Files
godot/platform/windows/msvs.py
noahbackus 9d30169a8d
Some checks failed
🔗 GHA / 📊 Static checks (push) Has been cancelled
🔗 GHA / 🤖 Android (push) Has been cancelled
🔗 GHA / 🍏 iOS (push) Has been cancelled
🔗 GHA / 🐧 Linux (push) Has been cancelled
🔗 GHA / 🍎 macOS (push) Has been cancelled
🔗 GHA / 🏁 Windows (push) Has been cancelled
🔗 GHA / 🌐 Web (push) Has been cancelled
initial commit, 4.5 stable
2025-09-16 20:46:46 -04:00

25 lines
754 B
Python

import methods
# Tuples with the name of the arch that will be used in VS, mapped to our internal arch names.
# For Windows platforms, Win32 is what VS wants. For other platforms, it can be different.
def get_platforms():
return [("Win32", "x86_32"), ("x64", "x86_64")]
def get_configurations():
return ["editor", "template_debug", "template_release"]
def get_build_prefix(env):
if not env.msvc:
return []
batch_file = methods.find_visual_c_batch_file(env)
return [
"cmd /V /C",
"set "plat=$(PlatformTarget)"",
"^& (if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64"))",
f"^& call "{batch_file}" !plat!",
"^&",
]