/**************************************************************************/ /* virtual_joystick_editor_plugin.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "virtual_joystick_editor_plugin.h" #include "core/object/callable_method_pointer.h" #include "editor/scene/canvas_item_editor_plugin.h" #include "editor/themes/editor_scale.h" #include "scene/gui/virtual_joystick.h" void VirtualJoystickEditorPlugin::edit(Object *p_object) { if (virtual_joystick) { virtual_joystick->disconnect(SceneStringName(draw), callable_mp(CanvasItemEditor::get_singleton(), &CanvasItemEditor::update_viewport)); } virtual_joystick = Object::cast_to(p_object); if (virtual_joystick) { virtual_joystick->connect(SceneStringName(draw), callable_mp(CanvasItemEditor::get_singleton(), &CanvasItemEditor::update_viewport)); } CanvasItemEditor::get_singleton()->update_viewport(); } bool VirtualJoystickEditorPlugin::handles(Object *p_object) const { return Object::cast_to(p_object) != nullptr; } void VirtualJoystickEditorPlugin::forward_canvas_draw_over_viewport(Control *p_viewport_control) { if (!virtual_joystick || !virtual_joystick->is_visible_in_tree()) { return; } Transform2D xform = CanvasItemEditor::get_singleton()->get_canvas_transform() * virtual_joystick->get_screen_transform(); Vector2 center = virtual_joystick->get_joystick_position(); float base_radius = virtual_joystick->get_joystick_size() * 0.5f; float clampzone_radius = base_radius * virtual_joystick->get_clampzone_ratio(); float deadzone_radius = clampzone_radius * virtual_joystick->get_deadzone_ratio(); // NOTE: This color is copied from Camera2DEditor::forward_canvas_draw_over_viewport. // We may want to unify them somehow in the future. Color clampzone_color = Color(1, 1, 0.25, 0.63); Color deadzone_color = Color(1, 1, 0.25, 0.63); int width = Math::round(1 * EDSCALE); p_viewport_control->draw_circle(xform.xform(center), clampzone_radius * xform.get_scale().x, clampzone_color, false, width); p_viewport_control->draw_circle(xform.xform(center), deadzone_radius * xform.get_scale().x, deadzone_color, false, width); }