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main
godot
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servers
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rendering
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renderer_rd
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forward_mobile
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clayjohn
87217e50ef
Use luminance multiplier for sky background when using mobile renderer with HDR2D
2026-01-09 09:59:22 -08:00
..
render_forward_mobile.cpp
Use luminance multiplier for sky background when using mobile renderer with HDR2D
2026-01-09 09:59:22 -08:00
render_forward_mobile.h
Pass consistent viewport and screen sizes to fix point size emulation.
2025-12-19 14:51:49 +03:00
scene_shader_forward_mobile.cpp
Implement point size emulation in the forward shader for D3D12.
2025-12-02 17:36:31 +03:00
scene_shader_forward_mobile.h
Implement point size emulation in the forward shader for D3D12.
2025-12-02 17:36:31 +03:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00