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godot/scene/3d/copy_transform_modifier_3d.h
noahbackus 9d30169a8d
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initial commit, 4.5 stable
2025-09-16 20:46:46 -04:00

113 lines
4.9 KiB
C++

/**************************************************************************/
/* copy_transform_modifier_3d.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "scene/3d/bone_constraint_3d.h"
class CopyTransformModifier3D : public BoneConstraint3D {
GDCLASS(CopyTransformModifier3D, BoneConstraint3D);
public:
enum TransformFlag {
TRANSFORM_FLAG_POSITION = 1,
TRANSFORM_FLAG_ROTATION = 2,
TRANSFORM_FLAG_SCALE = 4,
TRANSFORM_FLAG_ALL = TRANSFORM_FLAG_POSITION | TRANSFORM_FLAG_ROTATION | TRANSFORM_FLAG_SCALE,
};
enum AxisFlag {
AXIS_FLAG_X = 1,
AXIS_FLAG_Y = 2,
AXIS_FLAG_Z = 4,
AXIS_FLAG_ALL = AXIS_FLAG_X | AXIS_FLAG_Y | AXIS_FLAG_Z,
};
struct CopyTransform3DSetting : public BoneConstraint3DSetting {
BitField<TransformFlag> copy_flags = TRANSFORM_FLAG_ALL;
BitField<AxisFlag> axis_flags = AXIS_FLAG_ALL;
BitField<AxisFlag> invert_flags = 0;
bool relative = true;
bool additive = false;
};
protected:
bool _get(const StringName &p_path, Variant &r_ret) const;
bool _set(const StringName &p_path, const Variant &p_value);
void _get_property_list(List<PropertyInfo> *p_list) const;
static void _bind_methods();
virtual void _process_constraint(int p_index, Skeleton3D *p_skeleton, int p_apply_bone, int p_reference_bone, float p_amount) override;
virtual void _validate_setting(int p_index) override;
public:
void set_copy_flags(int p_index, BitField<TransformFlag> p_copy_flags);
BitField<TransformFlag> get_copy_flags(int p_index) const;
void set_copy_position(int p_index, bool p_enabled);
bool is_position_copying(int p_index) const;
void set_copy_rotation(int p_index, bool p_enabled);
bool is_rotation_copying(int p_index) const;
void set_copy_scale(int p_index, bool p_enabled);
bool is_scale_copying(int p_index) const;
void set_axis_flags(int p_index, BitField<AxisFlag> p_axis_flags);
BitField<AxisFlag> get_axis_flags(int p_index) const;
void set_axis_x_enabled(int p_index, bool p_enabled);
bool is_axis_x_enabled(int p_index) const;
void set_axis_y_enabled(int p_index, bool p_enabled);
bool is_axis_y_enabled(int p_index) const;
void set_axis_z_enabled(int p_index, bool p_enabled);
bool is_axis_z_enabled(int p_index) const;
void set_invert_flags(int p_index, BitField<AxisFlag> p_axis_flags);
BitField<AxisFlag> get_invert_flags(int p_index) const;
void set_axis_x_inverted(int p_index, bool p_enabled);
bool is_axis_x_inverted(int p_index) const;
void set_axis_y_inverted(int p_index, bool p_enabled);
bool is_axis_y_inverted(int p_index) const;
void set_axis_z_inverted(int p_index, bool p_enabled);
bool is_axis_z_inverted(int p_index) const;
void set_relative(int p_index, bool p_enabled);
bool is_relative(int p_index) const;
void set_additive(int p_index, bool p_enabled);
bool is_additive(int p_index) const;
~CopyTransformModifier3D();
};
VARIANT_BITFIELD_CAST(CopyTransformModifier3D::TransformFlag);
VARIANT_BITFIELD_CAST(CopyTransformModifier3D::AxisFlag);