Files
godot/modules/openxr/doc_classes/OpenXRCompositionLayerQuad.xml
noahbackus 9d30169a8d
Some checks failed
🔗 GHA / 📊 Static checks (push) Has been cancelled
🔗 GHA / 🤖 Android (push) Has been cancelled
🔗 GHA / 🍏 iOS (push) Has been cancelled
🔗 GHA / 🐧 Linux (push) Has been cancelled
🔗 GHA / 🍎 macOS (push) Has been cancelled
🔗 GHA / 🏁 Windows (push) Has been cancelled
🔗 GHA / 🌐 Web (push) Has been cancelled
initial commit, 4.5 stable
2025-09-16 20:46:46 -04:00

17 lines
667 B
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="OpenXRCompositionLayerQuad" inherits="OpenXRCompositionLayer" experimental="" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
An OpenXR composition layer that is rendered as a quad.
</brief_description>
<description>
An OpenXR composition layer that allows rendering a [SubViewport] on a quad.
</description>
<tutorials>
</tutorials>
<members>
<member name="quad_size" type="Vector2" setter="set_quad_size" getter="get_quad_size" default="Vector2(1, 1)">
The dimensions of the quad.
</member>
</members>
</class>