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111 lines
4.7 KiB
C++
111 lines
4.7 KiB
C++
/**************************************************************************/
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/* openxr_binding_modifier_editor.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "../action_map/openxr_action_map.h"
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#include "../action_map/openxr_action_set.h"
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#include "../action_map/openxr_binding_modifier.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/inspector/editor_inspector.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/button.h"
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#include "scene/gui/label.h"
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#include "scene/gui/panel_container.h"
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class EditorPropertyActionSet : public EditorProperty {
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GDCLASS(EditorPropertyActionSet, EditorProperty);
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OptionButton *options = nullptr;
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void _option_selected(int p_which);
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protected:
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virtual void _set_read_only(bool p_read_only) override;
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public:
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void setup(const Ref<OpenXRActionMap> &p_action_map);
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virtual void update_property() override;
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void set_option_button_clip(bool p_enable);
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EditorPropertyActionSet();
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};
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class EditorPropertyBindingPath : public EditorProperty {
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GDCLASS(EditorPropertyBindingPath, EditorProperty);
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OptionButton *options = nullptr;
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void _option_selected(int p_which);
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protected:
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virtual void _set_read_only(bool p_read_only) override;
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public:
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void setup(const String &p_interaction_profile_path, Vector<OpenXRAction::ActionType> p_include_action_types);
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virtual void update_property() override;
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void set_option_button_clip(bool p_enable);
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EditorPropertyBindingPath();
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};
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class EditorInspectorPluginBindingModifier : public EditorInspectorPlugin {
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GDCLASS(EditorInspectorPluginBindingModifier, EditorInspectorPlugin);
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public:
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virtual bool can_handle(Object *p_object) override;
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virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const BitField<PropertyUsageFlags> p_usage, const bool p_wide) override;
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};
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class OpenXRBindingModifierEditor : public PanelContainer {
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GDCLASS(OpenXRBindingModifierEditor, PanelContainer);
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private:
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HBoxContainer *header_hb = nullptr;
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Label *binding_modifier_title = nullptr;
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Button *rem_binding_modifier_btn = nullptr;
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EditorInspector *editor_inspector = nullptr;
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protected:
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VBoxContainer *main_vb = nullptr;
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EditorUndoRedoManager *undo_redo;
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Ref<OpenXRBindingModifier> binding_modifier;
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Ref<OpenXRActionMap> action_map;
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static void _bind_methods();
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void _notification(int p_what);
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void _on_remove_binding_modifier();
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public:
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Ref<OpenXRBindingModifier> get_binding_modifier() const { return binding_modifier; }
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virtual void setup(Ref<OpenXRActionMap> p_action_map, Ref<OpenXRBindingModifier> p_binding_modifier);
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OpenXRBindingModifierEditor();
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};
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