/**************************************************************************/ /* animation_blend_space_2d_editor.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "animation_blend_space_2d_editor.h" #include "core/io/resource_loader.h" #include "core/math/geometry_2d.h" #include "core/object/callable_mp.h" #include "core/object/class_db.h" #include "core/os/keyboard.h" #include "editor/editor_node.h" #include "editor/editor_string_names.h" #include "editor/editor_undo_redo_manager.h" #include "editor/gui/editor_file_dialog.h" #include "editor/settings/editor_settings.h" #include "editor/themes/editor_scale.h" #include "scene/animation/animation_blend_tree.h" #include "scene/gui/button.h" #include "scene/gui/check_box.h" #include "scene/gui/grid_container.h" #include "scene/gui/line_edit.h" #include "scene/gui/option_button.h" #include "scene/gui/panel_container.h" #include "scene/gui/rich_text_label.h" #include "scene/gui/separator.h" #include "scene/gui/spin_box.h" #include "scene/main/timer.h" #include "scene/main/window.h" bool AnimationNodeBlendSpace2DEditor::can_edit(const Ref &p_node) { Ref bs2d = p_node; return bs2d.is_valid(); } void AnimationNodeBlendSpace2DEditor::_blend_space_changed() { blend_space_draw->queue_redraw(); } void AnimationNodeBlendSpace2DEditor::edit(const Ref &p_node) { if (blend_space.is_valid()) { blend_space->disconnect("triangles_updated", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_blend_space_changed)); } blend_space = p_node; read_only = false; if (blend_space.is_valid()) { read_only = EditorNode::get_singleton()->is_resource_read_only(blend_space); blend_space->connect("triangles_updated", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_blend_space_changed)); _update_space(); } tool_create->set_disabled(read_only); max_x_value->set_editable(!read_only); min_x_value->set_editable(!read_only); max_y_value->set_editable(!read_only); min_y_value->set_editable(!read_only); label_x->set_editable(!read_only); label_y->set_editable(!read_only); edit_x->set_editable(!read_only); edit_y->set_editable(!read_only); index_edit->set_editable(!read_only); tool_triangle->set_disabled(read_only); auto_triangles->set_disabled(read_only); sync->set_disabled(read_only); interpolation->set_disabled(read_only); } StringName AnimationNodeBlendSpace2DEditor::get_blend_position_path() const { StringName path = AnimationTreeEditor::get_singleton()->get_base_path() + "blend_position"; return path; } void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref &p_event) { AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree(); if (!tree) { return; } Ref k = p_event; if (k.is_valid() && k->is_pressed() && !k->is_echo()) { if (k->get_keycode() == Key::ESCAPE && editing_point != -1) { _cancel_inline_edit(); accept_event(); return; } if (tool_select->is_pressed() && k->get_keycode() == Key::KEY_DELETE) { if (selected_point != -1 || selected_triangle != -1) { if (!read_only) { _erase_selected(); } accept_event(); } } } const float pm = POINT_MARGIN * EDSCALE; const Vector2 margin_ofs(pm, pm); // Offset all drawing into the inner area. const Size2 inner_size = blend_space_draw->get_size() - margin_ofs * 2; // Inner size, for coordinate math. Ref mb = p_event; if (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) || (mb->get_button_index() == MouseButton::LEFT && tool_create->is_pressed()))) { if (!read_only) { menu->clear(false); animations_menu->clear(); animations_to_add.clear(); LocalVector classes; ClassDB::get_inheriters_from_class("AnimationRootNode", classes); classes.sort_custom(); menu->add_submenu_node_item(TTR("Add Animation"), animations_menu); for (const StringName &E : tree->get_sorted_animation_list()) { animations_menu->add_icon_item(get_editor_theme_icon(SNAME("Animation")), E); animations_to_add.push_back(E); } for (const StringName &E : classes) { String name = String(E).replace_first("AnimationNode", ""); if (name == "Animation" || name == "StartState" || name == "EndState") { continue; // nope } int idx = menu->get_item_count(); menu->add_item(vformat(TTR("Add %s"), name), idx); menu->set_item_metadata(idx, E); } Ref clipb = EditorSettings::get_singleton()->get_resource_clipboard(); if (clipb.is_valid()) { menu->add_separator(); menu->add_item(TTR("Paste"), MENU_PASTE); } menu->add_separator(); menu->add_item(TTR("Load..."), MENU_LOAD_FILE); menu->set_position(blend_space_draw->get_screen_position() + mb->get_position()); menu->reset_size(); menu->popup(); add_point_pos = ((mb->get_position() - margin_ofs) / inner_size); add_point_pos.y = 1.0 - add_point_pos.y; add_point_pos *= (blend_space->get_max_space() - blend_space->get_min_space()); add_point_pos += blend_space->get_min_space(); if (snap->is_pressed()) { add_point_pos = add_point_pos.snapped(blend_space->get_snap()); } } } if (mb.is_valid() && mb->is_pressed() && tool_select->is_pressed() && !mb->is_shift_pressed() && !mb->is_command_or_control_pressed() && mb->get_button_index() == MouseButton::LEFT) { blend_space_draw->queue_redraw(); //update anyway //try to see if a point can be selected _set_selected_point(-1); selected_triangle = -1; // Check if clicking on text areas first. for (int i = 0; i < text_rects.size(); i++) { if (text_rects[i].has_point(mb->get_position())) { _set_selected_point(i); dragging_selected_attempt = true; drag_from = mb->get_position(); _update_edited_point_name(); return; } } // Then check point positions. // points[] are stored in control-local space (margin-offset included). for (int i = 0; i < points.size(); i++) { if (points[i].distance_to(mb->get_position()) < 10 * EDSCALE) { _set_selected_point(i); Ref node = blend_space->get_blend_point_node(i); if (mb->is_double_click() && AnimationTreeEditor::get_singleton()->can_edit(node)) { _open_editor(); return; } dragging_selected_attempt = true; drag_from = mb->get_position(); _update_edited_point_name(); return; } } //then try to see if a triangle can be selected if (!blend_space->get_auto_triangles()) { //if autotriangles use, disable this for (int i = 0; i < blend_space->get_triangle_count(); i++) { Vector triangle; for (int j = 0; j < 3; j++) { int idx = blend_space->get_triangle_point(i, j); ERR_FAIL_INDEX(idx, points.size()); triangle.push_back(points[idx]); } if (Geometry2D::is_point_in_triangle(mb->get_position(), triangle[0], triangle[1], triangle[2])) { selected_triangle = i; _update_tool_erase(); return; } } } } if (mb.is_valid() && mb->is_pressed() && tool_triangle->is_pressed() && mb->get_button_index() == MouseButton::LEFT) { blend_space_draw->queue_redraw(); //update anyway //try to see if a point can be selected _set_selected_point(-1); for (int i = 0; i < points.size(); i++) { if (making_triangle.has(i)) { continue; } if (points[i].distance_to(mb->get_position()) < 10 * EDSCALE) { making_triangle.push_back(i); if (making_triangle.size() == 3) { //add triangle! if (blend_space->has_triangle(making_triangle[0], making_triangle[1], making_triangle[2])) { making_triangle.clear(); EditorNode::get_singleton()->show_warning(TTR("Triangle already exists.")); return; } updating = true; EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Add Triangle")); undo_redo->add_do_method(blend_space.ptr(), "add_triangle", making_triangle[0], making_triangle[1], making_triangle[2]); undo_redo->add_undo_method(blend_space.ptr(), "remove_triangle", blend_space->get_triangle_count()); undo_redo->add_do_method(this, "_update_space"); undo_redo->add_undo_method(this, "_update_space"); undo_redo->commit_action(); updating = false; making_triangle.clear(); } return; } } } if (mb.is_valid() && !mb->is_pressed() && dragging_selected_attempt && mb->get_button_index() == MouseButton::LEFT) { // Check if releasing over text without actual dragging - if so, start text editing instead. if (!read_only && !dragging_selected) { for (int i = 0; i < text_rects.size(); i++) { if (text_rects[i].has_point(mb->get_position())) { _start_inline_edit(i); dragging_selected_attempt = false; return; } } } if (dragging_selected) { //move Vector2 point = blend_space->get_blend_point_position(selected_point); point += drag_ofs; if (snap->is_pressed()) { point = point.snapped(blend_space->get_snap()); } point = point.clamp(blend_space->get_min_space(), blend_space->get_max_space()); if (!read_only) { updating = true; EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Move BlendSpace2D Node Point")); undo_redo->add_do_method(blend_space.ptr(), "set_blend_point_position", selected_point, point); undo_redo->add_undo_method(blend_space.ptr(), "set_blend_point_position", selected_point, blend_space->get_blend_point_position(selected_point)); undo_redo->add_do_method(this, "_update_space"); undo_redo->add_undo_method(this, "_update_space"); undo_redo->add_do_method(this, "_update_edited_point_pos"); undo_redo->add_undo_method(this, "_update_edited_point_pos"); undo_redo->commit_action(); updating = false; } } dragging_selected_attempt = false; dragging_selected = false; blend_space_draw->queue_redraw(); } if (mb.is_valid() && mb->is_pressed() && !dragging_selected_attempt && ((tool_select->is_pressed() && mb->is_shift_pressed()) || tool_blend->is_pressed()) && mb->get_button_index() == MouseButton::LEFT) { Vector2 blend_pos = ((mb->get_position() - margin_ofs) / inner_size); blend_pos.y = 1.0 - blend_pos.y; blend_pos *= (blend_space->get_max_space() - blend_space->get_min_space()); blend_pos += blend_space->get_min_space(); tree->set(get_blend_position_path(), blend_pos); dragging_blend_position = true; blend_space_draw->queue_redraw(); } if (mb.is_valid() && !mb->is_pressed() && dragging_blend_position && mb->get_button_index() == MouseButton::LEFT) { dragging_blend_position = false; } Ref mm = p_event; if (mm.is_valid() && dragging_selected_attempt) { dragging_selected = true; if (!read_only) { // drag_from and mm->get_position() are both in the same padded coordinate space, so their delta is unaffected by POINT_MARGIN. drag_ofs = ((mm->get_position() - drag_from) / inner_size) * (blend_space->get_max_space() - blend_space->get_min_space()) * Vector2(1, -1); } blend_space_draw->queue_redraw(); _update_edited_point_pos(); } if (mm.is_valid() && tool_triangle->is_pressed() && making_triangle.size()) { blend_space_draw->queue_redraw(); } if (mm.is_valid() && !tool_triangle->is_pressed() && making_triangle.size()) { making_triangle.clear(); blend_space_draw->queue_redraw(); } if (mm.is_valid() && dragging_blend_position && !dragging_selected_attempt && ((tool_select->is_pressed() && mm->is_shift_pressed()) || tool_blend->is_pressed()) && (mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) { Vector2 blend_pos = ((mm->get_position() - margin_ofs) / inner_size); blend_pos.y = 1.0 - blend_pos.y; blend_pos *= (blend_space->get_max_space() - blend_space->get_min_space()); blend_pos += blend_space->get_min_space(); tree->set(get_blend_position_path(), blend_pos); blend_space_draw->queue_redraw(); } // Handle mousewheel for reordering points. Ref mw = p_event; if (mw.is_valid() && mw->is_pressed() && (mw->get_button_index() == MouseButton::WHEEL_UP || mw->get_button_index() == MouseButton::WHEEL_DOWN)) { if (!read_only && tool_select->is_pressed()) { // Check if hovering over a point. int hovered_point = -1; for (int i = 0; i < points.size(); i++) { if (points[i].distance_to(mw->get_position()) < 10 * EDSCALE) { hovered_point = i; break; } } if (hovered_point != -1) { int direction = (mw->get_button_index() == MouseButton::WHEEL_DOWN) ? -1 : 1; int new_index = hovered_point + direction; _set_selected_point(hovered_point); _edit_point_index(new_index); accept_event(); } } } } void AnimationNodeBlendSpace2DEditor::_file_opened(const String &p_file) { file_loaded = ResourceLoader::load(p_file); if (file_loaded.is_valid()) { _add_menu_type(MENU_LOAD_FILE_CONFIRM); } else { EditorNode::get_singleton()->show_warning(TTR("This type of node can't be used. Only animation nodes are allowed.")); } } String AnimationNodeBlendSpace2DEditor::_get_safe_name(const Ref &p_blend_space, const String &p_name) { String final_name = p_name; // Append a number suffix if there's a naming conflict. int suffix = 1; while (p_blend_space->find_blend_point_by_name(final_name) != -1) { suffix++; final_name = p_name + " " + itos(suffix); } return final_name; } void AnimationNodeBlendSpace2DEditor::_add_menu_type(int p_index) { Ref node; if (p_index == MENU_LOAD_FILE) { open_file->clear_filters(); List filters; ResourceLoader::get_recognized_extensions_for_type("AnimationRootNode", &filters); for (const String &E : filters) { open_file->add_filter("*." + E); } open_file->popup_file_dialog(); return; } else if (p_index == MENU_LOAD_FILE_CONFIRM) { node = file_loaded; file_loaded.unref(); } else if (p_index == MENU_PASTE) { node = EditorSettings::get_singleton()->get_resource_clipboard(); } else { String type = menu->get_item_metadata(p_index); Object *obj = ClassDB::instantiate(type); ERR_FAIL_NULL(obj); AnimationNode *an = Object::cast_to(obj); ERR_FAIL_NULL(an); node = Ref(an); } if (node.is_null()) { EditorNode::get_singleton()->show_warning(TTR("This type of node can't be used. Only root nodes are allowed.")); return; } updating = true; EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Add Node Point")); undo_redo->add_do_method(blend_space.ptr(), "add_blend_point", node, add_point_pos, -1, _get_safe_name(blend_space, node->get_class().replace_first("AnimationNode", ""))); undo_redo->add_undo_method(blend_space.ptr(), "remove_blend_point", blend_space->get_blend_point_count()); undo_redo->add_do_method(this, "_update_space"); undo_redo->add_undo_method(this, "_update_space"); undo_redo->commit_action(); updating = false; blend_space_draw->queue_redraw(); } void AnimationNodeBlendSpace2DEditor::_add_animation_type(int p_index) { Ref anim; anim.instantiate(); anim->set_animation(animations_to_add[p_index]); updating = true; EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Add Animation Point")); undo_redo->add_do_method(blend_space.ptr(), "add_blend_point", anim, add_point_pos, -1, _get_safe_name(blend_space, String(animations_to_add[p_index]).validate_node_name())); undo_redo->add_undo_method(blend_space.ptr(), "remove_blend_point", blend_space->get_blend_point_count()); undo_redo->add_do_method(this, "_update_space"); undo_redo->add_undo_method(this, "_update_space"); undo_redo->commit_action(); updating = false; blend_space_draw->queue_redraw(); } void AnimationNodeBlendSpace2DEditor::_update_tool_erase() { tool_erase->set_disabled( (!(selected_point >= 0 && selected_point < blend_space->get_blend_point_count()) && !(selected_triangle >= 0 && selected_triangle < blend_space->get_triangle_count())) || read_only); if (selected_point >= 0 && selected_point < blend_space->get_blend_point_count()) { Ref an = blend_space->get_blend_point_node(selected_point); if (AnimationTreeEditor::get_singleton()->can_edit(an)) { open_editor->show(); open_editor_sep->show(); } else { open_editor->hide(); open_editor_sep->hide(); } if (!read_only) { edit_hb->show(); } else { edit_hb->hide(); } } else { edit_hb->hide(); } } void AnimationNodeBlendSpace2DEditor::_tool_switch(int p_tool) { making_triangle.clear(); if (p_tool == 3) { Vector bl_points; for (int i = 0; i < blend_space->get_blend_point_count(); i++) { bl_points.push_back(blend_space->get_blend_point_position(i)); } Vector tr = Delaunay2D::triangulate(bl_points); for (int i = 0; i < tr.size(); i++) { blend_space->add_triangle(tr[i].points[0], tr[i].points[1], tr[i].points[2]); } } if (p_tool == 0) { tool_erase->show(); tool_erase_sep->show(); } else { tool_erase->hide(); tool_erase_sep->hide(); } _update_tool_erase(); blend_space_draw->queue_redraw(); } void AnimationNodeBlendSpace2DEditor::_blend_space_draw() { AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree(); if (!tree) { return; } // Clear text rectangles for fresh click detection. text_rects.clear(); Color linecolor = get_theme_color(SceneStringName(font_color), SNAME("Label")); Color linecolor_soft = linecolor; linecolor_soft.a *= 0.5; Ref font = get_theme_font(SceneStringName(font), SNAME("Label")); int font_size = get_theme_font_size(SceneStringName(font_size), SNAME("Label")); Ref icon = get_editor_theme_icon(SNAME("KeyValue")); Ref icon_selected = get_editor_theme_icon(SNAME("KeySelected")); const float pm = POINT_MARGIN * EDSCALE; const Vector2 ofs(pm, pm); // Offset all drawing into the inner area. const Size2 s = blend_space_draw->get_size() - ofs * 2; // Inner size, for coordinate math. if (blend_space->get_min_space().y <= 0 && blend_space->get_max_space().y >= 0) { int y = (blend_space->get_max_space().y / (blend_space->get_max_space().y - blend_space->get_min_space().y)) * s.height; blend_space_draw->draw_line(ofs + Point2(0, y), ofs + Point2(5 * EDSCALE, y), linecolor, Math::round(EDSCALE)); blend_space_draw->draw_string(font, ofs + Point2(4 * EDSCALE, y - font->get_height(font_size) + font->get_ascent(font_size)), "0", HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, linecolor); blend_space_draw->draw_line(ofs + Point2(5 * EDSCALE, y), ofs + Point2(s.width, y), linecolor_soft, Math::round(EDSCALE)); } if (blend_space->get_min_space().x <= 0 && blend_space->get_max_space().x >= 0) { int x = (-blend_space->get_min_space().x / (blend_space->get_max_space().x - blend_space->get_min_space().x)) * s.width; blend_space_draw->draw_line(ofs + Point2(x, s.height - 1), ofs + Point2(x, s.height - 5 * EDSCALE), linecolor, Math::round(EDSCALE)); blend_space_draw->draw_string(font, ofs + Point2(x + 4 * EDSCALE, s.height - font->get_height(font_size) + font->get_ascent(font_size)), "0", HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, linecolor); blend_space_draw->draw_line(ofs + Point2(x, s.height - 5 * EDSCALE), ofs + Point2(x, 0), linecolor_soft, Math::round(EDSCALE)); } if (snap->is_pressed()) { linecolor_soft.a = linecolor.a * 0.1; if (blend_space->get_snap().x > 0) { int prev_idx = 0; for (int i = 0; i <= s.x; i++) { float v = blend_space->get_min_space().x + i * (blend_space->get_max_space().x - blend_space->get_min_space().x) / s.x; int idx = int(v / blend_space->get_snap().x); if (i > 0 && prev_idx != idx) { blend_space_draw->draw_line(ofs + Point2(i, 0), ofs + Point2(i, s.height), linecolor_soft, Math::round(EDSCALE)); } prev_idx = idx; } } if (blend_space->get_snap().y > 0) { int prev_idx = 0; for (int i = 0; i <= s.y; i++) { float v = blend_space->get_max_space().y - i * (blend_space->get_max_space().y - blend_space->get_min_space().y) / s.y; int idx = int(v / blend_space->get_snap().y); if (i > 0 && prev_idx != idx) { blend_space_draw->draw_line(ofs + Point2(0, i), ofs + Point2(s.width, i), linecolor_soft, Math::round(EDSCALE)); } prev_idx = idx; } } } //triangles first for (int i = 0; i < blend_space->get_triangle_count(); i++) { Vector bl_points; bl_points.resize(3); for (int j = 0; j < 3; j++) { int point_idx = blend_space->get_triangle_point(i, j); Vector2 point = blend_space->get_blend_point_position(point_idx); if (dragging_selected && selected_point == point_idx) { point += drag_ofs; if (snap->is_pressed()) { point = point.snapped(blend_space->get_snap()); } point = point.clamp(blend_space->get_min_space(), blend_space->get_max_space()); } point = (point - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space()); point *= s; point.y = s.height - point.y; bl_points.write[j] = ofs + point; } for (int j = 0; j < 3; j++) { blend_space_draw->draw_line(bl_points[j], bl_points[(j + 1) % 3], linecolor, Math::round(EDSCALE), true); } Color color; if (i == selected_triangle) { color = get_theme_color(SNAME("accent_color"), EditorStringName(Editor)); color.a *= 0.5; } else { color = linecolor; color.a *= 0.2; } Vector colors = { color, color, color }; blend_space_draw->draw_primitive(bl_points, colors, Vector()); } points.clear(); for (int i = 0; i < blend_space->get_blend_point_count(); i++) { Vector2 point = blend_space->get_blend_point_position(i); if (!read_only && dragging_selected && selected_point == i) { point += drag_ofs; if (snap->is_pressed()) { point = point.snapped(blend_space->get_snap()); } point = point.clamp(blend_space->get_min_space(), blend_space->get_max_space()); } point = (point - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space()); point *= s; point.y = s.height - point.y; points.push_back(ofs + point); Vector2 gui_point = (ofs + point - icon->get_size() / 2).floor(); blend_space_draw->draw_texture(i == selected_point ? icon_selected : icon, gui_point); if (point.x >= 0.0 && point.x <= s.width && point.y >= 0.0 && point.y <= s.height && editing_point != i) { String name_text = show_indices ? itos(i) : String(blend_space->get_blend_point_name(i)); Vector2 text_size = font->get_string_size(name_text, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size); float half_icon_h = icon->get_size().y / 2.0; float above_pos_y = (ofs.y + point.y) - half_icon_h - 4 * EDSCALE; float text_x = CLAMP((ofs.x + point.x) - text_size.x / 2.0, ofs.x, ofs.x + s.width - text_size.x); float text_y = above_pos_y >= (ofs.y + text_size.y) ? above_pos_y : (ofs.y + point.y) + half_icon_h + font->get_ascent(font_size); Vector2 text_pos = Vector2(text_x, text_y); Color name_color = i == selected_point ? get_theme_color(SNAME("accent_color"), EditorStringName(Editor)) : linecolor; blend_space_draw->draw_string(font, text_pos, name_text, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, name_color); if (text_rects.size() <= i) { text_rects.resize(i + 1); } text_rects.write[i] = Rect2(Vector2(text_pos.x, text_pos.y - font->get_ascent(font_size)), text_size); } } if (making_triangle.size()) { Vector bl_points; for (int i = 0; i < making_triangle.size(); i++) { Vector2 point = blend_space->get_blend_point_position(making_triangle[i]); point = (point - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space()); point *= s; point.y = s.height - point.y; bl_points.push_back(ofs + point); } for (int i = 0; i < bl_points.size() - 1; i++) { blend_space_draw->draw_line(bl_points[i], bl_points[i + 1], linecolor, Math::round(2 * EDSCALE), true); } blend_space_draw->draw_line(bl_points[bl_points.size() - 1], blend_space_draw->get_local_mouse_position(), linecolor, Math::round(2 * EDSCALE), true); } ///draw cursor position { Color color; if (tool_blend->is_pressed()) { color = get_theme_color(SNAME("accent_color"), EditorStringName(Editor)); } else { color = linecolor; color.a *= 0.5; } Vector2 blend_pos = tree->get(get_blend_position_path()); Vector2 point = blend_pos; point = (point - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space()); point *= s; point.y = s.height - point.y; point += ofs; if (blend_space->get_triangle_count()) { Vector2 closest = blend_space->get_closest_point(blend_pos); closest = (closest - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space()); closest *= s; closest.y = s.height - closest.y; closest += ofs; Color lcol = color; lcol.a *= 0.4; blend_space_draw->draw_line(point, closest, lcol, Math::round(2 * EDSCALE), true); } float mind = 5 * EDSCALE; float maxd = 15 * EDSCALE; blend_space_draw->draw_line(point + Vector2(mind, 0), point + Vector2(maxd, 0), color, Math::round(2 * EDSCALE)); blend_space_draw->draw_line(point + Vector2(-mind, 0), point + Vector2(-maxd, 0), color, Math::round(2 * EDSCALE)); blend_space_draw->draw_line(point + Vector2(0, mind), point + Vector2(0, maxd), color, Math::round(2 * EDSCALE)); blend_space_draw->draw_line(point + Vector2(0, -mind), point + Vector2(0, -maxd), color, Math::round(2 * EDSCALE)); } } void AnimationNodeBlendSpace2DEditor::_snap_toggled() { blend_space_draw->queue_redraw(); } void AnimationNodeBlendSpace2DEditor::_update_space() { if (updating) { return; } updating = true; if (blend_space->get_auto_triangles()) { tool_triangle->hide(); } else { tool_triangle->show(); } auto_triangles->set_pressed(blend_space->get_auto_triangles()); sync->set_pressed(blend_space->is_using_sync()); interpolation->select(blend_space->get_blend_mode()); max_x_value->set_value(blend_space->get_max_space().x); max_y_value->set_value(blend_space->get_max_space().y); min_x_value->set_value(blend_space->get_min_space().x); min_y_value->set_value(blend_space->get_min_space().y); label_x->set_text(blend_space->get_x_label()); label_y->set_text(blend_space->get_y_label()); snap_x->set_value(blend_space->get_snap().x); snap_y->set_value(blend_space->get_snap().y); blend_space_draw->queue_redraw(); updating = false; } void AnimationNodeBlendSpace2DEditor::_config_changed(double) { if (updating) { return; } updating = true; min_x_value->set_max(max_x_value->get_value() - STEP_UNIT); max_x_value->set_min(min_x_value->get_value() + STEP_UNIT); min_y_value->set_max(max_y_value->get_value() - STEP_UNIT); max_y_value->set_min(min_y_value->get_value() + STEP_UNIT); EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Change BlendSpace2D Config")); undo_redo->add_do_method(blend_space.ptr(), "set_max_space", Vector2(max_x_value->get_value(), max_y_value->get_value())); undo_redo->add_undo_method(blend_space.ptr(), "set_max_space", blend_space->get_max_space()); undo_redo->add_do_method(blend_space.ptr(), "set_min_space", Vector2(min_x_value->get_value(), min_y_value->get_value())); undo_redo->add_undo_method(blend_space.ptr(), "set_min_space", blend_space->get_min_space()); undo_redo->add_do_method(blend_space.ptr(), "set_snap", Vector2(snap_x->get_value(), snap_y->get_value())); undo_redo->add_undo_method(blend_space.ptr(), "set_snap", blend_space->get_snap()); undo_redo->add_do_method(blend_space.ptr(), "set_use_sync", sync->is_pressed()); undo_redo->add_undo_method(blend_space.ptr(), "set_use_sync", blend_space->is_using_sync()); undo_redo->add_do_method(blend_space.ptr(), "set_blend_mode", interpolation->get_selected()); undo_redo->add_undo_method(blend_space.ptr(), "set_blend_mode", blend_space->get_blend_mode()); undo_redo->add_do_method(this, "_update_space"); undo_redo->add_undo_method(this, "_update_space"); undo_redo->commit_action(); updating = false; blend_space_draw->queue_redraw(); } void AnimationNodeBlendSpace2DEditor::_labels_changed(String) { if (updating) { return; } updating = true; EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Change BlendSpace2D Labels"), UndoRedo::MERGE_ENDS); undo_redo->add_do_method(blend_space.ptr(), "set_x_label", label_x->get_text()); undo_redo->add_undo_method(blend_space.ptr(), "set_x_label", blend_space->get_x_label()); undo_redo->add_do_method(blend_space.ptr(), "set_y_label", label_y->get_text()); undo_redo->add_undo_method(blend_space.ptr(), "set_y_label", blend_space->get_y_label()); undo_redo->add_do_method(this, "_update_space"); undo_redo->add_undo_method(this, "_update_space"); undo_redo->commit_action(); updating = false; } void AnimationNodeBlendSpace2DEditor::_erase_selected() { EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); if (selected_point != -1) { updating = true; Ref node = blend_space->get_blend_point_node(selected_point); Vector2 position = blend_space->get_blend_point_position(selected_point); String point_name = blend_space->get_blend_point_name(selected_point); undo_redo->create_action(TTR("Remove BlendSpace2D Point")); undo_redo->add_do_method(blend_space.ptr(), "remove_blend_point", selected_point); undo_redo->add_undo_method(blend_space.ptr(), "add_blend_point", node, position, selected_point, point_name); //restore triangles using this point for (int i = 0; i < blend_space->get_triangle_count(); i++) { for (int j = 0; j < 3; j++) { if (blend_space->get_triangle_point(i, j) == selected_point) { undo_redo->add_undo_method(blend_space.ptr(), "add_triangle", blend_space->get_triangle_point(i, 0), blend_space->get_triangle_point(i, 1), blend_space->get_triangle_point(i, 2), i); break; } } } undo_redo->add_do_method(this, "_update_space"); undo_redo->add_undo_method(this, "_update_space"); undo_redo->commit_action(); _set_selected_point(-1); updating = false; blend_space_draw->queue_redraw(); } else if (selected_triangle != -1) { updating = true; undo_redo->create_action(TTR("Remove BlendSpace2D Triangle")); undo_redo->add_do_method(blend_space.ptr(), "remove_triangle", selected_triangle); undo_redo->add_undo_method(blend_space.ptr(), "add_triangle", blend_space->get_triangle_point(selected_triangle, 0), blend_space->get_triangle_point(selected_triangle, 1), blend_space->get_triangle_point(selected_triangle, 2), selected_triangle); undo_redo->add_do_method(this, "_update_space"); undo_redo->add_undo_method(this, "_update_space"); undo_redo->commit_action(); selected_triangle = -1; updating = false; _update_tool_erase(); blend_space_draw->queue_redraw(); } } void AnimationNodeBlendSpace2DEditor::_update_edited_point_pos() { if (updating) { return; } if (selected_point >= 0 && selected_point < blend_space->get_blend_point_count()) { Vector2 pos = blend_space->get_blend_point_position(selected_point); if (dragging_selected) { pos += drag_ofs; if (snap->is_pressed()) { pos = pos.snapped(blend_space->get_snap()); } pos = pos.clamp(blend_space->get_min_space(), blend_space->get_max_space()); } updating = true; edit_x->set_value(pos.x); edit_y->set_value(pos.y); index_edit->set_max(blend_space->get_blend_point_count() - 1); index_edit->set_value(selected_point); index_edit->set_editable(blend_space->get_blend_point_count() > 1 && !read_only); updating = false; } } void AnimationNodeBlendSpace2DEditor::_update_edited_point_name() { if (updating) { return; } } void AnimationNodeBlendSpace2DEditor::_edit_point_pos(double) { if (updating) { return; } updating = true; EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Move BlendSpace2D Node Point")); undo_redo->add_do_method(blend_space.ptr(), "set_blend_point_position", selected_point, Vector2(edit_x->get_value(), edit_y->get_value())); undo_redo->add_undo_method(blend_space.ptr(), "set_blend_point_position", selected_point, blend_space->get_blend_point_position(selected_point)); undo_redo->add_do_method(this, "_update_space"); undo_redo->add_undo_method(this, "_update_space"); undo_redo->add_do_method(this, "_update_edited_point_pos"); undo_redo->add_undo_method(this, "_update_edited_point_pos"); undo_redo->commit_action(); updating = false; blend_space_draw->queue_redraw(); } void AnimationNodeBlendSpace2DEditor::_edit_point_index(double p_index) { if (updating || selected_point < 0 || selected_point >= blend_space->get_blend_point_count()) { return; } int new_index = (int)p_index; if (new_index < 0 || new_index >= blend_space->get_blend_point_count() || new_index == selected_point) { return; } updating = true; EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Reorder BlendSpace2D Point Index")); undo_redo->add_do_method(blend_space.ptr(), "reorder_blend_point", selected_point, new_index); undo_redo->add_undo_method(blend_space.ptr(), "reorder_blend_point", new_index, selected_point); undo_redo->add_do_method(this, "_update_space"); undo_redo->add_undo_method(this, "_update_space"); undo_redo->add_do_method(this, "_set_selected_point", new_index); undo_redo->add_undo_method(this, "_set_selected_point", selected_point); undo_redo->add_do_method(this, "_show_indices_with_cooldown"); undo_redo->add_undo_method(this, "_show_indices_with_cooldown"); undo_redo->commit_action(); updating = false; blend_space_draw->queue_redraw(); } void AnimationNodeBlendSpace2DEditor::_set_selected_point(int p_index) { selected_point = p_index; _update_tool_erase(); if (p_index != -1) { _update_edited_point_pos(); Ref node = blend_space->get_blend_point_node(p_index); EditorNode::get_singleton()->push_item(node.ptr(), "", true); } else { EditorNode::get_singleton()->push_item(blend_space.ptr(), "", true); } } void AnimationNodeBlendSpace2DEditor::_edit_point_name(const String &p_name) { if (updating || selected_point == -1 || p_name.is_empty()) { return; } String old_name = blend_space->get_blend_point_name(selected_point); if (p_name == old_name) { return; } String safe_name = _get_safe_name(blend_space, p_name); updating = true; EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Change BlendSpace2D Point Name")); undo_redo->add_do_method(blend_space.ptr(), "set_blend_point_name", selected_point, safe_name); undo_redo->add_undo_method(blend_space.ptr(), "set_blend_point_name", selected_point, old_name); undo_redo->add_do_method(this, "_update_space"); undo_redo->add_undo_method(this, "_update_space"); undo_redo->add_do_method(this, "_update_edited_point_name"); undo_redo->add_undo_method(this, "_update_edited_point_name"); undo_redo->commit_action(); updating = false; blend_space_draw->queue_redraw(); } void AnimationNodeBlendSpace2DEditor::_notification(int p_what) { switch (p_what) { case NOTIFICATION_THEME_CHANGED: { error_panel->add_theme_style_override(SceneStringName(panel), get_theme_stylebox(SceneStringName(panel), SNAME("Tree"))); error_label->add_theme_color_override(SNAME("default_color"), get_theme_color(SNAME("error_color"), EditorStringName(Editor))); panel->add_theme_style_override(SceneStringName(panel), get_theme_stylebox(SceneStringName(panel), SNAME("GraphBlendSpace"))); tool_blend->set_button_icon(get_editor_theme_icon(SNAME("EditPivot"))); tool_select->set_button_icon(get_editor_theme_icon(SNAME("ToolSelect"))); tool_create->set_button_icon(get_editor_theme_icon(SNAME("EditKey"))); tool_triangle->set_button_icon(get_editor_theme_icon(SNAME("ToolTriangle"))); tool_erase->set_button_icon(get_editor_theme_icon(SNAME("Remove"))); snap->set_button_icon(get_editor_theme_icon(SNAME("SnapGrid"))); open_editor->set_button_icon(get_editor_theme_icon(SNAME("Edit"))); auto_triangles->set_button_icon(get_editor_theme_icon(SNAME("AutoTriangle"))); interpolation->clear(); interpolation->add_icon_item(get_editor_theme_icon(SNAME("TrackContinuous")), TTR("Continuous"), 0); interpolation->add_icon_item(get_editor_theme_icon(SNAME("TrackDiscrete")), TTR("Discrete"), 1); interpolation->add_icon_item(get_editor_theme_icon(SNAME("TrackCapture")), TTR("Capture"), 2); } break; case NOTIFICATION_PROCESS: { AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree(); if (!tree) { return; } update_error_message(tree, error_panel, error_label); } break; case NOTIFICATION_VISIBILITY_CHANGED: { set_process(is_visible_in_tree()); } break; } } void AnimationNodeBlendSpace2DEditor::_open_editor() { if (selected_point >= 0 && selected_point < blend_space->get_blend_point_count()) { Ref an = blend_space->get_blend_point_node(selected_point); ERR_FAIL_COND(an.is_null()); AnimationTreeEditor::get_singleton()->enter_editor(blend_space->get_blend_point_name(selected_point)); } } void AnimationNodeBlendSpace2DEditor::_index_edit_focus_entered() { if (index_focus_cooldown_timer->is_stopped() == false) { index_focus_cooldown_timer->stop(); } index_edit_has_focus = true; show_indices = true; blend_space_draw->queue_redraw(); } void AnimationNodeBlendSpace2DEditor::_index_edit_focus_exited() { index_edit_has_focus = false; index_focus_cooldown_timer->start(); } void AnimationNodeBlendSpace2DEditor::_index_focus_cooldown_timeout() { if (!index_edit_has_focus) { show_indices = false; blend_space_draw->queue_redraw(); } } void AnimationNodeBlendSpace2DEditor::_show_indices_with_cooldown() { if (index_focus_cooldown_timer->is_stopped() == false) { index_focus_cooldown_timer->stop(); } show_indices = true; index_focus_cooldown_timer->start(); blend_space_draw->queue_redraw(); } void AnimationNodeBlendSpace2DEditor::_auto_triangles_toggled() { EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Toggle Auto Triangles")); undo_redo->add_do_method(blend_space.ptr(), "set_auto_triangles", auto_triangles->is_pressed()); undo_redo->add_undo_method(blend_space.ptr(), "set_auto_triangles", blend_space->get_auto_triangles()); undo_redo->add_do_method(this, "_update_space"); undo_redo->add_undo_method(this, "_update_space"); undo_redo->commit_action(); } void AnimationNodeBlendSpace2DEditor::_bind_methods() { ClassDB::bind_method("_update_space", &AnimationNodeBlendSpace2DEditor::_update_space); ClassDB::bind_method("_update_tool_erase", &AnimationNodeBlendSpace2DEditor::_update_tool_erase); ClassDB::bind_method("_update_edited_point_pos", &AnimationNodeBlendSpace2DEditor::_update_edited_point_pos); ClassDB::bind_method("_update_edited_point_name", &AnimationNodeBlendSpace2DEditor::_update_edited_point_name); ClassDB::bind_method("_set_selected_point", &AnimationNodeBlendSpace2DEditor::_set_selected_point); ClassDB::bind_method("_show_indices_with_cooldown", &AnimationNodeBlendSpace2DEditor::_show_indices_with_cooldown); } void AnimationNodeBlendSpace2DEditor::_start_inline_edit(int p_point) { if (editing_point != -1 || p_point < 0 || p_point >= blend_space->get_blend_point_count()) { return; } editing_point = p_point; _set_selected_point(p_point); inline_editor = memnew(LineEdit); blend_space_draw->add_child(inline_editor); inline_editor->add_theme_color_override(SceneStringName(font_color), get_theme_color(SNAME("accent_color"), EditorStringName(Editor))); inline_editor->add_theme_color_override("font_selected_color", Color::named("white")); inline_editor->add_theme_color_override("selection_color", get_theme_color(SNAME("accent_color"), EditorStringName(Editor))); Ref empty_style = memnew(StyleBoxEmpty); empty_style->set_content_margin_all(0); inline_editor->add_theme_style_override(CoreStringName(normal), empty_style); inline_editor->add_theme_style_override("focus", memnew(StyleBoxEmpty)); inline_editor->add_theme_style_override("read_only", memnew(StyleBoxEmpty)); inline_editor->add_theme_constant_override("minimum_character_width", 0); inline_editor->set_flat(true); inline_editor->set_text(blend_space->get_blend_point_name(p_point)); inline_editor->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER); inline_editor->set_expand_to_text_length_enabled(true); if (p_point < text_rects.size() && p_point < points.size()) { Rect2 text_rect = text_rects[p_point]; inline_editor_point_x = points[p_point].x; float editor_width = text_rect.size.x; inline_editor->set_size(Vector2(editor_width, text_rect.size.y)); const float pm = POINT_MARGIN * EDSCALE; const Size2 s = blend_space_draw->get_size() - Vector2(pm * 2, pm * 2); float editor_x = inline_editor_point_x - editor_width / 2.0; editor_x = CLAMP(editor_x, pm, pm + s.width - editor_width); inline_editor->set_position(Vector2(editor_x, text_rect.position.y - 1 * EDSCALE)); } inline_editor->connect(SceneStringName(text_changed), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_inline_editor_text_changed)); inline_editor->connect(SceneStringName(text_submitted), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_finish_inline_edit_with_text)); inline_editor->connect(SceneStringName(focus_exited), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_finish_inline_edit)); inline_editor->grab_focus(); inline_editor->select_all(); blend_space_draw->queue_redraw(); } void AnimationNodeBlendSpace2DEditor::_finish_inline_edit() { if (editing_point == -1 || !inline_editor) { return; } String new_name = inline_editor->get_text(); _edit_point_name(new_name); _cancel_inline_edit(); } void AnimationNodeBlendSpace2DEditor::_finish_inline_edit_with_text(const String &p_text) { if (editing_point == -1 || !inline_editor) { return; } _edit_point_name(p_text); _cancel_inline_edit(); } void AnimationNodeBlendSpace2DEditor::_cancel_inline_edit() { if (inline_editor) { inline_editor->queue_free(); inline_editor = nullptr; } editing_point = -1; blend_space_draw->queue_redraw(); } void AnimationNodeBlendSpace2DEditor::_inline_editor_text_changed(const String &p_text) { if (!inline_editor) { return; } Vector2 editor_size = inline_editor->get_size(); inline_editor->set_size(Vector2(0, editor_size.y)); const float pm = POINT_MARGIN * EDSCALE; const Size2 s = blend_space_draw->get_size() - Vector2(pm * 2, pm * 2); float editor_x = inline_editor_point_x - editor_size.x / 2.0; editor_x = CLAMP(editor_x, pm, pm + s.width - editor_size.x); inline_editor->set_position(Vector2(editor_x, inline_editor->get_position().y)); } AnimationNodeBlendSpace2DEditor *AnimationNodeBlendSpace2DEditor::singleton = nullptr; AnimationNodeBlendSpace2DEditor::AnimationNodeBlendSpace2DEditor() { singleton = this; updating = false; HBoxContainer *top_hb = memnew(HBoxContainer); add_child(top_hb); Ref bg; bg.instantiate(); tool_select = memnew(Button); tool_select->set_theme_type_variation(SceneStringName(FlatButton)); tool_select->set_toggle_mode(true); tool_select->set_button_group(bg); top_hb->add_child(tool_select); tool_select->set_pressed(true); tool_select->set_tooltip_text(TTR("Select and move points.\nRMB: Create point at position clicked.\nShift+LMB+Drag: Set the blending position within the space.\nScroll: Increment or decrement index.")); tool_select->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_tool_switch).bind(0)); tool_create = memnew(Button); tool_create->set_theme_type_variation(SceneStringName(FlatButton)); tool_create->set_toggle_mode(true); tool_create->set_button_group(bg); top_hb->add_child(tool_create); tool_create->set_tooltip_text(TTR("Create points.")); tool_create->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_tool_switch).bind(1)); tool_blend = memnew(Button); tool_blend->set_theme_type_variation(SceneStringName(FlatButton)); tool_blend->set_toggle_mode(true); tool_blend->set_button_group(bg); top_hb->add_child(tool_blend); tool_blend->set_tooltip_text(TTR("Set the blending position within the space.")); tool_blend->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_tool_switch).bind(2)); tool_triangle = memnew(Button); tool_triangle->set_theme_type_variation(SceneStringName(FlatButton)); tool_triangle->set_toggle_mode(true); tool_triangle->set_button_group(bg); top_hb->add_child(tool_triangle); tool_triangle->set_tooltip_text(TTR("Create triangles by connecting points.")); tool_triangle->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_tool_switch).bind(3)); tool_erase_sep = memnew(VSeparator); top_hb->add_child(tool_erase_sep); tool_erase = memnew(Button); tool_erase->set_theme_type_variation(SceneStringName(FlatButton)); top_hb->add_child(tool_erase); tool_erase->set_tooltip_text(TTR("Erase points and triangles.")); tool_erase->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_erase_selected)); tool_erase->set_disabled(true); top_hb->add_child(memnew(VSeparator)); auto_triangles = memnew(Button); auto_triangles->set_theme_type_variation(SceneStringName(FlatButton)); top_hb->add_child(auto_triangles); auto_triangles->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_auto_triangles_toggled)); auto_triangles->set_toggle_mode(true); auto_triangles->set_tooltip_text(TTR("Generate blend triangles automatically (instead of manually)")); top_hb->add_child(memnew(VSeparator)); snap = memnew(Button); snap->set_theme_type_variation(SceneStringName(FlatButton)); snap->set_toggle_mode(true); top_hb->add_child(snap); snap->set_pressed(true); snap->set_tooltip_text(TTR("Enable snap and show grid.")); snap->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_snap_toggled)); snap_x = memnew(SpinBox); top_hb->add_child(snap_x); snap_x->set_prefix("x:"); snap_x->set_min(0.01); snap_x->set_step(0.01); snap_x->set_max(1000); snap_x->set_accessibility_name(TTRC("Grid X Step")); snap_y = memnew(SpinBox); top_hb->add_child(snap_y); snap_y->set_prefix("y:"); snap_y->set_min(0.01); snap_y->set_step(0.01); snap_y->set_max(1000); snap_y->set_accessibility_name(TTRC("Grid Y Step")); top_hb->add_child(memnew(VSeparator)); top_hb->add_child(memnew(Label(TTR("Sync")))); sync = memnew(CheckBox); top_hb->add_child(sync); sync->connect(SceneStringName(toggled), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_config_changed)); top_hb->add_child(memnew(VSeparator)); top_hb->add_child(memnew(Label(TTR("Blend")))); interpolation = memnew(OptionButton); top_hb->add_child(interpolation); interpolation->connect(SceneStringName(item_selected), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_config_changed)); top_hb->add_spacer(); edit_hb = memnew(HBoxContainer); top_hb->add_child(edit_hb); open_editor = memnew(Button); edit_hb->add_child(open_editor); open_editor->set_text(TTR("Open Editor")); open_editor->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_open_editor), CONNECT_DEFERRED); open_editor_sep = memnew(VSeparator); edit_hb->add_child(open_editor_sep); edit_hb->add_child(memnew(Label(TTR("Index")))); index_edit = memnew(SpinBox); edit_hb->add_child(index_edit); index_edit->set_min(0); index_edit->set_step(1); index_edit->set_allow_greater(false); index_edit->set_allow_lesser(false); index_edit->set_accessibility_name(TTRC("Blend Point Index")); index_edit->set_tooltip_text(TTR("Index of the blend point.\nValues outside of the valid range will be clamped to the nearest index.")); index_edit->connect(SceneStringName(value_changed), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_edit_point_index)); index_edit->get_line_edit()->connect(SceneStringName(focus_entered), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_index_edit_focus_entered)); index_edit->get_line_edit()->connect(SceneStringName(focus_exited), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_index_edit_focus_exited)); edit_hb->add_child(memnew(VSeparator)); edit_hb->add_child(memnew(Label(TTR("Position")))); edit_x = memnew(SpinBox); edit_hb->add_child(edit_x); edit_x->set_min(-ABS_MAX); edit_x->set_max(ABS_MAX); edit_x->set_step(STEP_UNIT); edit_x->set_accessibility_name(TTRC("Blend X Value")); edit_x->connect(SceneStringName(value_changed), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_edit_point_pos)); edit_y = memnew(SpinBox); edit_hb->add_child(edit_y); edit_y->set_min(-ABS_MAX); edit_y->set_max(ABS_MAX); edit_y->set_step(STEP_UNIT); edit_y->set_accessibility_name(TTRC("Blend Y Value")); edit_y->connect(SceneStringName(value_changed), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_edit_point_pos)); edit_hb->hide(); open_editor->hide(); open_editor_sep->hide(); HBoxContainer *main_hb = memnew(HBoxContainer); add_child(main_hb); main_hb->set_v_size_flags(SIZE_EXPAND_FILL); GridContainer *main_grid = memnew(GridContainer); main_grid->set_columns(2); main_hb->add_child(main_grid); main_grid->set_h_size_flags(SIZE_EXPAND_FILL); { VBoxContainer *left_vbox = memnew(VBoxContainer); main_grid->add_child(left_vbox); left_vbox->set_v_size_flags(SIZE_EXPAND_FILL); max_y_value = memnew(SpinBox); max_y_value->set_accessibility_name(TTRC("Max Y")); max_y_value->get_line_edit()->set_expand_to_text_length_enabled(true); max_y_value->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT); left_vbox->add_child(max_y_value); left_vbox->add_spacer(); label_y = memnew(LineEdit); label_y->set_accessibility_name(TTRC("Y Value")); label_y->set_expand_to_text_length_enabled(true); label_y->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT); left_vbox->add_child(label_y); left_vbox->add_spacer(); min_y_value = memnew(SpinBox); min_y_value->set_accessibility_name(TTRC("Min Y")); min_y_value->get_line_edit()->set_expand_to_text_length_enabled(true); min_y_value->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT); left_vbox->add_child(min_y_value); max_y_value->set_max(ABS_MAX); max_y_value->set_min(-ABS_MAX + STEP_UNIT); max_y_value->set_step(STEP_UNIT); min_y_value->set_min(-ABS_MAX); min_y_value->set_max(ABS_MAX - STEP_UNIT); min_y_value->set_step(STEP_UNIT); } panel = memnew(PanelContainer); panel->set_clip_contents(true); main_grid->add_child(panel); panel->set_h_size_flags(SIZE_EXPAND_FILL); blend_space_draw = memnew(Control); blend_space_draw->connect(SceneStringName(gui_input), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_blend_space_gui_input)); blend_space_draw->connect(SceneStringName(draw), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_blend_space_draw)); blend_space_draw->set_focus_mode(FOCUS_ALL); blend_space_draw->set_anchors_preset(PRESET_FULL_RECT); panel->add_child(blend_space_draw); main_grid->add_child(memnew(Control)); //empty bottom left { HBoxContainer *bottom_vbox = memnew(HBoxContainer); main_grid->add_child(bottom_vbox); bottom_vbox->set_h_size_flags(SIZE_EXPAND_FILL); min_x_value = memnew(SpinBox); min_x_value->set_accessibility_name(TTRC("Min X")); min_x_value->get_line_edit()->set_expand_to_text_length_enabled(true); min_x_value->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_LEFT); bottom_vbox->add_child(min_x_value); bottom_vbox->add_spacer(); label_x = memnew(LineEdit); label_x->set_accessibility_name(TTRC("X Value")); label_x->set_expand_to_text_length_enabled(true); label_x->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER); bottom_vbox->add_child(label_x); bottom_vbox->add_spacer(); max_x_value = memnew(SpinBox); max_x_value->set_accessibility_name(TTRC("Max X")); max_x_value->get_line_edit()->set_expand_to_text_length_enabled(true); max_x_value->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT); bottom_vbox->add_child(max_x_value); max_x_value->set_max(ABS_MAX); max_x_value->set_min(-ABS_MAX + STEP_UNIT); max_x_value->set_step(STEP_UNIT); min_x_value->set_min(-ABS_MAX); min_x_value->set_max(ABS_MAX - STEP_UNIT); min_x_value->set_step(STEP_UNIT); } snap_x->connect(SceneStringName(value_changed), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_config_changed)); snap_y->connect(SceneStringName(value_changed), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_config_changed)); max_x_value->connect(SceneStringName(value_changed), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_config_changed)); min_x_value->connect(SceneStringName(value_changed), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_config_changed)); max_y_value->connect(SceneStringName(value_changed), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_config_changed)); min_y_value->connect(SceneStringName(value_changed), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_config_changed)); label_x->connect(SceneStringName(text_changed), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_labels_changed)); label_y->connect(SceneStringName(text_changed), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_labels_changed)); error_panel = memnew(PanelContainer); add_child(error_panel); error_label = create_error_label_node(); error_panel->add_child(error_label); error_panel->hide(); set_custom_minimum_size(Size2(0, 300 * EDSCALE)); menu = memnew(PopupMenu); add_child(menu); menu->connect(SceneStringName(id_pressed), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_add_menu_type)); animations_menu = memnew(PopupMenu); animations_menu->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED); menu->add_child(animations_menu); animations_menu->connect("index_pressed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_add_animation_type)); open_file = memnew(EditorFileDialog); add_child(open_file); open_file->set_title(TTR("Open Animation Node")); open_file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE); open_file->connect("file_selected", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_file_opened)); // Create timer for index focus cooldown (1.5 seconds). index_focus_cooldown_timer = memnew(Timer); add_child(index_focus_cooldown_timer); index_focus_cooldown_timer->set_wait_time(1.5); index_focus_cooldown_timer->set_one_shot(true); index_focus_cooldown_timer->connect("timeout", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_index_focus_cooldown_timeout)); selected_point = -1; selected_triangle = -1; dragging_selected = false; dragging_selected_attempt = false; dragging_blend_position = false; }