/**************************************************************************/ /* jolt_cone_twist_joint_3d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "jolt_cone_twist_joint_3d.h" #include "../misc/jolt_type_conversions.h" #include "../objects/jolt_body_3d.h" #include "../spaces/jolt_space_3d.h" #include "Jolt/Physics/Constraints/SwingTwistConstraint.h" namespace { constexpr double CONE_TWIST_DEFAULT_BIAS = 0.3; constexpr double CONE_TWIST_DEFAULT_SOFTNESS = 0.8; constexpr double CONE_TWIST_DEFAULT_RELAXATION = 1.0; } // namespace JPH::Constraint *JoltConeTwistJoint3D::_build_swing_twist(JPH::Body *p_jolt_body_a, JPH::Body *p_jolt_body_b, const Transform3D &p_shifted_ref_a, const Transform3D &p_shifted_ref_b, float p_swing_limit_span, float p_twist_limit_span) const { JPH::SwingTwistConstraintSettings constraint_settings; const bool twist_span_valid = p_twist_limit_span >= 0 && p_twist_limit_span <= JPH::JPH_PI; const bool swing_span_valid = p_swing_limit_span >= 0 && p_swing_limit_span <= JPH::JPH_PI; if (twist_limit_enabled && twist_span_valid) { constraint_settings.mTwistMinAngle = -p_twist_limit_span; constraint_settings.mTwistMaxAngle = p_twist_limit_span; } else { constraint_settings.mTwistMinAngle = -JPH::JPH_PI; constraint_settings.mTwistMaxAngle = JPH::JPH_PI; } if (swing_limit_enabled && swing_span_valid) { constraint_settings.mNormalHalfConeAngle = p_swing_limit_span; constraint_settings.mPlaneHalfConeAngle = p_swing_limit_span; } else { constraint_settings.mNormalHalfConeAngle = JPH::JPH_PI; constraint_settings.mPlaneHalfConeAngle = JPH::JPH_PI; if (!swing_span_valid) { constraint_settings.mTwistMinAngle = -JPH::JPH_PI; constraint_settings.mTwistMaxAngle = JPH::JPH_PI; } } constraint_settings.mSpace = JPH::EConstraintSpace::LocalToBodyCOM; constraint_settings.mPosition1 = to_jolt_r(p_shifted_ref_a.origin); constraint_settings.mTwistAxis1 = to_jolt(p_shifted_ref_a.basis.get_column(Vector3::AXIS_X)); constraint_settings.mPlaneAxis1 = to_jolt(p_shifted_ref_a.basis.get_column(Vector3::AXIS_Z)); constraint_settings.mPosition2 = to_jolt_r(p_shifted_ref_b.origin); constraint_settings.mTwistAxis2 = to_jolt(p_shifted_ref_b.basis.get_column(Vector3::AXIS_X)); constraint_settings.mPlaneAxis2 = to_jolt(p_shifted_ref_b.basis.get_column(Vector3::AXIS_Z)); constraint_settings.mSwingType = JPH::ESwingType::Pyramid; if (p_jolt_body_a == nullptr) { return constraint_settings.Create(JPH::Body::sFixedToWorld, *p_jolt_body_b); } else if (p_jolt_body_b == nullptr) { return constraint_settings.Create(*p_jolt_body_a, JPH::Body::sFixedToWorld); } else { return constraint_settings.Create(*p_jolt_body_a, *p_jolt_body_b); } } void JoltConeTwistJoint3D::_update_swing_motor_state() { if (JPH::SwingTwistConstraint *constraint = static_cast(jolt_ref.GetPtr())) { constraint->SetSwingMotorState(swing_motor_enabled ? JPH::EMotorState::Velocity : JPH::EMotorState::Off); } } void JoltConeTwistJoint3D::_update_twist_motor_state() { if (JPH::SwingTwistConstraint *constraint = static_cast(jolt_ref.GetPtr())) { constraint->SetTwistMotorState(twist_motor_enabled ? JPH::EMotorState::Velocity : JPH::EMotorState::Off); } } void JoltConeTwistJoint3D::_update_motor_velocity() { if (JPH::SwingTwistConstraint *constraint = static_cast(jolt_ref.GetPtr())) { // We flip the direction since Jolt is CCW but Godot is CW. constraint->SetTargetAngularVelocityCS({ (float)-twist_motor_target_speed, (float)-swing_motor_target_speed_y, (float)-swing_motor_target_speed_z }); } } void JoltConeTwistJoint3D::_update_swing_motor_limit() { if (JPH::SwingTwistConstraint *constraint = static_cast(jolt_ref.GetPtr())) { JPH::MotorSettings &motor_settings = constraint->GetSwingMotorSettings(); motor_settings.mMinTorqueLimit = (float)-swing_motor_max_torque; motor_settings.mMaxTorqueLimit = (float)swing_motor_max_torque; } } void JoltConeTwistJoint3D::_update_twist_motor_limit() { if (JPH::SwingTwistConstraint *constraint = static_cast(jolt_ref.GetPtr())) { JPH::MotorSettings &motor_settings = constraint->GetTwistMotorSettings(); motor_settings.mMinTorqueLimit = (float)-twist_motor_max_torque; motor_settings.mMaxTorqueLimit = (float)twist_motor_max_torque; } } void JoltConeTwistJoint3D::_limits_changed() { rebuild(); _wake_up_bodies(); } void JoltConeTwistJoint3D::_swing_motor_state_changed() { _update_swing_motor_state(); _wake_up_bodies(); } void JoltConeTwistJoint3D::_twist_motor_state_changed() { _update_twist_motor_state(); _wake_up_bodies(); } void JoltConeTwistJoint3D::_motor_velocity_changed() { _update_motor_velocity(); _wake_up_bodies(); } void JoltConeTwistJoint3D::_swing_motor_limit_changed() { _update_swing_motor_limit(); _wake_up_bodies(); } void JoltConeTwistJoint3D::_twist_motor_limit_changed() { _update_twist_motor_limit(); _wake_up_bodies(); } JoltConeTwistJoint3D::JoltConeTwistJoint3D(const JoltJoint3D &p_old_joint, JoltBody3D *p_body_a, JoltBody3D *p_body_b, const Transform3D &p_local_ref_a, const Transform3D &p_local_ref_b) : JoltJoint3D(p_old_joint, p_body_a, p_body_b, p_local_ref_a, p_local_ref_b) { rebuild(); } double JoltConeTwistJoint3D::get_param(PhysicsServer3D::ConeTwistJointParam p_param) const { switch (p_param) { case PhysicsServer3D::CONE_TWIST_JOINT_SWING_SPAN: { return swing_limit_span; } case PhysicsServer3D::CONE_TWIST_JOINT_TWIST_SPAN: { return twist_limit_span; } case PhysicsServer3D::CONE_TWIST_JOINT_BIAS: { return CONE_TWIST_DEFAULT_BIAS; } case PhysicsServer3D::CONE_TWIST_JOINT_SOFTNESS: { return CONE_TWIST_DEFAULT_SOFTNESS; } case PhysicsServer3D::CONE_TWIST_JOINT_RELAXATION: { return CONE_TWIST_DEFAULT_RELAXATION; } default: { ERR_FAIL_V_MSG(0.0, vformat("Unhandled cone twist joint parameter: '%d'. This should not happen. Please report this.", p_param)); } } } void JoltConeTwistJoint3D::set_param(PhysicsServer3D::ConeTwistJointParam p_param, double p_value) { switch (p_param) { case PhysicsServer3D::CONE_TWIST_JOINT_SWING_SPAN: { swing_limit_span = p_value; _limits_changed(); } break; case PhysicsServer3D::CONE_TWIST_JOINT_TWIST_SPAN: { twist_limit_span = p_value; _limits_changed(); } break; case PhysicsServer3D::CONE_TWIST_JOINT_BIAS: { if (!Math::is_equal_approx(p_value, CONE_TWIST_DEFAULT_BIAS)) { WARN_PRINT(vformat("Cone twist joint bias is not supported when using Jolt Physics. Any such value will be ignored. This joint connects %s.", _bodies_to_string())); } } break; case PhysicsServer3D::CONE_TWIST_JOINT_SOFTNESS: { if (!Math::is_equal_approx(p_value, CONE_TWIST_DEFAULT_SOFTNESS)) { WARN_PRINT(vformat("Cone twist joint softness is not supported when using Jolt Physics. Any such value will be ignored. This joint connects %s.", _bodies_to_string())); } } break; case PhysicsServer3D::CONE_TWIST_JOINT_RELAXATION: { if (!Math::is_equal_approx(p_value, CONE_TWIST_DEFAULT_RELAXATION)) { WARN_PRINT(vformat("Cone twist joint relaxation is not supported when using Jolt Physics. Any such value will be ignored. This joint connects %s.", _bodies_to_string())); } } break; default: { ERR_FAIL_MSG(vformat("Unhandled cone twist joint parameter: '%d'. This should not happen. Please report this.", p_param)); } break; } } double JoltConeTwistJoint3D::get_jolt_param(JoltParameter p_param) const { switch (p_param) { case JoltPhysicsServer3D::CONE_TWIST_JOINT_SWING_MOTOR_TARGET_VELOCITY_Y: { return swing_motor_target_speed_y; } case JoltPhysicsServer3D::CONE_TWIST_JOINT_SWING_MOTOR_TARGET_VELOCITY_Z: { return swing_motor_target_speed_z; } case JoltPhysicsServer3D::CONE_TWIST_JOINT_TWIST_MOTOR_TARGET_VELOCITY: { return twist_motor_target_speed; } case JoltPhysicsServer3D::CONE_TWIST_JOINT_SWING_MOTOR_MAX_TORQUE: { return swing_motor_max_torque; } case JoltPhysicsServer3D::CONE_TWIST_JOINT_TWIST_MOTOR_MAX_TORQUE: { return twist_motor_max_torque; } default: { ERR_FAIL_V_MSG(0.0, vformat("Unhandled parameter: '%d'. This should not happen. Please report this.", p_param)); } } } void JoltConeTwistJoint3D::set_jolt_param(JoltParameter p_param, double p_value) { switch (p_param) { case JoltPhysicsServer3D::CONE_TWIST_JOINT_SWING_MOTOR_TARGET_VELOCITY_Y: { swing_motor_target_speed_y = p_value; _motor_velocity_changed(); } break; case JoltPhysicsServer3D::CONE_TWIST_JOINT_SWING_MOTOR_TARGET_VELOCITY_Z: { swing_motor_target_speed_z = p_value; _motor_velocity_changed(); } break; case JoltPhysicsServer3D::CONE_TWIST_JOINT_TWIST_MOTOR_TARGET_VELOCITY: { twist_motor_target_speed = p_value; _motor_velocity_changed(); } break; case JoltPhysicsServer3D::CONE_TWIST_JOINT_SWING_MOTOR_MAX_TORQUE: { swing_motor_max_torque = p_value; _swing_motor_limit_changed(); } break; case JoltPhysicsServer3D::CONE_TWIST_JOINT_TWIST_MOTOR_MAX_TORQUE: { twist_motor_max_torque = p_value; _twist_motor_limit_changed(); } break; default: { ERR_FAIL_MSG(vformat("Unhandled parameter: '%d'. This should not happen. Please report this.", p_param)); } break; } } bool JoltConeTwistJoint3D::get_jolt_flag(JoltFlag p_flag) const { switch (p_flag) { case JoltPhysicsServer3D::CONE_TWIST_JOINT_FLAG_USE_SWING_LIMIT: { return swing_limit_enabled; } case JoltPhysicsServer3D::CONE_TWIST_JOINT_FLAG_USE_TWIST_LIMIT: { return twist_limit_enabled; } case JoltPhysicsServer3D::CONE_TWIST_JOINT_FLAG_ENABLE_SWING_MOTOR: { return swing_motor_enabled; } case JoltPhysicsServer3D::CONE_TWIST_JOINT_FLAG_ENABLE_TWIST_MOTOR: { return twist_motor_enabled; } default: { ERR_FAIL_V_MSG(false, vformat("Unhandled flag: '%d'. This should not happen. Please report this.", p_flag)); } } } void JoltConeTwistJoint3D::set_jolt_flag(JoltFlag p_flag, bool p_enabled) { switch (p_flag) { case JoltPhysicsServer3D::CONE_TWIST_JOINT_FLAG_USE_SWING_LIMIT: { swing_limit_enabled = p_enabled; _limits_changed(); } break; case JoltPhysicsServer3D::CONE_TWIST_JOINT_FLAG_USE_TWIST_LIMIT: { twist_limit_enabled = p_enabled; _limits_changed(); } break; case JoltPhysicsServer3D::CONE_TWIST_JOINT_FLAG_ENABLE_SWING_MOTOR: { swing_motor_enabled = p_enabled; _swing_motor_state_changed(); } break; case JoltPhysicsServer3D::CONE_TWIST_JOINT_FLAG_ENABLE_TWIST_MOTOR: { twist_motor_enabled = p_enabled; _twist_motor_state_changed(); } break; default: { ERR_FAIL_MSG(vformat("Unhandled flag: '%d'. This should not happen. Please report this.", p_flag)); } break; } } float JoltConeTwistJoint3D::get_applied_force() const { JPH::SwingTwistConstraint *constraint = static_cast(jolt_ref.GetPtr()); ERR_FAIL_NULL_V(constraint, 0.0f); JoltSpace3D *space = get_space(); ERR_FAIL_NULL_V(space, 0.0f); const float last_step = space->get_last_step(); if (unlikely(last_step == 0.0f)) { return 0.0f; } return constraint->GetTotalLambdaPosition().Length() / last_step; } float JoltConeTwistJoint3D::get_applied_torque() const { JPH::SwingTwistConstraint *constraint = static_cast(jolt_ref.GetPtr()); ERR_FAIL_NULL_V(constraint, 0.0f); JoltSpace3D *space = get_space(); ERR_FAIL_NULL_V(space, 0.0f); const float last_step = space->get_last_step(); if (unlikely(last_step == 0.0f)) { return 0.0f; } const JPH::Vec3 swing_twist_lambda = JPH::Vec3(constraint->GetTotalLambdaTwist(), constraint->GetTotalLambdaSwingY(), constraint->GetTotalLambdaSwingZ()); // Note that the motor lambda is in a different space than the swing twist lambda, and since the two forces can cancel each other it is // technically incorrect to just add them. The bodies themselves have moved, so we can't transform one into the space of the other anymore. const float total_lambda = swing_twist_lambda.Length() + constraint->GetTotalLambdaMotor().Length(); return total_lambda / last_step; } void JoltConeTwistJoint3D::rebuild() { destroy(); JoltSpace3D *space = get_space(); if (space == nullptr) { return; } JPH::Body *jolt_body_a = body_a != nullptr ? body_a->get_jolt_body() : nullptr; JPH::Body *jolt_body_b = body_b != nullptr ? body_b->get_jolt_body() : nullptr; ERR_FAIL_COND(jolt_body_a == nullptr && jolt_body_b == nullptr); Transform3D shifted_ref_a; Transform3D shifted_ref_b; _shift_reference_frames(Vector3(), Vector3(), shifted_ref_a, shifted_ref_b); jolt_ref = _build_swing_twist(jolt_body_a, jolt_body_b, shifted_ref_a, shifted_ref_b, (float)swing_limit_span, (float)twist_limit_span); space->add_joint(this); _update_enabled(); _update_iterations(); _update_swing_motor_state(); _update_twist_motor_state(); _update_motor_velocity(); _update_swing_motor_limit(); _update_twist_motor_limit(); }