/*************************************************************************/ /* vector3.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "gdnative/vector3.h" #include "core/math/vector3.h" static_assert(sizeof(godot_vector3) == sizeof(Vector3), "Vector3 size mismatch"); static_assert(sizeof(godot_vector3i) == sizeof(Vector3i), "Vector3i size mismatch"); #ifdef __cplusplus extern "C" { #endif void GDAPI godot_vector3_new(godot_vector3 *p_self) { memnew_placement(p_self, Vector3); } void GDAPI godot_vector3_new_copy(godot_vector3 *r_dest, const godot_vector3 *p_src) { memnew_placement(r_dest, Vector3(*(Vector3 *)p_src)); } void GDAPI godot_vector3i_new(godot_vector3i *p_self) { memnew_placement(p_self, Vector3i); } void GDAPI godot_vector3i_new_copy(godot_vector3i *r_dest, const godot_vector3i *p_src) { memnew_placement(r_dest, Vector3i(*(Vector3i *)p_src)); } godot_real_t GDAPI *godot_vector3_operator_index(godot_vector3 *p_self, godot_int p_index) { Vector3 *self = (Vector3 *)p_self; return (godot_real_t *)&self->operator[](p_index); } const godot_real_t GDAPI *godot_vector3_operator_index_const(const godot_vector3 *p_self, godot_int p_index) { const Vector3 *self = (const Vector3 *)p_self; return (const godot_real_t *)&self->operator[](p_index); } int32_t GDAPI *godot_vector3i_operator_index(godot_vector3i *p_self, godot_int p_index) { Vector3i *self = (Vector3i *)p_self; return (int32_t *)&self->operator[](p_index); } const int32_t GDAPI *godot_vector3i_operator_index_const(const godot_vector3i *p_self, godot_int p_index) { const Vector3i *self = (const Vector3i *)p_self; return (const int32_t *)&self->operator[](p_index); } #ifdef __cplusplus } #endif