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godot/modules/camera/SCsub
noahbackus 9d30169a8d
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initial commit, 4.5 stable
2025-09-16 20:46:46 -04:00

26 lines
908 B
Python

#!/usr/bin/env python
from misc.utility.scons_hints import *
Import("env")
Import("env_modules")
env_camera = env_modules.Clone()
if env["platform"] in ["windows", "macos", "linuxbsd", "android"]:
env_camera.add_source_files(env.modules_sources, "register_types.cpp")
if env["platform"] == "windows":
env_camera.add_source_files(env.modules_sources, "camera_win.cpp")
elif env["platform"] == "macos":
env_camera.add_source_files(env.modules_sources, "camera_macos.mm")
elif env["platform"] == "android":
env_camera.add_source_files(env.modules_sources, "camera_android.cpp")
env.Append(LIBS=["camera2ndk", "mediandk"])
elif env["platform"] == "linuxbsd":
env_camera.add_source_files(env.modules_sources, "camera_linux.cpp")
env_camera.add_source_files(env.modules_sources, "camera_feed_linux.cpp")
env_camera.add_source_files(env.modules_sources, "buffer_decoder.cpp")