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initial commit, 4.5 stable
2025-09-16 20:46:46 -04:00

88 lines
2.6 KiB
Python

#!/usr/bin/env python
from misc.utility.scons_hints import *
Import("env")
Import("env_modules")
env_basisu = env_modules.Clone()
# Thirdparty source files
thirdparty_obj = []
# Not unbundled so far since not widespread as shared library
thirdparty_dir = "#thirdparty/basis_universal/"
# Only build the encoder for editor builds
basisu_encoder = env.editor_build
# Sync list with upstream CMakeLists.txt
if basisu_encoder:
encoder_sources = [
"3rdparty/android_astc_decomp.cpp",
"basisu_astc_hdr_6x6_enc.cpp",
"basisu_astc_hdr_common.cpp",
"basisu_backend.cpp",
"basisu_basis_file.cpp",
"basisu_bc7enc.cpp",
"basisu_comp.cpp",
"basisu_enc.cpp",
"basisu_etc.cpp",
"basisu_frontend.cpp",
"basisu_gpu_texture.cpp",
"basisu_kernels_sse.cpp",
"basisu_opencl.cpp",
"basisu_pvrtc1_4.cpp",
"basisu_resample_filters.cpp",
"basisu_resampler.cpp",
"basisu_ssim.cpp",
"basisu_uastc_enc.cpp",
"basisu_uastc_hdr_4x4_enc.cpp",
"jpgd.cpp",
"pvpngreader.cpp",
]
encoder_sources = [thirdparty_dir + "encoder/" + file for file in encoder_sources]
transcoder_sources = [thirdparty_dir + "transcoder/basisu_transcoder.cpp"]
env_basisu.Prepend(CPPEXTPATH=[thirdparty_dir])
if basisu_encoder:
env_basisu.Prepend(CPPEXTPATH=["#thirdparty/tinyexr"])
if env["builtin_zstd"]:
env_basisu.Prepend(CPPEXTPATH=["#thirdparty/zstd"])
env_thirdparty = env_basisu.Clone()
env_thirdparty.disable_warnings()
# Disable unneeded features to reduce binary size.
# <https://github.com/BinomialLLC/basis_universal/wiki/How-to-Use-and-Configure-the-Transcoder>
env_thirdparty.Append(
CPPDEFINES=[
# Enable ktx2 zstd supercompression.
("BASISD_SUPPORT_KTX2_ZSTD", 1),
# GPU compression formats.
("BASISD_SUPPORT_ATC", 0), # Proprietary Adreno format not supported by Godot.
("BASISD_SUPPORT_FXT1", 0), # Legacy format not supported by Godot.
("BASISD_SUPPORT_PVRTC1", 0), # Legacy format not supported by Godot.
("BASISD_SUPPORT_PVRTC2", 0), # Legacy format not supported by Godot.
]
)
if basisu_encoder:
env_thirdparty.add_source_files(thirdparty_obj, encoder_sources)
env_thirdparty.add_source_files(thirdparty_obj, transcoder_sources)
env.modules_sources += thirdparty_obj
# Godot source files
module_obj = []
env_basisu.add_source_files(module_obj, "*.cpp")
env.modules_sources += module_obj
# Needed to force rebuilding the module files when the thirdparty library is updated.
env.Depends(module_obj, thirdparty_obj)