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godot/modules/gltf/structures/gltf_accessor.compat.inc
noahbackus 9d30169a8d
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initial commit, 4.5 stable
2025-09-16 20:46:46 -04:00

125 lines
6.3 KiB
C++

/**************************************************************************/
/* gltf_accessor.compat.inc */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef DISABLE_DEPRECATED
// 32-bit versions for compatibility.
GLTFBufferViewIndex GLTFAccessor::_get_buffer_view_bind_compat_106220() {
return get_buffer_view();
}
int GLTFAccessor::_get_byte_offset_bind_compat_106220() {
return get_byte_offset();
}
int GLTFAccessor::_get_component_type_bind_compat_106220() {
return (int)get_component_type();
}
void GLTFAccessor::_set_component_type_bind_compat_106220(int p_component_type) {
set_component_type((GLTFComponentType)p_component_type);
}
bool GLTFAccessor::_get_normalized_bind_compat_106220() {
return get_normalized();
}
int GLTFAccessor::_get_count_bind_compat_106220() {
return get_count();
}
GLTFAccessor::GLTFAccessorType GLTFAccessor::_get_accessor_type_bind_compat_106220() {
return get_accessor_type();
}
int GLTFAccessor::_get_type_bind_compat_106220() {
return (int)get_accessor_type();
}
Vector<double> GLTFAccessor::_get_min_bind_compat_106220() {
return get_min();
}
Vector<double> GLTFAccessor::_get_max_bind_compat_106220() {
return get_max();
}
int GLTFAccessor::_get_sparse_count_bind_compat_106220() {
return get_sparse_count();
}
int GLTFAccessor::_get_sparse_indices_buffer_view_bind_compat_106220() {
return get_sparse_indices_buffer_view();
}
int GLTFAccessor::_get_sparse_indices_byte_offset_bind_compat_106220() {
return get_sparse_indices_byte_offset();
}
int GLTFAccessor::_get_sparse_indices_component_type_bind_compat_106220() {
return (int)get_sparse_indices_component_type();
}
void GLTFAccessor::_set_sparse_indices_component_type_bind_compat_106220(int p_sparse_indices_component_type) {
set_sparse_indices_component_type((GLTFComponentType)p_sparse_indices_component_type);
}
int GLTFAccessor::_get_sparse_values_buffer_view_bind_compat_106220() {
return get_sparse_values_buffer_view();
}
int GLTFAccessor::_get_sparse_values_byte_offset_bind_compat_106220() {
return get_sparse_values_byte_offset();
}
void GLTFAccessor::_bind_compatibility_methods() {
// 32-bit versions for compatibility.
ClassDB::bind_compatibility_method(D_METHOD("get_buffer_view"), &GLTFAccessor::_get_buffer_view_bind_compat_106220);
ClassDB::bind_compatibility_method(D_METHOD("get_byte_offset"), &GLTFAccessor::_get_byte_offset_bind_compat_106220);
ClassDB::bind_compatibility_method(D_METHOD("get_component_type"), &GLTFAccessor::_get_component_type_bind_compat_106220);
ClassDB::bind_compatibility_method(D_METHOD("set_component_type", "component_type"), &GLTFAccessor::_set_component_type_bind_compat_106220);
ClassDB::bind_compatibility_method(D_METHOD("get_normalized"), &GLTFAccessor::_get_normalized_bind_compat_106220);
ClassDB::bind_compatibility_method(D_METHOD("get_count"), &GLTFAccessor::_get_count_bind_compat_106220);
ClassDB::bind_compatibility_method(D_METHOD("get_accessor_type"), &GLTFAccessor::_get_accessor_type_bind_compat_106220);
ClassDB::bind_compatibility_method(D_METHOD("get_type"), &GLTFAccessor::_get_type_bind_compat_106220);
ClassDB::bind_compatibility_method(D_METHOD("get_min"), &GLTFAccessor::_get_min_bind_compat_106220);
ClassDB::bind_compatibility_method(D_METHOD("get_max"), &GLTFAccessor::_get_max_bind_compat_106220);
ClassDB::bind_compatibility_method(D_METHOD("get_sparse_count"), &GLTFAccessor::_get_sparse_count_bind_compat_106220);
ClassDB::bind_compatibility_method(D_METHOD("get_sparse_indices_buffer_view"), &GLTFAccessor::_get_sparse_indices_buffer_view_bind_compat_106220);
ClassDB::bind_compatibility_method(D_METHOD("get_sparse_indices_byte_offset"), &GLTFAccessor::_get_sparse_indices_byte_offset_bind_compat_106220);
ClassDB::bind_compatibility_method(D_METHOD("get_sparse_indices_component_type"), &GLTFAccessor::_get_sparse_indices_component_type_bind_compat_106220);
ClassDB::bind_compatibility_method(D_METHOD("set_sparse_indices_component_type", "sparse_indices_component_type"), &GLTFAccessor::_set_sparse_indices_component_type_bind_compat_106220);
ClassDB::bind_compatibility_method(D_METHOD("get_sparse_values_buffer_view"), &GLTFAccessor::_get_sparse_values_buffer_view_bind_compat_106220);
ClassDB::bind_compatibility_method(D_METHOD("get_sparse_values_byte_offset"), &GLTFAccessor::_get_sparse_values_byte_offset_bind_compat_106220);
}
#endif // DISABLE_DEPRECATED