/**************************************************************************/ /* json_resource_format.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "json_resource_format.h" #include "core/config/engine.h" #include "core/io/file_access.h" #include "core/io/json.h" Ref ResourceFormatLoaderJSON::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) { if (r_error) { *r_error = ERR_FILE_CANT_OPEN; } if (!FileAccess::exists(p_path)) { if (r_error) { *r_error = ERR_FILE_NOT_FOUND; } return Ref(); } Ref json; json.instantiate(); Error err = json->parse(FileAccess::get_file_as_string(p_path), Engine::get_singleton()->is_editor_hint()); if (err != OK) { String err_text = "Error parsing JSON file at '" + p_path + "', on line " + itos(json->get_error_line()) + ": " + json->get_error_message(); if (Engine::get_singleton()->is_editor_hint()) { // If running on editor, still allow opening the JSON so the code editor can edit it. WARN_PRINT(err_text); } else { if (r_error) { *r_error = err; } ERR_PRINT(err_text); return Ref(); } } if (r_error) { *r_error = OK; } return json; } void ResourceFormatLoaderJSON::get_recognized_extensions(List *p_extensions) const { p_extensions->push_back("json"); } bool ResourceFormatLoaderJSON::handles_type(const String &p_type) const { return (p_type == "JSON"); } String ResourceFormatLoaderJSON::get_resource_type(const String &p_path) const { if (p_path.has_extension("json")) { return "JSON"; } return ""; } Error ResourceFormatSaverJSON::save(const Ref &p_resource, const String &p_path, uint32_t p_flags) { Ref json = p_resource; ERR_FAIL_COND_V(json.is_null(), ERR_INVALID_PARAMETER); String source = json->get_parsed_text().is_empty() ? JSON::stringify(json->get_data(), "\t", false, true) : json->get_parsed_text(); Error err; Ref file = FileAccess::open(p_path, FileAccess::WRITE, &err); ERR_FAIL_COND_V_MSG(err, err, vformat("Cannot save json '%s'.", p_path)); file->store_string(source); if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) { return ERR_CANT_CREATE; } return OK; } void ResourceFormatSaverJSON::get_recognized_extensions(const Ref &p_resource, List *p_extensions) const { Ref json = p_resource; if (json.is_valid()) { p_extensions->push_back("json"); } } bool ResourceFormatSaverJSON::recognize(const Ref &p_resource) const { return p_resource->get_class_name() == "JSON"; //only json, not inherited }