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godot/editor/run/embedded_process.h
noahbackus 9d30169a8d
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initial commit, 4.5 stable
2025-09-16 20:46:46 -04:00

129 lines
4.9 KiB
C++

/**************************************************************************/
/* embedded_process.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "scene/gui/control.h"
class ScriptEditorDebugger;
class EmbeddedProcessBase : public Control {
GDCLASS(EmbeddedProcessBase, Control);
void _draw();
protected:
Ref<StyleBox> focus_style_box;
Size2i window_size;
bool keep_aspect = false;
Point2i margin_top_left;
Point2i margin_bottom_right;
Window *window = nullptr;
bool transp_enabled = false;
Color clear_color;
Ref<Texture2D> checkerboard;
void _project_settings_changed();
static void _bind_methods();
void _notification(int p_what);
public:
virtual void set_script_debugger(ScriptEditorDebugger *p_debugger) {}
virtual bool is_embedding_completed() const = 0;
virtual bool is_embedding_in_progress() const = 0;
virtual bool is_process_focused() const = 0;
virtual void embed_process(OS::ProcessID p_pid) = 0;
virtual int get_embedded_pid() const = 0;
virtual void reset() = 0;
virtual void request_close() = 0;
virtual void queue_update_embedded_process() = 0;
void set_window_size(const Size2i &p_window_size);
void set_keep_aspect(bool p_keep_aspect);
virtual Rect2i get_adjusted_embedded_window_rect(const Rect2i &p_rect) const = 0;
Rect2i get_screen_embedded_window_rect() const;
int get_margin_size(Side p_side) const;
Size2 get_margins_size() const;
EmbeddedProcessBase();
virtual ~EmbeddedProcessBase();
};
class EmbeddedProcess : public EmbeddedProcessBase {
GDCLASS(EmbeddedProcess, EmbeddedProcessBase);
bool application_has_focus = true;
uint64_t last_application_focus_time = 0;
OS::ProcessID focused_process_id = 0;
OS::ProcessID current_process_id = 0;
bool embedding_grab_focus = false;
bool embedding_completed = false;
uint64_t start_embedding_time = 0;
bool updated_embedded_process_queued = false;
bool last_updated_embedded_process_focused = false;
Timer *timer_embedding = nullptr;
Timer *timer_update_embedded_process = nullptr;
const int embedding_timeout = 45000;
Rect2i last_global_rect;
void _try_embed_process();
void _update_embedded_process();
void _timer_embedding_timeout();
void _timer_update_embedded_process_timeout();
void _check_mouse_over();
void _check_focused_process_id();
bool _is_embedded_process_updatable();
Window *_get_current_modal_window();
protected:
void _notification(int p_what);
public:
bool is_embedding_in_progress() const override;
bool is_embedding_completed() const override;
bool is_process_focused() const override;
void embed_process(OS::ProcessID p_pid) override;
int get_embedded_pid() const override;
void reset() override;
void request_close() override;
void queue_update_embedded_process() override;
Rect2i get_adjusted_embedded_window_rect(const Rect2i &p_rect) const override;
EmbeddedProcess();
~EmbeddedProcess() override;
};