/**************************************************************************/ /* nav_region_iteration_3d.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #pragma once #include "../nav_utils_3d.h" #include "nav_base_iteration_3d.h" #include "scene/resources/navigation_mesh.h" #include "core/math/aabb.h" class NavRegion3D; class NavRegionIteration3D; struct NavRegionIterationBuild3D { Nav3D::PerformanceData performance_data; NavRegion3D *region = nullptr; Vector3 map_cell_size; Transform3D region_transform; struct NavMeshData { Vector vertices; Vector> polygons; void clear() { vertices.clear(); polygons.clear(); } } navmesh_data; Ref region_iteration; HashMap iter_connection_pairs_map; void reset() { performance_data.reset(); navmesh_data.clear(); region_iteration = Ref(); iter_connection_pairs_map.clear(); } }; class NavRegionIteration3D : public NavBaseIteration3D { GDCLASS(NavRegionIteration3D, NavBaseIteration3D); public: Transform3D transform; real_t surface_area = 0.0; AABB bounds; LocalVector external_edges; const Transform3D &get_transform() const { return transform; } real_t get_surface_area() const { return surface_area; } AABB get_bounds() const { return bounds; } const LocalVector &get_external_edges() const { return external_edges; } virtual ~NavRegionIteration3D() override { external_edges.clear(); navmesh_polygons.clear(); internal_connections.clear(); } };