/**************************************************************************/ /* editor_translation_preview_button.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "editor_translation_preview_button.h" #include "core/string/translation_server.h" #include "editor/editor_node.h" void EditorTranslationPreviewButton::_update() { const String &locale = EditorNode::get_singleton()->get_preview_locale(); if (locale.is_empty()) { hide(); return; } const String name = TranslationServer::get_singleton()->get_locale_name(locale); set_text(vformat(TTR("Previewing: %s"), name == locale ? locale : name + " [" + locale + "]")); show(); } void EditorTranslationPreviewButton::pressed() { EditorNode::get_singleton()->set_preview_locale(String()); } void EditorTranslationPreviewButton::_notification(int p_what) { switch (p_what) { case NOTIFICATION_THEME_CHANGED: { set_button_icon(get_editor_theme_icon(SNAME("Translation"))); } break; case NOTIFICATION_TRANSLATION_CHANGED: { _update(); } break; case NOTIFICATION_READY: { EditorNode::get_singleton()->connect("preview_locale_changed", callable_mp(this, &EditorTranslationPreviewButton::_update)); } break; } } EditorTranslationPreviewButton::EditorTranslationPreviewButton() { set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED); set_tooltip_auto_translate_mode(AUTO_TRANSLATE_MODE_ALWAYS); set_accessibility_name(TTRC("Disable Translation Preview")); set_tooltip_text(TTRC("Previewing translation. Click to disable.")); set_focus_mode(FOCUS_NONE); set_visible(false); }