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87 lines
4.2 KiB
C++
87 lines
4.2 KiB
C++
/**************************************************************************/
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/* navigation_globals.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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namespace NavigationDefaults3D {
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// Rasterization.
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// To find the polygons edges the vertices are displaced in a grid where
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// each cell has the following cell_size and cell_height.
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constexpr float NAV_MESH_CELL_HEIGHT = 0.25f; // Must match ProjectSettings default 3D cell_height and NavigationMesh cell_height.
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constexpr float NAV_MESH_CELL_SIZE = 0.25f; // Must match ProjectSettings default 3D cell_size and NavigationMesh cell_size.
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constexpr float NAV_MESH_CELL_SIZE_MIN = 0.01f;
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constexpr const char *const NAV_MESH_CELL_SIZE_HINT = "0.001,100,0.001,or_greater";
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// Map.
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constexpr float EDGE_CONNECTION_MARGIN = 0.25f;
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constexpr float LINK_CONNECTION_RADIUS = 1.0f;
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constexpr int path_search_max_polygons = 4096;
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// Agent.
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constexpr float AVOIDANCE_AGENT_HEIGHT = 1.0;
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constexpr float AVOIDANCE_AGENT_RADIUS = 0.5;
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constexpr float AVOIDANCE_AGENT_MAX_SPEED = 10.0;
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constexpr float AVOIDANCE_AGENT_TIME_HORIZON_AGENTS = 1.0;
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constexpr float AVOIDANCE_AGENT_TIME_HORIZON_OBSTACLES = 0.0;
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constexpr int AVOIDANCE_AGENT_MAX_NEIGHBORS = 10;
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constexpr float AVOIDANCE_AGENT_NEIGHBOR_DISTANCE = 50.0;
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} //namespace NavigationDefaults3D
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namespace NavigationDefaults2D {
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// Rasterization.
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// Same as in 3D but larger since 1px is treated as 1m.
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constexpr float NAV_MESH_CELL_SIZE = 1.0f; // Must match ProjectSettings default 2D cell_size.
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constexpr float NAV_MESH_CELL_SIZE_MIN = 0.01f;
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constexpr const char *const NAV_MESH_CELL_SIZE_HINT = "0.001,100,0.001,or_greater";
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// Map.
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constexpr float EDGE_CONNECTION_MARGIN = 1.0f;
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constexpr float LINK_CONNECTION_RADIUS = 4.0f;
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constexpr int path_search_max_polygons = 4096;
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// Agent.
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constexpr float AVOIDANCE_AGENT_RADIUS = 10.0;
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constexpr float AVOIDANCE_AGENT_MAX_SPEED = 100.0;
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constexpr float AVOIDANCE_AGENT_TIME_HORIZON_AGENTS = 1.0;
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constexpr float AVOIDANCE_AGENT_TIME_HORIZON_OBSTACLES = 0.0;
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constexpr int AVOIDANCE_AGENT_MAX_NEIGHBORS = 10;
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constexpr float AVOIDANCE_AGENT_NEIGHBOR_DISTANCE = 500.0;
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} //namespace NavigationDefaults2D
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