/**************************************************************************/ /* display_server_embedded.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #pragma once #include "display_server_macos_base.h" @class CAContext; @class CALayer; class GLManagerEmbedded; class RenderingContextDriver; class RenderingDevice; struct DisplayServerEmbeddedState { /*! Default to a scale of 2.0, which is the most common. */ float screen_max_scale = 2.0f; float screen_dpi = 96.0f; /*! Scale for window displaying embedded content */ float screen_window_scale = 2.0f; /*! The display ID of the window which is displaying the embedded process content. */ uint32_t display_id = -1; void serialize(PackedByteArray &r_data); Error deserialize(const PackedByteArray &p_data); _FORCE_INLINE_ bool operator==(const DisplayServerEmbeddedState &p_other) const { return screen_max_scale == p_other.screen_max_scale && screen_dpi == p_other.screen_dpi && display_id == p_other.display_id; } }; class DisplayServerEmbedded : public DisplayServerMacOSBase { GDSOFTCLASS(DisplayServerEmbedded, DisplayServerMacOSBase) DisplayServerEmbeddedState state; NativeMenu *native_menu = nullptr; HashMap window_attached_instance_id; HashMap window_event_callbacks; HashMap window_resize_callbacks; HashMap input_event_callbacks; HashMap input_text_callbacks; WindowID window_id_counter = MAIN_WINDOW_ID; bool transparent = false; CAContext *ca_context = nullptr; // Either be a CAMetalLayer or a CALayer depending on the rendering driver. CALayer *layer = nullptr; #ifdef GLES3_ENABLED GLManagerEmbedded *gl_manager = nullptr; #endif #if defined(RD_ENABLED) RenderingContextDriver *rendering_context = nullptr; RenderingDevice *rendering_device = nullptr; #endif String rendering_driver; Point2i ime_last_position; Point2i im_selection; String im_text; MouseMode mouse_mode = MOUSE_MODE_VISIBLE; MouseMode mouse_mode_base = MOUSE_MODE_VISIBLE; MouseMode mouse_mode_override = MOUSE_MODE_VISIBLE; bool mouse_mode_override_enabled = false; void _mouse_update_mode(); CursorShape cursor_shape = CURSOR_ARROW; struct Joy { String name; uint64_t timestamp = 0; Joy() = default; Joy(const String &p_name) : name(p_name) {} }; HashMap joysticks; public: static void register_embedded_driver(); static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Context p_context, int64_t p_parent_window, Error &r_error); static Vector get_rendering_drivers_func(); // MARK: - Events virtual void process_events() override; virtual void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override; virtual void window_set_window_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override; virtual void window_set_input_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override; virtual void window_set_input_text_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override; virtual void window_set_drop_files_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override; static void _dispatch_input_events(const Ref &p_event); void send_input_event(const Ref &p_event, DisplayServer::WindowID p_id = MAIN_WINDOW_ID) const; void send_input_text(const String &p_text, DisplayServer::WindowID p_id = MAIN_WINDOW_ID) const; void send_window_event(DisplayServer::WindowEvent p_event, DisplayServer::WindowID p_id = MAIN_WINDOW_ID) const; void _window_callback(const Callable &p_callable, const Variant &p_arg) const; virtual void beep() const override; // MARK: - Mouse virtual void mouse_set_mode(MouseMode p_mode) override; virtual MouseMode mouse_get_mode() const override; virtual void mouse_set_mode_override(MouseMode p_mode) override; virtual MouseMode mouse_get_mode_override() const override; virtual void mouse_set_mode_override_enabled(bool p_override_enabled) override; virtual bool mouse_is_mode_override_enabled() const override; virtual void warp_mouse(const Point2i &p_position) override; virtual Point2i mouse_get_position() const override; virtual BitField mouse_get_button_state() const override; // MARK: - Window virtual bool has_feature(Feature p_feature) const override; virtual String get_name() const override; virtual int get_screen_count() const override; virtual int get_primary_screen() const override; virtual Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; virtual Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; virtual int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; virtual float screen_get_scale(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; virtual float screen_get_refresh_rate(int p_screen = SCREEN_OF_MAIN_WINDOW) const override; virtual Vector get_window_list() const override; virtual WindowID get_window_at_screen_position(const Point2i &p_position) const override; virtual void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID) override; virtual ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const override; virtual void window_set_title(const String &p_title, WindowID p_window = MAIN_WINDOW_ID) override; virtual int window_get_current_screen(WindowID p_window = MAIN_WINDOW_ID) const override; virtual void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID) override; virtual Point2i window_get_position(WindowID p_window = MAIN_WINDOW_ID) const override; virtual Point2i window_get_position_with_decorations(WindowID p_window = MAIN_WINDOW_ID) const override; virtual void window_set_position(const Point2i &p_position, WindowID p_window = MAIN_WINDOW_ID) override; virtual void window_set_transient(WindowID p_window, WindowID p_parent) override; virtual void window_set_max_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override; virtual Size2i window_get_max_size(WindowID p_window = MAIN_WINDOW_ID) const override; virtual void window_set_min_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override; virtual Size2i window_get_min_size(WindowID p_window = MAIN_WINDOW_ID) const override; virtual void window_set_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override; virtual Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const override; virtual Size2i window_get_size_with_decorations(WindowID p_window = MAIN_WINDOW_ID) const override; virtual void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID) override; virtual WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const override; virtual bool window_is_maximize_allowed(WindowID p_window = MAIN_WINDOW_ID) const override; virtual void window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window = MAIN_WINDOW_ID) override; virtual bool window_get_flag(WindowFlags p_flag, WindowID p_window = MAIN_WINDOW_ID) const override; virtual void window_request_attention(WindowID p_window = MAIN_WINDOW_ID) override; virtual void window_move_to_foreground(WindowID p_window = MAIN_WINDOW_ID) override; virtual bool window_is_focused(WindowID p_window = MAIN_WINDOW_ID) const override; virtual float screen_get_max_scale() const override; virtual bool window_can_draw(WindowID p_window = MAIN_WINDOW_ID) const override; virtual bool can_any_window_draw() const override; virtual void window_set_ime_active(const bool p_active, WindowID p_window = MAIN_WINDOW_ID) override; virtual void window_set_ime_position(const Point2i &p_pos, WindowID p_window = MAIN_WINDOW_ID) override; virtual void window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window = MAIN_WINDOW_ID) override; virtual DisplayServer::VSyncMode window_get_vsync_mode(WindowID p_vsync_mode) const override; void update_im_text(const Point2i &p_selection, const String &p_text); virtual Point2i ime_get_selection() const override; virtual String ime_get_text() const override; virtual void cursor_set_shape(CursorShape p_shape) override; virtual CursorShape cursor_get_shape() const override; virtual void cursor_set_custom_image(const Ref &p_cursor, CursorShape p_shape = CURSOR_ARROW, const Vector2 &p_hotspot = Vector2()) override; void set_state(const DisplayServerEmbeddedState &p_state); virtual void swap_buffers() override; DisplayServerEmbedded(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Context p_context, Error &r_error); ~DisplayServerEmbedded(); };