/**************************************************************************/ /* particles_3d_editor_plugin.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #pragma once #include "editor/scene/particles_editor_plugin.h" class Particles3DEditorPlugin : public ParticlesEditorPlugin { GDCLASS(Particles3DEditorPlugin, ParticlesEditorPlugin); enum { MENU_OPTION_GENERATE_AABB = 300, MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE, }; ConfirmationDialog *generate_aabb = nullptr; SpinBox *generate_seconds = nullptr; SceneTreeDialog *emission_tree_dialog = nullptr; ConfirmationDialog *emission_dialog = nullptr; SpinBox *emission_amount = nullptr; OptionButton *emission_fill = nullptr; void _generate_aabb(); void _node_selected(const NodePath &p_path); protected: Vector geometry; virtual void _menu_callback(int p_idx) override; virtual void _add_menu_options(PopupMenu *p_menu) override; bool _generate(Vector &r_points, Vector &r_normals); virtual bool _can_generate_points() const = 0; virtual void _generate_emission_points() = 0; public: Particles3DEditorPlugin(); }; class GPUParticles3DEditorPlugin : public Particles3DEditorPlugin { GDCLASS(GPUParticles3DEditorPlugin, Particles3DEditorPlugin); protected: Node *_convert_particles() override; bool _can_generate_points() const override; void _generate_emission_points() override; public: GPUParticles3DEditorPlugin(); }; class CPUParticles3DEditorPlugin : public Particles3DEditorPlugin { GDCLASS(CPUParticles3DEditorPlugin, Particles3DEditorPlugin); protected: Node *_convert_particles() override; bool _can_generate_points() const override { return true; } void _generate_emission_points() override; public: CPUParticles3DEditorPlugin(); };