Files
godot/doc/classes/ResourceImporterSVG.xml
noahbackus 9d30169a8d
Some checks failed
🔗 GHA / 📊 Static checks (push) Has been cancelled
🔗 GHA / 🤖 Android (push) Has been cancelled
🔗 GHA / 🍏 iOS (push) Has been cancelled
🔗 GHA / 🐧 Linux (push) Has been cancelled
🔗 GHA / 🍎 macOS (push) Has been cancelled
🔗 GHA / 🏁 Windows (push) Has been cancelled
🔗 GHA / 🌐 Web (push) Has been cancelled
initial commit, 4.5 stable
2025-09-16 20:46:46 -04:00

26 lines
1.1 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="ResourceImporterSVG" inherits="ResourceImporter" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Imports an SVG file as an automatically scalable texture for use in UI elements and 2D rendering.
</brief_description>
<description>
This importer imports [DPITexture] resources. See also [ResourceImporterTexture] and [ResourceImporterImage].
</description>
<tutorials>
</tutorials>
<members>
<member name="base_scale" type="float" setter="" getter="" default="1.0">
Texture scale. [code]1.0[/code] is the original SVG size. Higher values result in a larger image.
</member>
<member name="color_map" type="Dictionary" setter="" getter="" default="{}">
If set, remaps texture colors according to [Color]-[Color] map.
</member>
<member name="compress" type="bool" setter="" getter="" default="true">
If [code]true[/code], uses lossless compression for the SVG source.
</member>
<member name="saturation" type="float" setter="" getter="" default="1.0">
Overrides texture saturation.
</member>
</members>
</class>