/**************************************************************************/ /* navigation_globals.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #pragma once namespace NavigationDefaults3D { // Rasterization. // To find the polygons edges the vertices are displaced in a grid where // each cell has the following cell_size and cell_height. constexpr float NAV_MESH_CELL_HEIGHT = 0.25f; // Must match ProjectSettings default 3D cell_height and NavigationMesh cell_height. constexpr float NAV_MESH_CELL_SIZE = 0.25f; // Must match ProjectSettings default 3D cell_size and NavigationMesh cell_size. constexpr float NAV_MESH_CELL_SIZE_MIN = 0.01f; constexpr const char *const NAV_MESH_CELL_SIZE_HINT = "0.001,100,0.001,or_greater"; // Map. constexpr float EDGE_CONNECTION_MARGIN = 0.25f; constexpr float LINK_CONNECTION_RADIUS = 1.0f; constexpr int path_search_max_polygons = 4096; // Agent. constexpr float AVOIDANCE_AGENT_HEIGHT = 1.0; constexpr float AVOIDANCE_AGENT_RADIUS = 0.5; constexpr float AVOIDANCE_AGENT_MAX_SPEED = 10.0; constexpr float AVOIDANCE_AGENT_TIME_HORIZON_AGENTS = 1.0; constexpr float AVOIDANCE_AGENT_TIME_HORIZON_OBSTACLES = 0.0; constexpr int AVOIDANCE_AGENT_MAX_NEIGHBORS = 10; constexpr float AVOIDANCE_AGENT_NEIGHBOR_DISTANCE = 50.0; } //namespace NavigationDefaults3D namespace NavigationDefaults2D { // Rasterization. // Same as in 3D but larger since 1px is treated as 1m. constexpr float NAV_MESH_CELL_SIZE = 1.0f; // Must match ProjectSettings default 2D cell_size. constexpr float NAV_MESH_CELL_SIZE_MIN = 0.01f; constexpr const char *const NAV_MESH_CELL_SIZE_HINT = "0.001,100,0.001,or_greater"; // Map. constexpr float EDGE_CONNECTION_MARGIN = 1.0f; constexpr float LINK_CONNECTION_RADIUS = 4.0f; constexpr int path_search_max_polygons = 4096; // Agent. constexpr float AVOIDANCE_AGENT_RADIUS = 10.0; constexpr float AVOIDANCE_AGENT_MAX_SPEED = 100.0; constexpr float AVOIDANCE_AGENT_TIME_HORIZON_AGENTS = 1.0; constexpr float AVOIDANCE_AGENT_TIME_HORIZON_OBSTACLES = 0.0; constexpr int AVOIDANCE_AGENT_MAX_NEIGHBORS = 10; constexpr float AVOIDANCE_AGENT_NEIGHBOR_DISTANCE = 500.0; } //namespace NavigationDefaults2D