/**************************************************************************/ /* resource_importer_svg.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "resource_importer_svg.h" #include "core/io/file_access.h" #include "scene/resources/dpi_texture.h" String ResourceImporterSVG::get_importer_name() const { return "svg"; } String ResourceImporterSVG::get_visible_name() const { return "DPITexture"; } void ResourceImporterSVG::get_recognized_extensions(List *p_extensions) const { p_extensions->push_back("svg"); } String ResourceImporterSVG::get_save_extension() const { return "dpitex"; } String ResourceImporterSVG::get_resource_type() const { return "DPITexture"; } bool ResourceImporterSVG::get_option_visibility(const String &p_path, const String &p_option, const HashMap &p_options) const { return true; } int ResourceImporterSVG::get_preset_count() const { return 0; } String ResourceImporterSVG::get_preset_name(int p_idx) const { return String(); } void ResourceImporterSVG::get_import_options(const String &p_path, List *r_options, int p_preset) const { r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "base_scale", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 1.0)); r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "saturation", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), 1.0)); r_options->push_back(ImportOption(PropertyInfo(Variant::DICTIONARY, "color_map"), Dictionary())); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "compress"), true)); } Error ResourceImporterSVG::import(ResourceUID::ID p_source_id, const String &p_source_file, const String &p_save_path, const HashMap &p_options, List *r_platform_variants, List *r_gen_files, Variant *r_metadata) { Ref dpi_tex; dpi_tex.instantiate(); String source = FileAccess::get_file_as_string(p_source_file); ERR_FAIL_COND_V_MSG(source.is_empty(), ERR_CANT_OPEN, vformat("Cannot open file from path \"%s\".", p_source_file)); double base_scale = p_options["base_scale"]; double saturation = p_options["saturation"]; Dictionary color_map = p_options["color_map"]; dpi_tex->set_base_scale(base_scale); dpi_tex->set_saturation(saturation); dpi_tex->set_color_map(color_map); dpi_tex->set_source(source); ERR_FAIL_COND_V_MSG(dpi_tex->get_rid().is_null(), ERR_CANT_OPEN, vformat("Failed loading SVG, unsupported or invalid SVG data in \"%s\".", p_source_file)); int flg = 0; if ((bool)p_options["compress"]) { flg |= ResourceSaver::SaverFlags::FLAG_COMPRESS; } print_verbose("Saving to: " + p_save_path + ".dpitex"); Error err = ResourceSaver::save(dpi_tex, p_save_path + ".dpitex", flg); ERR_FAIL_COND_V_MSG(err != OK, err, vformat("Cannot save DPI texture to file \"%s.dpitex\".", p_save_path)); print_verbose("Done saving to: " + p_save_path + ".dpitex"); return OK; }