/* Simple DirectMedia Layer Copyright (C) 1997-2025 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #include "SDL_internal.h" #ifdef SDL_JOYSTICK_HIDAPI #include "../../SDL_hints_c.h" #include "../SDL_sysjoystick.h" #include "SDL_hidapijoystick_c.h" #include "SDL_hidapi_rumble.h" #ifdef SDL_JOYSTICK_HIDAPI_XBOX360 // Define this if you want to log all packets from the controller // #define DEBUG_XBOX_PROTOCOL typedef struct { SDL_HIDAPI_Device *device; SDL_Joystick *joystick; int player_index; bool player_lights; Uint8 last_state[USB_PACKET_LENGTH]; } SDL_DriverXbox360_Context; static void HIDAPI_DriverXbox360_RegisterHints(SDL_HintCallback callback, void *userdata) { SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_XBOX, callback, userdata); SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_XBOX_360, callback, userdata); } static void HIDAPI_DriverXbox360_UnregisterHints(SDL_HintCallback callback, void *userdata) { SDL_RemoveHintCallback(SDL_HINT_JOYSTICK_HIDAPI_XBOX, callback, userdata); SDL_RemoveHintCallback(SDL_HINT_JOYSTICK_HIDAPI_XBOX_360, callback, userdata); } static bool HIDAPI_DriverXbox360_IsEnabled(void) { return SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_XBOX_360, SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_XBOX, SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI, SDL_HIDAPI_DEFAULT))); } static bool HIDAPI_DriverXbox360_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GamepadType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol) { const int XB360W_IFACE_PROTOCOL = 129; // Wireless if (vendor_id == USB_VENDOR_ASTRO && product_id == USB_PRODUCT_ASTRO_C40_XBOX360) { // This is the ASTRO C40 in Xbox 360 mode return true; } if (vendor_id == USB_VENDOR_NVIDIA) { // This is the NVIDIA Shield controller which doesn't talk Xbox controller protocol return false; } if ((vendor_id == USB_VENDOR_MICROSOFT && (product_id == USB_PRODUCT_XBOX360_WIRELESS_RECEIVER_THIRDPARTY2 || product_id == USB_PRODUCT_XBOX360_WIRELESS_RECEIVER)) || (type == SDL_GAMEPAD_TYPE_XBOX360 && interface_protocol == XB360W_IFACE_PROTOCOL)) { // This is the wireless dongle, which talks a different protocol return false; } if (interface_number > 0) { // This is the chatpad or other input interface, not the Xbox 360 interface return false; } #if defined(SDL_PLATFORM_MACOS) && defined(SDL_JOYSTICK_MFI) if (SDL_IsJoystickSteamVirtualGamepad(vendor_id, product_id, version)) { // GCController support doesn't work with the Steam Virtual Gamepad return true; } else { // On macOS you can't write output reports to wired XBox controllers, // so we'll just use the GCController support instead. return false; } #else return (type == SDL_GAMEPAD_TYPE_XBOX360); #endif } static bool SetSlotLED(SDL_hid_device *dev, Uint8 slot, bool on) { const bool blink = false; Uint8 mode = on ? ((blink ? 0x02 : 0x06) + slot) : 0; Uint8 led_packet[] = { 0x01, 0x03, 0x00 }; led_packet[2] = mode; if (SDL_hid_write(dev, led_packet, sizeof(led_packet)) != sizeof(led_packet)) { return false; } return true; } static void UpdateSlotLED(SDL_DriverXbox360_Context *ctx) { if (ctx->player_lights && ctx->player_index >= 0) { SetSlotLED(ctx->device->dev, (ctx->player_index % 4), true); } else { SetSlotLED(ctx->device->dev, 0, false); } } static void SDLCALL SDL_PlayerLEDHintChanged(void *userdata, const char *name, const char *oldValue, const char *hint) { SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)userdata; bool player_lights = SDL_GetStringBoolean(hint, true); if (player_lights != ctx->player_lights) { ctx->player_lights = player_lights; UpdateSlotLED(ctx); HIDAPI_UpdateDeviceProperties(ctx->device); } } static bool HIDAPI_DriverXbox360_InitDevice(SDL_HIDAPI_Device *device) { SDL_DriverXbox360_Context *ctx; ctx = (SDL_DriverXbox360_Context *)SDL_calloc(1, sizeof(*ctx)); if (!ctx) { return false; } ctx->device = device; device->context = ctx; device->type = SDL_GAMEPAD_TYPE_XBOX360; if (SDL_IsJoystickSteamVirtualGamepad(device->vendor_id, device->product_id, device->version) && device->product_string && SDL_strncmp(device->product_string, "GamePad-", 8) == 0) { int slot = 0; SDL_sscanf(device->product_string, "GamePad-%d", &slot); device->steam_virtual_gamepad_slot = (slot - 1); } return HIDAPI_JoystickConnected(device, NULL); } static int HIDAPI_DriverXbox360_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id) { return -1; } static void HIDAPI_DriverXbox360_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index) { SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)device->context; if (!ctx->joystick) { return; } ctx->player_index = player_index; UpdateSlotLED(ctx); } static bool HIDAPI_DriverXbox360_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick) { SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)device->context; SDL_AssertJoysticksLocked(); ctx->joystick = joystick; SDL_zeroa(ctx->last_state); // Initialize player index (needed for setting LEDs) ctx->player_index = SDL_GetJoystickPlayerIndex(joystick); ctx->player_lights = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED, true); UpdateSlotLED(ctx); SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED, SDL_PlayerLEDHintChanged, ctx); // Initialize the joystick capabilities joystick->nbuttons = 11; joystick->naxes = SDL_GAMEPAD_AXIS_COUNT; joystick->nhats = 1; return true; } static bool HIDAPI_DriverXbox360_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) { Uint8 rumble_packet[] = { 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }; rumble_packet[3] = (low_frequency_rumble >> 8); rumble_packet[4] = (high_frequency_rumble >> 8); if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) { return SDL_SetError("Couldn't send rumble packet"); } return true; } static bool HIDAPI_DriverXbox360_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble) { return SDL_Unsupported(); } static Uint32 HIDAPI_DriverXbox360_GetJoystickCapabilities(SDL_HIDAPI_Device *device, SDL_Joystick *joystick) { SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)device->context; Uint32 result = SDL_JOYSTICK_CAP_RUMBLE; if (ctx->player_lights) { result |= SDL_JOYSTICK_CAP_PLAYER_LED; } return result; } static bool HIDAPI_DriverXbox360_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue) { return SDL_Unsupported(); } static bool HIDAPI_DriverXbox360_SendJoystickEffect(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, const void *data, int size) { return SDL_Unsupported(); } static bool HIDAPI_DriverXbox360_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, bool enabled) { return SDL_Unsupported(); } static void HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size) { Sint16 axis; #ifdef SDL_PLATFORM_MACOS const bool invert_y_axes = false; #else const bool invert_y_axes = true; #endif Uint64 timestamp = SDL_GetTicksNS(); if (ctx->last_state[2] != data[2]) { Uint8 hat = 0; if (data[2] & 0x01) { hat |= SDL_HAT_UP; } if (data[2] & 0x02) { hat |= SDL_HAT_DOWN; } if (data[2] & 0x04) { hat |= SDL_HAT_LEFT; } if (data[2] & 0x08) { hat |= SDL_HAT_RIGHT; } SDL_SendJoystickHat(timestamp, joystick, 0, hat); SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, ((data[2] & 0x10) != 0)); SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, ((data[2] & 0x20) != 0)); SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, ((data[2] & 0x40) != 0)); SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, ((data[2] & 0x80) != 0)); } if (ctx->last_state[3] != data[3]) { SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, ((data[3] & 0x01) != 0)); SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, ((data[3] & 0x02) != 0)); SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, ((data[3] & 0x04) != 0)); SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_SOUTH, ((data[3] & 0x10) != 0)); SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_EAST, ((data[3] & 0x20) != 0)); SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_WEST, ((data[3] & 0x40) != 0)); SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_NORTH, ((data[3] & 0x80) != 0)); } axis = ((int)data[4] * 257) - 32768; SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis); axis = ((int)data[5] * 257) - 32768; SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis); axis = SDL_Swap16LE(*(Sint16 *)(&data[6])); SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, axis); axis = SDL_Swap16LE(*(Sint16 *)(&data[8])); if (invert_y_axes) { axis = ~axis; } SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, axis); axis = SDL_Swap16LE(*(Sint16 *)(&data[10])); SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, axis); axis = SDL_Swap16LE(*(Sint16 *)(&data[12])); if (invert_y_axes) { axis = ~axis; } SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, axis); SDL_memcpy(ctx->last_state, data, SDL_min((size_t)size, sizeof(ctx->last_state))); } static bool HIDAPI_DriverXbox360_UpdateDevice(SDL_HIDAPI_Device *device) { SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)device->context; SDL_Joystick *joystick = NULL; Uint8 data[USB_PACKET_LENGTH]; int size = 0; if (device->num_joysticks > 0) { joystick = SDL_GetJoystickFromID(device->joysticks[0]); } else { return false; } while ((size = SDL_hid_read_timeout(device->dev, data, sizeof(data), 0)) > 0) { #ifdef DEBUG_XBOX_PROTOCOL HIDAPI_DumpPacket("Xbox 360 packet: size = %d", data, size); #endif if (!joystick) { continue; } if (data[0] == 0x00) { HIDAPI_DriverXbox360_HandleStatePacket(joystick, ctx, data, size); } } if (size < 0) { // Read error, device is disconnected HIDAPI_JoystickDisconnected(device, device->joysticks[0]); } return (size >= 0); } static void HIDAPI_DriverXbox360_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick) { SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)device->context; SDL_RemoveHintCallback(SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED, SDL_PlayerLEDHintChanged, ctx); ctx->joystick = NULL; } static void HIDAPI_DriverXbox360_FreeDevice(SDL_HIDAPI_Device *device) { } SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360 = { SDL_HINT_JOYSTICK_HIDAPI_XBOX_360, true, HIDAPI_DriverXbox360_RegisterHints, HIDAPI_DriverXbox360_UnregisterHints, HIDAPI_DriverXbox360_IsEnabled, HIDAPI_DriverXbox360_IsSupportedDevice, HIDAPI_DriverXbox360_InitDevice, HIDAPI_DriverXbox360_GetDevicePlayerIndex, HIDAPI_DriverXbox360_SetDevicePlayerIndex, HIDAPI_DriverXbox360_UpdateDevice, HIDAPI_DriverXbox360_OpenJoystick, HIDAPI_DriverXbox360_RumbleJoystick, HIDAPI_DriverXbox360_RumbleJoystickTriggers, HIDAPI_DriverXbox360_GetJoystickCapabilities, HIDAPI_DriverXbox360_SetJoystickLED, HIDAPI_DriverXbox360_SendJoystickEffect, HIDAPI_DriverXbox360_SetJoystickSensorsEnabled, HIDAPI_DriverXbox360_CloseJoystick, HIDAPI_DriverXbox360_FreeDevice, }; #endif // SDL_JOYSTICK_HIDAPI_XBOX360 #endif // SDL_JOYSTICK_HIDAPI