/**************************************************************************/ /* test_texture_rect.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "tests/test_macros.h" TEST_FORCE_LINK(test_texture_rect) #include "core/io/image.h" #include "scene/gui/texture_rect.h" #include "scene/main/scene_tree.h" #include "scene/main/window.h" #include "scene/resources/atlas_texture.h" #include "scene/resources/image_texture.h" namespace TestTextureRect { TEST_CASE("[SceneTree][TextureRect] Default properties") { TextureRect *texture_rect = memnew(TextureRect); CHECK(texture_rect->get_texture().is_null()); CHECK(texture_rect->get_expand_mode() == TextureRect::EXPAND_KEEP_SIZE); CHECK(texture_rect->get_stretch_mode() == TextureRect::STRETCH_SCALE); CHECK_FALSE(texture_rect->is_flipped_h()); CHECK_FALSE(texture_rect->is_flipped_v()); // Set in the TextureRect constructor, unlike the Control default. CHECK(texture_rect->get_mouse_filter() == Control::MOUSE_FILTER_PASS); CHECK(texture_rect->get_combined_minimum_size() == Size2(0, 0)); memdelete(texture_rect); } TEST_CASE("[SceneTree][TextureRect] Set/get texture") { TextureRect *texture_rect = memnew(TextureRect); Ref image = memnew(Image(8, 8, false, Image::FORMAT_RGB8)); Ref tex = ImageTexture::create_from_image(image); texture_rect->set_texture(tex); CHECK(texture_rect->get_texture() == tex); texture_rect->set_texture(Ref()); CHECK(texture_rect->get_texture().is_null()); memdelete(texture_rect); } TEST_CASE("[SceneTree][TextureRect] Expand mode") { TextureRect *texture_rect = memnew(TextureRect); texture_rect->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE); CHECK(texture_rect->get_expand_mode() == TextureRect::EXPAND_IGNORE_SIZE); texture_rect->set_expand_mode(TextureRect::EXPAND_FIT_WIDTH); CHECK(texture_rect->get_expand_mode() == TextureRect::EXPAND_FIT_WIDTH); texture_rect->set_expand_mode(TextureRect::EXPAND_FIT_WIDTH_PROPORTIONAL); CHECK(texture_rect->get_expand_mode() == TextureRect::EXPAND_FIT_WIDTH_PROPORTIONAL); texture_rect->set_expand_mode(TextureRect::EXPAND_FIT_HEIGHT); CHECK(texture_rect->get_expand_mode() == TextureRect::EXPAND_FIT_HEIGHT); texture_rect->set_expand_mode(TextureRect::EXPAND_FIT_HEIGHT_PROPORTIONAL); CHECK(texture_rect->get_expand_mode() == TextureRect::EXPAND_FIT_HEIGHT_PROPORTIONAL); texture_rect->set_expand_mode(TextureRect::EXPAND_KEEP_SIZE); CHECK(texture_rect->get_expand_mode() == TextureRect::EXPAND_KEEP_SIZE); memdelete(texture_rect); } TEST_CASE("[SceneTree][TextureRect] Stretch mode") { TextureRect *texture_rect = memnew(TextureRect); texture_rect->set_stretch_mode(TextureRect::STRETCH_TILE); CHECK(texture_rect->get_stretch_mode() == TextureRect::STRETCH_TILE); texture_rect->set_stretch_mode(TextureRect::STRETCH_KEEP); CHECK(texture_rect->get_stretch_mode() == TextureRect::STRETCH_KEEP); texture_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED); CHECK(texture_rect->get_stretch_mode() == TextureRect::STRETCH_KEEP_CENTERED); texture_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT); CHECK(texture_rect->get_stretch_mode() == TextureRect::STRETCH_KEEP_ASPECT); texture_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED); CHECK(texture_rect->get_stretch_mode() == TextureRect::STRETCH_KEEP_ASPECT_CENTERED); texture_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_COVERED); CHECK(texture_rect->get_stretch_mode() == TextureRect::STRETCH_KEEP_ASPECT_COVERED); texture_rect->set_stretch_mode(TextureRect::STRETCH_SCALE); CHECK(texture_rect->get_stretch_mode() == TextureRect::STRETCH_SCALE); memdelete(texture_rect); } TEST_CASE("[SceneTree][TextureRect] Flip flags") { TextureRect *texture_rect = memnew(TextureRect); SUBCASE("flip_h can be toggled") { texture_rect->set_flip_h(true); CHECK(texture_rect->is_flipped_h()); texture_rect->set_flip_h(false); CHECK_FALSE(texture_rect->is_flipped_h()); } SUBCASE("flip_v can be toggled") { texture_rect->set_flip_v(true); CHECK(texture_rect->is_flipped_v()); texture_rect->set_flip_v(false); CHECK_FALSE(texture_rect->is_flipped_v()); } SUBCASE("flip_h and flip_v are independent") { texture_rect->set_flip_h(true); texture_rect->set_flip_v(false); CHECK(texture_rect->is_flipped_h()); CHECK_FALSE(texture_rect->is_flipped_v()); } memdelete(texture_rect); } TEST_CASE("[SceneTree][TextureRect] Minimum size") { TextureRect *texture_rect = memnew(TextureRect); Window *root = SceneTree::get_singleton()->get_root(); root->add_child(texture_rect); Ref image = memnew(Image(64, 32, false, Image::FORMAT_RGB8)); Ref tex = ImageTexture::create_from_image(image); SUBCASE("EXPAND_KEEP_SIZE reports the texture's pixel dimensions") { texture_rect->set_texture(tex); SceneTree::get_singleton()->process(0); CHECK(texture_rect->get_combined_minimum_size() == Size2(64, 32)); } SUBCASE("EXPAND_IGNORE_SIZE reports zero even with a texture") { texture_rect->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE); texture_rect->set_texture(tex); SceneTree::get_singleton()->process(0); CHECK(texture_rect->get_combined_minimum_size() == Size2(0, 0)); } SUBCASE("Clearing the texture resets minimum size to zero") { texture_rect->set_texture(tex); SceneTree::get_singleton()->process(0); texture_rect->set_texture(Ref()); SceneTree::get_singleton()->process(0); CHECK(texture_rect->get_combined_minimum_size() == Size2(0, 0)); } memdelete(texture_rect); } TEST_CASE("[SceneTree][TextureRect] Configuration warnings") { TextureRect *texture_rect = memnew(TextureRect); SUBCASE("No warnings by default") { CHECK(texture_rect->get_configuration_warnings().is_empty()); } SUBCASE("STRETCH_TILE with a plain texture produces no warning") { Ref image = memnew(Image(4, 4, false, Image::FORMAT_RGB8)); texture_rect->set_texture(ImageTexture::create_from_image(image)); texture_rect->set_stretch_mode(TextureRect::STRETCH_TILE); CHECK(texture_rect->get_configuration_warnings().is_empty()); } SUBCASE("STRETCH_TILE with an AtlasTexture with non-zero margin produces a warning") { Ref at; at.instantiate(); at->set_margin(Rect2(1, 0, 0, 0)); texture_rect->set_texture(at); texture_rect->set_stretch_mode(TextureRect::STRETCH_TILE); CHECK(texture_rect->get_configuration_warnings().size() == 1); } memdelete(texture_rect); } } // namespace TestTextureRect