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godot/drivers/metal/rendering_shader_container_metal.h
noahbackus 9d30169a8d
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initial commit, 4.5 stable
2025-09-16 20:46:46 -04:00

311 lines
12 KiB
C++

/**************************************************************************/
/* rendering_shader_container_metal.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#import "sha256_digest.h"
#import "servers/rendering/rendering_device_driver.h"
#import "servers/rendering/rendering_shader_container.h"
constexpr uint32_t R32UI_ALIGNMENT_CONSTANT_ID = 65535;
/// Metal buffer index for the view mask when rendering multi-view.
const uint32_t VIEW_MASK_BUFFER_INDEX = 24;
class RenderingShaderContainerFormatMetal;
class MinOsVersion {
uint32_t version;
public:
String to_compiler_os_version() const;
bool is_null() const { return version == UINT32_MAX; }
bool is_valid() const { return version != UINT32_MAX; }
MinOsVersion(const String &p_version);
explicit MinOsVersion(uint32_t p_version) :
version(p_version) {}
MinOsVersion() :
version(UINT32_MAX) {}
bool operator>(uint32_t p_other) {
return version > p_other;
}
};
/// @brief A minimal structure that defines a device profile for Metal.
///
/// This structure is used by the `RenderingShaderContainerMetal` class to
/// determine options for compiling SPIR-V to Metal source. It currently only
/// contains the minimum properties required to transform shaders from SPIR-V to Metal
/// and potentially compile to a `.metallib`.
struct MetalDeviceProfile {
enum class Platform : uint32_t {
macOS = 0,
iOS = 1,
};
/*! @brief The GPU family.
*
* NOTE: These values match Apple's MTLGPUFamily
*/
enum class GPU : uint32_t {
Apple1 = 1001,
Apple2 = 1002,
Apple3 = 1003,
Apple4 = 1004,
Apple5 = 1005,
Apple6 = 1006,
Apple7 = 1007,
Apple8 = 1008,
Apple9 = 1009,
};
enum class ArgumentBuffersTier : uint32_t {
Tier1 = 0,
Tier2 = 1,
};
struct Features {
uint32_t mslVersionMajor = 0;
uint32_t mslVersionMinor = 0;
ArgumentBuffersTier argument_buffers_tier = ArgumentBuffersTier::Tier1;
bool simdPermute = false;
};
Platform platform = Platform::macOS;
GPU gpu = GPU::Apple4;
Features features;
static const MetalDeviceProfile *get_profile(Platform p_platform, GPU p_gpu);
MetalDeviceProfile() = default;
private:
static Mutex profiles_lock; ///< Mutex to protect access to the profiles map.
static HashMap<uint32_t, MetalDeviceProfile> profiles;
};
class RenderingShaderContainerMetal : public RenderingShaderContainer {
GDSOFTCLASS(RenderingShaderContainerMetal, RenderingShaderContainer);
public:
struct HeaderData {
enum Flags : uint32_t {
NONE = 0,
NEEDS_VIEW_MASK_BUFFER = 1 << 0,
USES_ARGUMENT_BUFFERS = 1 << 1,
};
/// The base profile that was used to generate this shader.
MetalDeviceProfile profile;
/// The Metal language version specified when compiling SPIR-V to MSL.
/// Format is major * 10000 + minor * 100 + patch.
uint32_t msl_version = UINT32_MAX;
/*! @brief The minimum supported OS version for shaders baked to a `.metallib`.
*
* NOTE: This property is only valid when shaders are baked to a .metalllib
*
* Format is major * 10000 + minor * 100 + patch.
*/
MinOsVersion os_min_version;
uint32_t flags = NONE;
/// @brief Returns `true` if the shader is compiled with multi-view support.
bool needs_view_mask_buffer() const {
return flags & NEEDS_VIEW_MASK_BUFFER;
}
void set_needs_view_mask_buffer(bool p_value) {
if (p_value) {
flags |= NEEDS_VIEW_MASK_BUFFER;
} else {
flags &= ~NEEDS_VIEW_MASK_BUFFER;
}
}
/// @brief Returns `true` if the shader was compiled with argument buffer support.
bool uses_argument_buffers() const {
return flags & USES_ARGUMENT_BUFFERS;
}
void set_uses_argument_buffers(bool p_value) {
if (p_value) {
flags |= USES_ARGUMENT_BUFFERS;
} else {
flags &= ~USES_ARGUMENT_BUFFERS;
}
}
};
struct StageData {
uint32_t vertex_input_binding_mask = 0;
uint32_t is_position_invariant = 0; ///< <c>true</c> if the position output is invariant
uint32_t supports_fast_math = 0;
SHA256Digest hash; ///< SHA 256 hash of the shader code
uint32_t source_size = 0; ///< size of the source code in the returned bytes
uint32_t library_size = 0; ///< size of the compiled library in the returned bytes, 0 if it is not compiled
uint32_t push_constant_binding = UINT32_MAX; ///< Metal binding slot for the push constant data
};
struct BindingInfoData {
uint32_t shader_stage = UINT32_MAX; ///< The shader stage this binding is used in, or UINT32_MAX if not used.
uint32_t data_type = 0; // MTLDataTypeNone
uint32_t index = 0;
uint32_t access = 0; // MTLBindingAccessReadOnly
uint32_t usage = 0; // MTLResourceUsage (none)
uint32_t texture_type = 2; // MTLTextureType2D
uint32_t image_format = 0;
uint32_t array_length = 0;
uint32_t is_multisampled = 0;
};
struct UniformData {
/// Specifies the index into the `bindings` array for the shader stage.
///
/// For example, a vertex and fragment shader use slots 0 and 1 of the bindings and bindings_secondary arrays.
static constexpr uint32_t STAGE_INDEX[RenderingDeviceCommons::SHADER_STAGE_MAX] = {
0, // SHADER_STAGE_VERTEX
1, // SHADER_STAGE_FRAGMENT
0, // SHADER_STAGE_TESSELATION_CONTROL
1, // SHADER_STAGE_TESSELATION_EVALUATION
0, // SHADER_STAGE_COMPUTE
};
/// Specifies the stages the uniform data is
/// used by the Metal shader.
uint32_t active_stages = 0;
/// The primary binding information for the uniform data.
///
/// A maximum of two stages is expected for any given pipeline, such as a vertex and fragment, so
/// the array size is fixed to 2.
BindingInfoData bindings[2];
/// The secondary binding information for the uniform data.
///
/// This is typically a sampler for an image-sampler uniform
BindingInfoData bindings_secondary[2];
_FORCE_INLINE_ constexpr uint32_t get_index_for_stage(RenderingDeviceCommons::ShaderStage p_stage) const {
return STAGE_INDEX[p_stage];
}
_FORCE_INLINE_ BindingInfoData &get_binding_for_stage(RenderingDeviceCommons::ShaderStage p_stage) {
BindingInfoData &info = bindings[get_index_for_stage(p_stage)];
DEV_ASSERT(info.shader_stage == UINT32_MAX || info.shader_stage == p_stage); // make sure this uniform isn't used in the other stage
info.shader_stage = p_stage;
return info;
}
_FORCE_INLINE_ BindingInfoData &get_secondary_binding_for_stage(RenderingDeviceCommons::ShaderStage p_stage) {
BindingInfoData &info = bindings_secondary[get_index_for_stage(p_stage)];
DEV_ASSERT(info.shader_stage == UINT32_MAX || info.shader_stage == p_stage); // make sure this uniform isn't used in the other stage
info.shader_stage = p_stage;
return info;
}
};
struct SpecializationData {
uint32_t used_stages = 0;
};
HeaderData mtl_reflection_data; // compliment to reflection_data
Vector<StageData> mtl_shaders; // compliment to shaders
private:
struct ToolchainProperties {
MinOsVersion os_version_min_required;
uint32_t metal_version = UINT32_MAX;
_FORCE_INLINE_ bool is_null() const { return os_version_min_required.is_null() || metal_version == UINT32_MAX; }
_FORCE_INLINE_ bool is_valid() const { return !is_null(); }
};
ToolchainProperties compiler_props;
void _initialize_toolchain_properties();
private:
const MetalDeviceProfile *device_profile = nullptr;
bool export_mode = false;
MinOsVersion min_os_version;
Vector<UniformData> mtl_reflection_binding_set_uniforms_data; // compliment to reflection_binding_set_uniforms_data
Vector<SpecializationData> mtl_reflection_specialization_data; // compliment to reflection_specialization_data
Error compile_metal_source(const char *p_source, const StageData &p_stage_data, Vector<uint8_t> &r_binary_data);
public:
static constexpr uint32_t FORMAT_VERSION = 1;
void set_export_mode(bool p_export_mode) { export_mode = p_export_mode; }
void set_device_profile(const MetalDeviceProfile *p_device_profile) { device_profile = p_device_profile; }
void set_min_os_version(const MinOsVersion p_min_os_version) { min_os_version = p_min_os_version; }
struct MetalShaderReflection {
Vector<Vector<UniformData>> uniform_sets;
Vector<SpecializationData> specialization_constants;
};
MetalShaderReflection get_metal_shader_reflection() const;
protected:
virtual uint32_t _from_bytes_reflection_extra_data(const uint8_t *p_bytes) override;
virtual uint32_t _from_bytes_reflection_binding_uniform_extra_data_start(const uint8_t *p_bytes) override;
virtual uint32_t _from_bytes_reflection_binding_uniform_extra_data(const uint8_t *p_bytes, uint32_t p_index) override;
virtual uint32_t _from_bytes_reflection_specialization_extra_data_start(const uint8_t *p_bytes) override;
virtual uint32_t _from_bytes_reflection_specialization_extra_data(const uint8_t *p_bytes, uint32_t p_index) override;
virtual uint32_t _from_bytes_shader_extra_data_start(const uint8_t *p_bytes) override;
virtual uint32_t _from_bytes_shader_extra_data(const uint8_t *p_bytes, uint32_t p_index) override;
virtual uint32_t _to_bytes_reflection_extra_data(uint8_t *p_bytes) const override;
virtual uint32_t _to_bytes_reflection_binding_uniform_extra_data(uint8_t *p_bytes, uint32_t p_index) const override;
virtual uint32_t _to_bytes_reflection_specialization_extra_data(uint8_t *p_bytes, uint32_t p_index) const override;
virtual uint32_t _to_bytes_shader_extra_data(uint8_t *p_bytes, uint32_t p_index) const override;
virtual uint32_t _format() const override;
virtual uint32_t _format_version() const override;
virtual bool _set_code_from_spirv(const Vector<RenderingDeviceCommons::ShaderStageSPIRVData> &p_spirv) override;
};
class RenderingShaderContainerFormatMetal : public RenderingShaderContainerFormat {
bool export_mode = false;
MinOsVersion min_os_version;
const MetalDeviceProfile *device_profile = nullptr;
public:
virtual Ref<RenderingShaderContainer> create_container() const override;
virtual ShaderLanguageVersion get_shader_language_version() const override;
virtual ShaderSpirvVersion get_shader_spirv_version() const override;
RenderingShaderContainerFormatMetal(const MetalDeviceProfile *p_device_profile, bool p_export = false, const MinOsVersion p_min_os_version = MinOsVersion());
virtual ~RenderingShaderContainerFormatMetal() = default;
};