_file); if (mtime == 0 || mtime == SDL_steam_virtual_gamepad_info_file_mtime) { return false; } data = (char *)SDL_LoadFile(SDL_steam_virtual_gamepad_info_file, &size); if (!data) { return false; } SDL_FreeSteamVirtualGamepadInfo(); slot = -1; SDL_zero(info); for (next = data, end = data + size; next < end; ) { while (next < end && (*next == '\0' || *next == '\r' || *next == '\n')) { ++next; } line = next; while (next < end && (*next != '\r' && *next != '\n')) { ++next; } *next = '\0'; if (SDL_sscanf(line, "[slot %d]", &new_slot) == 1) { if (slot >= 0) { AddVirtualGamepadInfo(slot, &info); } slot = new_slot; } else { value = SDL_strchr(line, '='); if (value) { *value++ = '\0'; if (SDL_strcmp(line, "name") == 0) { SDL_free(info.name); info.name = SDL_strdup(value); } else if (SDL_strcmp(line, "VID") == 0) { info.vendor_id = (Uint16)SDL_strtoul(value, NULL, 0); } else if (SDL_strcmp(line, "PID") == 0) { info.product_id = (Uint16)SDL_strtoul(value, NULL, 0); } else if (SDL_strcmp(line, "type") == 0) { info.type = SDL_GetGamepadTypeFromString(value); } else if (SDL_strcmp(line, "handle") == 0) { info.handle = (Uint64)SDL_strtoull(value, NULL, 0); } } } } if (slot >= 0) { AddVirtualGamepadInfo(slot, &info); } SDL_free(info.name); SDL_free(data); SDL_steam_virtual_gamepad_info_file_mtime = mtime; return true; } const SDL_SteamVirtualGamepadInfo *SDL_GetSteamVirtualGamepadInfo(int slot) { SDL_AssertJoysticksLocked(); if (slot < 0 || slot >= SDL_steam_virtual_gamepad_info_count) { return NULL; } return SDL_steam_virtual_gamepad_info[slot]; } void SDL_QuitSteamVirtualGamepadInfo(void) { SDL_AssertJoysticksLocked(); if (SDL_steam_virtual_gamepad_info_file) { SDL_FreeSteamVirtualGamepadInfo(); SDL_free(SDL_steam_virtual_gamepad_info_file); SDL_steam_virtual_gamepad_info_file = NULL; } }