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920 lines
38 KiB
C++
920 lines
38 KiB
C++
/**************************************************************************/
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/* test_tab_container.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#pragma once
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#include "scene/gui/tab_container.h"
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#include "tests/test_macros.h"
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namespace TestTabContainer {
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TEST_CASE("[SceneTree][TabContainer] tab operations") {
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TabContainer *tab_container = memnew(TabContainer);
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SceneTree::get_singleton()->get_root()->add_child(tab_container);
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MessageQueue::get_singleton()->flush();
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SIGNAL_WATCH(tab_container, "tab_selected");
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SIGNAL_WATCH(tab_container, "tab_changed");
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Control *tab0 = memnew(Control);
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tab0->set_name("tab0");
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Control *tab1 = memnew(Control);
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tab1->set_name("tab1");
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Control *tab2 = memnew(Control);
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tab2->set_name("tab2");
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SUBCASE("[TabContainer] add tabs by adding children") {
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CHECK(tab_container->get_tab_count() == 0);
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CHECK(tab_container->get_current_tab() == -1);
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CHECK(tab_container->get_previous_tab() == -1);
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// Add first tab child.
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tab_container->add_child(tab0);
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// MessageQueue::get_singleton()->flush();
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CHECK(tab_container->get_tab_count() == 1);
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CHECK(tab_container->get_current_tab() == 0);
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CHECK(tab_container->get_previous_tab() == -1);
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SIGNAL_CHECK("tab_selected", { { 0 } });
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SIGNAL_CHECK("tab_changed", { { 0 } });
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// Add second tab child.
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tab_container->add_child(tab1);
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CHECK(tab_container->get_tab_count() == 2);
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CHECK(tab_container->get_current_tab() == 0);
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CHECK(tab_container->get_previous_tab() == -1);
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SIGNAL_CHECK_FALSE("tab_selected");
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SIGNAL_CHECK_FALSE("tab_changed");
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// Check default values, the title is the name of the child.
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CHECK(tab_container->get_tab_control(0) == tab0);
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CHECK(tab_container->get_tab_idx_from_control(tab0) == 0);
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CHECK(tab_container->get_tab_title(0) == "tab0");
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CHECK(tab_container->get_tab_tooltip(0) == "");
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CHECK_FALSE(tab_container->is_tab_disabled(0));
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CHECK_FALSE(tab_container->is_tab_hidden(0));
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CHECK(tab_container->get_tab_control(1) == tab1);
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CHECK(tab_container->get_tab_idx_from_control(tab1) == 1);
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CHECK(tab_container->get_tab_title(1) == "tab1");
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CHECK(tab_container->get_tab_tooltip(1) == "");
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CHECK_FALSE(tab_container->is_tab_disabled(1));
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CHECK_FALSE(tab_container->is_tab_hidden(1));
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}
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SUBCASE("[TabContainer] remove tabs by removing children") {
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tab_container->add_child(tab0);
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tab_container->add_child(tab1);
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tab_container->add_child(tab2);
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tab_container->set_current_tab(1);
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CHECK(tab_container->get_tab_count() == 3);
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CHECK(tab_container->get_current_tab() == 1);
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CHECK(tab_container->get_previous_tab() == 0);
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SIGNAL_DISCARD("tab_selected");
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SIGNAL_DISCARD("tab_changed");
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// Remove first tab.
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tab_container->remove_child(tab0);
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CHECK(tab_container->get_tab_count() == 2);
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CHECK(tab_container->get_tab_title(0) == "tab1");
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CHECK(tab_container->get_tab_title(1) == "tab2");
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CHECK(tab_container->get_tab_idx_from_control(tab1) == 0);
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CHECK(tab_container->get_tab_idx_from_control(tab2) == 1);
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CHECK(tab_container->get_current_tab() == 0);
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CHECK(tab_container->get_previous_tab() == 0);
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SIGNAL_CHECK_FALSE("tab_selected");
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SIGNAL_CHECK_FALSE("tab_changed");
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// Remove last tab.
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tab_container->remove_child(tab2);
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CHECK(tab_container->get_tab_count() == 1);
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CHECK(tab_container->get_tab_title(0) == "tab1");
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CHECK(tab_container->get_tab_idx_from_control(tab1) == 0);
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CHECK(tab_container->get_current_tab() == 0);
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CHECK(tab_container->get_previous_tab() == 0);
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SIGNAL_CHECK_FALSE("tab_selected");
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SIGNAL_CHECK_FALSE("tab_changed");
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// Remove only tab.
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tab_container->remove_child(tab1);
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CHECK(tab_container->get_tab_count() == 0);
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CHECK(tab_container->get_current_tab() == -1);
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CHECK(tab_container->get_previous_tab() == -1);
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SIGNAL_CHECK_FALSE("tab_selected");
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SIGNAL_CHECK("tab_changed", { { -1 } });
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// Remove current tab when there are other tabs.
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tab_container->add_child(tab0);
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tab_container->add_child(tab1);
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tab_container->add_child(tab2);
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tab_container->set_current_tab(1);
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tab_container->set_current_tab(2);
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CHECK(tab_container->get_tab_count() == 3);
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CHECK(tab_container->get_current_tab() == 2);
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CHECK(tab_container->get_previous_tab() == 1);
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SIGNAL_DISCARD("tab_selected");
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SIGNAL_DISCARD("tab_changed");
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tab_container->remove_child(tab2);
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CHECK(tab_container->get_tab_count() == 2);
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CHECK(tab_container->get_current_tab() == 1);
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CHECK(tab_container->get_previous_tab() == 1);
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SIGNAL_CHECK_FALSE("tab_selected");
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SIGNAL_CHECK("tab_changed", { { 1 } });
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}
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SUBCASE("[TabContainer] move tabs by moving children") {
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tab_container->add_child(tab0);
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tab_container->add_child(tab1);
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tab_container->add_child(tab2);
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tab_container->set_current_tab(1);
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CHECK(tab_container->get_current_tab() == 1);
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CHECK(tab_container->get_previous_tab() == 0);
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SIGNAL_DISCARD("tab_selected");
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SIGNAL_DISCARD("tab_changed");
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// Move the first tab to the end.
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tab_container->move_child(tab0, 2);
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CHECK(tab_container->get_tab_idx_from_control(tab0) == 2);
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CHECK(tab_container->get_tab_idx_from_control(tab1) == 0);
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CHECK(tab_container->get_tab_idx_from_control(tab2) == 1);
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CHECK(tab_container->get_current_tab() == 0);
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CHECK(tab_container->get_previous_tab() == 2);
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SIGNAL_CHECK_FALSE("tab_selected");
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SIGNAL_CHECK_FALSE("tab_changed");
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// Move the second tab to the front.
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tab_container->move_child(tab2, 0);
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CHECK(tab_container->get_tab_idx_from_control(tab0) == 2);
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CHECK(tab_container->get_tab_idx_from_control(tab1) == 1);
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CHECK(tab_container->get_tab_idx_from_control(tab2) == 0);
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CHECK(tab_container->get_current_tab() == 1);
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CHECK(tab_container->get_previous_tab() == 2);
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SIGNAL_CHECK_FALSE("tab_selected");
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SIGNAL_CHECK_FALSE("tab_changed");
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}
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SUBCASE("[TabContainer] set current tab") {
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tab_container->add_child(tab0);
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tab_container->add_child(tab1);
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tab_container->add_child(tab2);
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CHECK(tab_container->get_current_tab() == 0);
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CHECK(tab_container->get_previous_tab() == -1);
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SIGNAL_CHECK("tab_selected", { { 0 } });
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SIGNAL_CHECK("tab_changed", { { 0 } });
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MessageQueue::get_singleton()->flush();
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CHECK(tab0->is_visible());
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CHECK_FALSE(tab1->is_visible());
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CHECK_FALSE(tab2->is_visible());
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// Set the current tab.
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tab_container->set_current_tab(1);
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CHECK(tab_container->get_current_tab() == 1);
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CHECK(tab_container->get_previous_tab() == 0);
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SIGNAL_CHECK("tab_selected", { { 1 } });
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SIGNAL_CHECK("tab_changed", { { 1 } });
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MessageQueue::get_singleton()->flush();
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CHECK_FALSE(tab0->is_visible());
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CHECK(tab1->is_visible());
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CHECK_FALSE(tab2->is_visible());
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// Set to same tab.
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tab_container->set_current_tab(1);
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CHECK(tab_container->get_current_tab() == 1);
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CHECK(tab_container->get_previous_tab() == 1);
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SIGNAL_CHECK("tab_selected", { { 1 } });
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SIGNAL_CHECK_FALSE("tab_changed");
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MessageQueue::get_singleton()->flush();
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CHECK_FALSE(tab0->is_visible());
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CHECK(tab1->is_visible());
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CHECK_FALSE(tab2->is_visible());
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// Out of bounds.
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ERR_PRINT_OFF;
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tab_container->set_current_tab(-5);
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CHECK(tab_container->get_current_tab() == 1);
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CHECK(tab_container->get_previous_tab() == 1);
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SIGNAL_CHECK_FALSE("tab_selected");
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SIGNAL_CHECK_FALSE("tab_changed");
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MessageQueue::get_singleton()->flush();
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CHECK_FALSE(tab0->is_visible());
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CHECK(tab1->is_visible());
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CHECK_FALSE(tab2->is_visible());
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tab_container->set_current_tab(5);
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CHECK(tab_container->get_current_tab() == 1);
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CHECK(tab_container->get_previous_tab() == 1);
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SIGNAL_CHECK_FALSE("tab_selected");
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SIGNAL_CHECK_FALSE("tab_changed");
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MessageQueue::get_singleton()->flush();
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CHECK_FALSE(tab0->is_visible());
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CHECK(tab1->is_visible());
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CHECK_FALSE(tab2->is_visible());
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ERR_PRINT_ON;
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}
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SUBCASE("[TabContainer] change current tab by changing visibility of children") {
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tab_container->add_child(tab0);
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tab_container->add_child(tab1);
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tab_container->add_child(tab2);
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SIGNAL_DISCARD("tab_selected");
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SIGNAL_DISCARD("tab_changed");
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MessageQueue::get_singleton()->flush();
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CHECK(tab0->is_visible());
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CHECK_FALSE(tab1->is_visible());
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CHECK_FALSE(tab2->is_visible());
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// Show a child to make it the current tab.
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tab1->show();
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CHECK(tab_container->get_current_tab() == 1);
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CHECK(tab_container->get_previous_tab() == 0);
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SIGNAL_CHECK("tab_selected", { { 1 } });
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SIGNAL_CHECK("tab_changed", { { 1 } });
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MessageQueue::get_singleton()->flush();
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CHECK_FALSE(tab0->is_visible());
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CHECK(tab1->is_visible());
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CHECK_FALSE(tab2->is_visible());
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// Hide the visible child to select the next tab.
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tab1->hide();
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CHECK(tab_container->get_current_tab() == 2);
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CHECK(tab_container->get_previous_tab() == 1);
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SIGNAL_CHECK("tab_selected", { { 2 } });
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SIGNAL_CHECK("tab_changed", { { 2 } });
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MessageQueue::get_singleton()->flush();
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CHECK_FALSE(tab0->is_visible());
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CHECK_FALSE(tab1->is_visible());
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CHECK(tab2->is_visible());
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// Hide the visible child to select the previous tab if there is no next.
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tab2->hide();
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CHECK(tab_container->get_current_tab() == 1);
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CHECK(tab_container->get_previous_tab() == 2);
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SIGNAL_CHECK("tab_selected", { { 1 } });
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SIGNAL_CHECK("tab_changed", { { 1 } });
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MessageQueue::get_singleton()->flush();
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CHECK_FALSE(tab0->is_visible());
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CHECK(tab1->is_visible());
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CHECK_FALSE(tab2->is_visible());
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// Cannot hide if there is only one valid child since deselection is not enabled.
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tab_container->remove_child(tab1);
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tab_container->remove_child(tab2);
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CHECK(tab_container->get_current_tab() == 0);
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CHECK(tab_container->get_previous_tab() == 0);
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SIGNAL_DISCARD("tab_selected");
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SIGNAL_DISCARD("tab_changed");
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MessageQueue::get_singleton()->flush();
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CHECK(tab0->is_visible());
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tab0->hide();
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CHECK(tab_container->get_current_tab() == 0);
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CHECK(tab_container->get_previous_tab() == 0);
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SIGNAL_CHECK_FALSE("tab_selected");
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SIGNAL_CHECK_FALSE("tab_changed");
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MessageQueue::get_singleton()->flush();
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CHECK(tab0->is_visible());
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// Can hide the last tab if deselection is enabled.
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tab_container->set_deselect_enabled(true);
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tab0->hide();
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CHECK(tab_container->get_current_tab() == -1);
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CHECK(tab_container->get_previous_tab() == 0);
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SIGNAL_CHECK("tab_selected", { { -1 } });
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SIGNAL_CHECK("tab_changed", { { -1 } });
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MessageQueue::get_singleton()->flush();
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CHECK_FALSE(tab0->is_visible());
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}
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SIGNAL_UNWATCH(tab_container, "tab_selected");
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SIGNAL_UNWATCH(tab_container, "tab_changed");
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memdelete(tab2);
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memdelete(tab1);
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memdelete(tab0);
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memdelete(tab_container);
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}
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TEST_CASE("[SceneTree][TabContainer] initialization") {
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TabContainer *tab_container = memnew(TabContainer);
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Control *tab0 = memnew(Control);
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tab0->set_name("tab0");
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Control *tab1 = memnew(Control);
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tab1->set_name("tab1 ");
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Control *tab2 = memnew(Control);
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tab2->set_name("tab2 ");
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SIGNAL_WATCH(tab_container, "tab_selected");
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SIGNAL_WATCH(tab_container, "tab_changed");
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SUBCASE("[TabContainer] add children before entering tree") {
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CHECK(tab_container->get_current_tab() == -1);
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CHECK(tab_container->get_previous_tab() == -1);
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tab_container->add_child(tab0);
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CHECK(tab_container->get_tab_count() == 1);
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CHECK(tab_container->get_current_tab() == 0);
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CHECK(tab_container->get_previous_tab() == -1);
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tab_container->add_child(tab1);
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CHECK(tab_container->get_tab_count() == 2);
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CHECK(tab_container->get_current_tab() == 0);
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CHECK(tab_container->get_previous_tab() == -1);
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SceneTree::get_singleton()->get_root()->add_child(tab_container);
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MessageQueue::get_singleton()->flush();
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CHECK(tab_container->get_tab_count() == 2);
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CHECK(tab_container->get_current_tab() == 0);
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CHECK(tab_container->get_previous_tab() == -1);
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SIGNAL_CHECK_FALSE("tab_selected");
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SIGNAL_CHECK_FALSE("tab_changed");
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CHECK(tab0->is_visible());
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CHECK_FALSE(tab1->is_visible());
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}
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SUBCASE("[TabContainer] current tab can be set before children are added") {
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// Set the current tab before there are any tabs.
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// This queues the current tab to update on entering the tree.
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tab_container->set_current_tab(1);
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CHECK(tab_container->get_current_tab() == -1);
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CHECK(tab_container->get_previous_tab() == -1);
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SIGNAL_CHECK_FALSE("tab_selected");
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SIGNAL_CHECK_FALSE("tab_changed");
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tab_container->add_child(tab0);
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CHECK(tab_container->get_tab_count() == 1);
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CHECK(tab_container->get_current_tab() == 0);
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CHECK(tab_container->get_previous_tab() == -1);
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tab_container->add_child(tab1);
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CHECK(tab_container->get_tab_count() == 2);
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CHECK(tab_container->get_current_tab() == 0);
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CHECK(tab_container->get_previous_tab() == -1);
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tab_container->add_child(tab2);
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CHECK(tab_container->get_tab_count() == 3);
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CHECK(tab_container->get_current_tab() == 0);
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CHECK(tab_container->get_previous_tab() == -1);
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SIGNAL_CHECK_FALSE("tab_selected");
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SIGNAL_CHECK_FALSE("tab_changed");
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// Current tab is set when entering the tree.
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SceneTree::get_singleton()->get_root()->add_child(tab_container);
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MessageQueue::get_singleton()->flush();
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CHECK(tab_container->get_tab_count() == 3);
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CHECK(tab_container->get_current_tab() == 1);
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CHECK(tab_container->get_previous_tab() == 0);
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SIGNAL_CHECK("tab_selected", { { 1 } });
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SIGNAL_CHECK("tab_changed", { { 1 } });
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CHECK_FALSE(tab0->is_visible());
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CHECK(tab1->is_visible());
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CHECK_FALSE(tab2->is_visible());
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}
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SUBCASE("[TabContainer] cannot set current tab to an invalid value before tabs are set") {
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tab_container->set_current_tab(100);
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CHECK(tab_container->get_current_tab() == -1);
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CHECK(tab_container->get_previous_tab() == -1);
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SIGNAL_CHECK_FALSE("tab_selected");
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SIGNAL_CHECK_FALSE("tab_changed");
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tab_container->add_child(tab0);
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CHECK(tab_container->get_tab_count() == 1);
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CHECK(tab_container->get_current_tab() == 0);
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CHECK(tab_container->get_previous_tab() == -1);
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SIGNAL_CHECK_FALSE("tab_selected");
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SIGNAL_CHECK_FALSE("tab_changed");
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tab_container->add_child(tab1);
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CHECK(tab_container->get_tab_count() == 2);
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CHECK(tab_container->get_current_tab() == 0);
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CHECK(tab_container->get_previous_tab() == -1);
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SIGNAL_CHECK_FALSE("tab_selected");
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SIGNAL_CHECK_FALSE("tab_changed");
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// This will print an error message as if `set_current_tab` was called after.
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ERR_PRINT_OFF;
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SceneTree::get_singleton()->get_root()->add_child(tab_container);
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MessageQueue::get_singleton()->flush();
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CHECK(tab_container->get_tab_count() == 2);
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CHECK(tab_container->get_current_tab() == 0);
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CHECK(tab_container->get_previous_tab() == -1);
|
|
SIGNAL_CHECK_FALSE("tab_selected");
|
|
SIGNAL_CHECK_FALSE("tab_changed");
|
|
ERR_PRINT_ON;
|
|
}
|
|
|
|
SUBCASE("[TabContainer] children visibility before entering tree") {
|
|
CHECK(tab_container->get_current_tab() == -1);
|
|
CHECK(tab_container->get_previous_tab() == -1);
|
|
|
|
// Adding a hidden child first will change visibility because it is the current tab.
|
|
tab0->hide();
|
|
tab_container->add_child(tab0);
|
|
CHECK(tab_container->get_tab_count() == 1);
|
|
CHECK(tab_container->get_current_tab() == 0);
|
|
CHECK(tab_container->get_previous_tab() == -1);
|
|
MessageQueue::get_singleton()->flush();
|
|
CHECK(tab0->is_visible());
|
|
|
|
// Adding a visible child after will hide it because it is not the current tab.
|
|
tab_container->add_child(tab1);
|
|
CHECK(tab_container->get_tab_count() == 2);
|
|
CHECK(tab_container->get_current_tab() == 0);
|
|
CHECK(tab_container->get_previous_tab() == -1);
|
|
MessageQueue::get_singleton()->flush();
|
|
CHECK(tab0->is_visible());
|
|
CHECK_FALSE(tab1->is_visible());
|
|
|
|
// Can change current by showing child now after children have been added.
|
|
// This queues the current tab to update on entering the tree.
|
|
tab1->show();
|
|
MessageQueue::get_singleton()->flush();
|
|
CHECK(tab_container->get_tab_count() == 2);
|
|
CHECK(tab_container->get_current_tab() == 0);
|
|
CHECK(tab_container->get_previous_tab() == -1);
|
|
SIGNAL_CHECK_FALSE("tab_selected");
|
|
SIGNAL_CHECK_FALSE("tab_changed");
|
|
CHECK(tab0->is_visible());
|
|
CHECK(tab1->is_visible());
|
|
|
|
SceneTree::get_singleton()->get_root()->add_child(tab_container);
|
|
MessageQueue::get_singleton()->flush();
|
|
CHECK(tab_container->get_tab_count() == 2);
|
|
CHECK(tab_container->get_current_tab() == 1);
|
|
CHECK(tab_container->get_previous_tab() == 0);
|
|
SIGNAL_CHECK("tab_selected", { { 1 } });
|
|
SIGNAL_CHECK("tab_changed", { { 1 } });
|
|
CHECK_FALSE(tab0->is_visible());
|
|
CHECK(tab1->is_visible());
|
|
}
|
|
|
|
SUBCASE("[TabContainer] setting current tab and changing child visibility after adding") {
|
|
tab_container->add_child(tab0);
|
|
tab_container->add_child(tab1);
|
|
tab_container->add_child(tab2);
|
|
MessageQueue::get_singleton()->flush();
|
|
CHECK(tab_container->get_current_tab() == 0);
|
|
CHECK(tab_container->get_previous_tab() == -1);
|
|
|
|
tab2->show();
|
|
MessageQueue::get_singleton()->flush();
|
|
CHECK(tab_container->get_tab_count() == 3);
|
|
CHECK(tab_container->get_current_tab() == 0);
|
|
CHECK(tab_container->get_previous_tab() == -1);
|
|
SIGNAL_CHECK_FALSE("tab_selected");
|
|
SIGNAL_CHECK_FALSE("tab_changed");
|
|
CHECK(tab0->is_visible());
|
|
CHECK_FALSE(tab1->is_visible());
|
|
CHECK(tab2->is_visible());
|
|
|
|
// Whichever happens last will have priority.
|
|
tab_container->set_current_tab(1);
|
|
CHECK(tab_container->get_current_tab() == 0);
|
|
CHECK(tab_container->get_previous_tab() == -1);
|
|
|
|
// Current tab is set when entering the tree.
|
|
SceneTree::get_singleton()->get_root()->add_child(tab_container);
|
|
MessageQueue::get_singleton()->flush();
|
|
CHECK(tab_container->get_tab_count() == 3);
|
|
CHECK(tab_container->get_current_tab() == 1);
|
|
CHECK(tab_container->get_previous_tab() == 0);
|
|
SIGNAL_CHECK("tab_selected", { { 1 } });
|
|
SIGNAL_CHECK("tab_changed", { { 1 } });
|
|
CHECK_FALSE(tab0->is_visible());
|
|
CHECK(tab1->is_visible());
|
|
CHECK_FALSE(tab2->is_visible());
|
|
}
|
|
|
|
SIGNAL_UNWATCH(tab_container, "tab_selected");
|
|
SIGNAL_UNWATCH(tab_container, "tab_changed");
|
|
|
|
memdelete(tab2);
|
|
memdelete(tab1);
|
|
memdelete(tab0);
|
|
memdelete(tab_container);
|
|
}
|
|
|
|
TEST_CASE("[SceneTree][TabContainer] layout and offset") {
|
|
TabContainer *tab_container = memnew(TabContainer);
|
|
SceneTree::get_singleton()->get_root()->add_child(tab_container);
|
|
tab_container->set_clip_tabs(false);
|
|
|
|
Control *tab0 = memnew(Control);
|
|
tab0->set_name("tab0");
|
|
Control *tab1 = memnew(Control);
|
|
tab1->set_name("tab1 ");
|
|
Control *tab2 = memnew(Control);
|
|
tab2->set_name("tab2 ");
|
|
|
|
tab_container->add_child(tab0);
|
|
tab_container->add_child(tab1);
|
|
tab_container->add_child(tab2);
|
|
|
|
MessageQueue::get_singleton()->flush();
|
|
|
|
Size2 all_tabs_size = tab_container->get_size();
|
|
const float side_margin = tab_container->get_theme_constant("side_margin");
|
|
|
|
TabBar *tab_bar = tab_container->get_tab_bar();
|
|
|
|
Vector<Rect2> tab_rects = {
|
|
tab_bar->get_tab_rect(0),
|
|
tab_bar->get_tab_rect(1),
|
|
tab_bar->get_tab_rect(2)
|
|
};
|
|
|
|
SUBCASE("[TabContainer] tabs are arranged next to each other") {
|
|
// Horizontal positions are next to each other.
|
|
CHECK(tab_rects[0].position.x == 0);
|
|
CHECK(tab_rects[1].position.x == tab_rects[0].size.x);
|
|
CHECK(tab_rects[2].position.x == tab_rects[1].position.x + tab_rects[1].size.x);
|
|
|
|
// Fills the entire width.
|
|
CHECK(tab_rects[2].position.x + tab_rects[2].size.x == all_tabs_size.x - side_margin);
|
|
|
|
// Horizontal sizes are positive.
|
|
CHECK(tab_rects[0].size.x > 0);
|
|
CHECK(tab_rects[1].size.x > 0);
|
|
CHECK(tab_rects[2].size.x > 0);
|
|
|
|
// Vertical positions are at 0.
|
|
CHECK(tab_rects[0].position.y == 0);
|
|
CHECK(tab_rects[1].position.y == 0);
|
|
CHECK(tab_rects[2].position.y == 0);
|
|
|
|
// Vertical sizes are the same.
|
|
CHECK(tab_rects[0].size.y == tab_rects[1].size.y);
|
|
CHECK(tab_rects[1].size.y == tab_rects[2].size.y);
|
|
}
|
|
|
|
SUBCASE("[TabContainer] tab position") {
|
|
float tab_height = tab_rects[0].size.y;
|
|
Ref<StyleBox> panel_style = tab_container->get_theme_stylebox("panel_style");
|
|
|
|
// Initial position, same as top position.
|
|
// Tab bar is at the top.
|
|
CHECK(tab_bar->get_anchor(SIDE_TOP) == 0);
|
|
CHECK(tab_bar->get_anchor(SIDE_BOTTOM) == 0);
|
|
CHECK(tab_bar->get_anchor(SIDE_LEFT) == 0);
|
|
CHECK(tab_bar->get_anchor(SIDE_RIGHT) == 1);
|
|
CHECK(tab_bar->get_offset(SIDE_TOP) == 0);
|
|
CHECK(tab_bar->get_offset(SIDE_BOTTOM) == tab_height);
|
|
CHECK(tab_bar->get_offset(SIDE_LEFT) == side_margin);
|
|
CHECK(tab_bar->get_offset(SIDE_RIGHT) == 0);
|
|
|
|
// Child is expanded and below the tab bar.
|
|
CHECK(tab0->get_anchor(SIDE_TOP) == 0);
|
|
CHECK(tab0->get_anchor(SIDE_BOTTOM) == 1);
|
|
CHECK(tab0->get_anchor(SIDE_LEFT) == 0);
|
|
CHECK(tab0->get_anchor(SIDE_RIGHT) == 1);
|
|
CHECK(tab0->get_offset(SIDE_TOP) == tab_height);
|
|
CHECK(tab0->get_offset(SIDE_BOTTOM) == 0);
|
|
CHECK(tab0->get_offset(SIDE_LEFT) == 0);
|
|
CHECK(tab0->get_offset(SIDE_RIGHT) == 0);
|
|
|
|
// Bottom position.
|
|
tab_container->set_tabs_position(TabContainer::POSITION_BOTTOM);
|
|
CHECK(tab_container->get_tabs_position() == TabContainer::POSITION_BOTTOM);
|
|
MessageQueue::get_singleton()->flush();
|
|
|
|
// Tab bar is at the bottom.
|
|
CHECK(tab_bar->get_anchor(SIDE_TOP) == 1);
|
|
CHECK(tab_bar->get_anchor(SIDE_BOTTOM) == 1);
|
|
CHECK(tab_bar->get_anchor(SIDE_LEFT) == 0);
|
|
CHECK(tab_bar->get_anchor(SIDE_RIGHT) == 1);
|
|
CHECK(tab_bar->get_offset(SIDE_TOP) == -tab_height);
|
|
CHECK(tab_bar->get_offset(SIDE_BOTTOM) == 0);
|
|
CHECK(tab_bar->get_offset(SIDE_LEFT) == side_margin);
|
|
CHECK(tab_bar->get_offset(SIDE_RIGHT) == 0);
|
|
|
|
// Child is expanded and above the tab bar.
|
|
CHECK(tab0->get_anchor(SIDE_TOP) == 0);
|
|
CHECK(tab0->get_anchor(SIDE_BOTTOM) == 1);
|
|
CHECK(tab0->get_anchor(SIDE_LEFT) == 0);
|
|
CHECK(tab0->get_anchor(SIDE_RIGHT) == 1);
|
|
CHECK(tab0->get_offset(SIDE_TOP) == 0);
|
|
CHECK(tab0->get_offset(SIDE_BOTTOM) == -tab_height);
|
|
CHECK(tab0->get_offset(SIDE_LEFT) == 0);
|
|
CHECK(tab0->get_offset(SIDE_RIGHT) == 0);
|
|
|
|
// Top position.
|
|
tab_container->set_tabs_position(TabContainer::POSITION_TOP);
|
|
CHECK(tab_container->get_tabs_position() == TabContainer::POSITION_TOP);
|
|
MessageQueue::get_singleton()->flush();
|
|
|
|
// Tab bar is at the top.
|
|
CHECK(tab_bar->get_anchor(SIDE_TOP) == 0);
|
|
CHECK(tab_bar->get_anchor(SIDE_BOTTOM) == 0);
|
|
CHECK(tab_bar->get_anchor(SIDE_LEFT) == 0);
|
|
CHECK(tab_bar->get_anchor(SIDE_RIGHT) == 1);
|
|
CHECK(tab_bar->get_offset(SIDE_TOP) == 0);
|
|
CHECK(tab_bar->get_offset(SIDE_BOTTOM) == tab_height);
|
|
CHECK(tab_bar->get_offset(SIDE_LEFT) == side_margin);
|
|
CHECK(tab_bar->get_offset(SIDE_RIGHT) == 0);
|
|
|
|
// Child is expanded and below the tab bar.
|
|
CHECK(tab0->get_anchor(SIDE_TOP) == 0);
|
|
CHECK(tab0->get_anchor(SIDE_BOTTOM) == 1);
|
|
CHECK(tab0->get_anchor(SIDE_LEFT) == 0);
|
|
CHECK(tab0->get_anchor(SIDE_RIGHT) == 1);
|
|
CHECK(tab0->get_offset(SIDE_TOP) == tab_height);
|
|
CHECK(tab0->get_offset(SIDE_BOTTOM) == 0);
|
|
CHECK(tab0->get_offset(SIDE_LEFT) == 0);
|
|
CHECK(tab0->get_offset(SIDE_RIGHT) == 0);
|
|
}
|
|
|
|
memdelete(tab_container);
|
|
}
|
|
|
|
TEST_CASE("[SceneTree][TabContainer] Mouse interaction") {
|
|
TabContainer *tab_container = memnew(TabContainer);
|
|
SceneTree::get_singleton()->get_root()->add_child(tab_container);
|
|
|
|
tab_container->set_clip_tabs(false);
|
|
Control *tab0 = memnew(Control);
|
|
tab0->set_name("tab0");
|
|
Control *tab1 = memnew(Control);
|
|
tab1->set_name("tab1 ");
|
|
Control *tab2 = memnew(Control);
|
|
tab2->set_name("tab2 ");
|
|
|
|
tab_container->add_child(tab0);
|
|
tab_container->add_child(tab1);
|
|
tab_container->add_child(tab2);
|
|
|
|
MessageQueue::get_singleton()->flush();
|
|
|
|
const float side_margin = tab_container->get_theme_constant("side_margin");
|
|
|
|
TabBar *tab_bar = tab_container->get_tab_bar();
|
|
Vector<Rect2> tab_rects = {
|
|
tab_bar->get_tab_rect(0),
|
|
tab_bar->get_tab_rect(1),
|
|
tab_bar->get_tab_rect(2)
|
|
};
|
|
|
|
SIGNAL_WATCH(tab_container, "active_tab_rearranged");
|
|
SIGNAL_WATCH(tab_container, "tab_changed");
|
|
SIGNAL_WATCH(tab_container, "tab_clicked");
|
|
SIGNAL_WATCH(tab_container, "tab_selected");
|
|
|
|
SUBCASE("[TabContainer] Click to change current") {
|
|
CHECK(tab_container->get_current_tab() == 0);
|
|
CHECK(tab_container->get_previous_tab() == -1);
|
|
SIGNAL_DISCARD("tab_selected");
|
|
SIGNAL_DISCARD("tab_changed");
|
|
|
|
// Click to set the current tab.
|
|
SEND_GUI_MOUSE_BUTTON_EVENT(Point2(side_margin, 0) + tab_rects[1].position, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
|
|
CHECK(tab_container->get_current_tab() == 1);
|
|
CHECK(tab_container->get_previous_tab() == 0);
|
|
SIGNAL_CHECK("tab_selected", { { 1 } });
|
|
SIGNAL_CHECK("tab_changed", { { 1 } });
|
|
SIGNAL_CHECK("tab_clicked", { { 1 } });
|
|
|
|
// Click on the same tab.
|
|
SEND_GUI_MOUSE_BUTTON_EVENT(Point2(side_margin, 0) + tab_rects[1].position, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
|
|
CHECK(tab_container->get_current_tab() == 1);
|
|
CHECK(tab_container->get_previous_tab() == 1);
|
|
SIGNAL_CHECK("tab_selected", { { 1 } });
|
|
SIGNAL_CHECK_FALSE("tab_changed");
|
|
SIGNAL_CHECK("tab_clicked", { { 1 } });
|
|
|
|
// Click outside of tabs.
|
|
SEND_GUI_MOUSE_BUTTON_EVENT(Point2(0, 0), MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
|
|
CHECK(tab_container->get_current_tab() == 1);
|
|
CHECK(tab_container->get_previous_tab() == 1);
|
|
SIGNAL_CHECK_FALSE("tab_selected");
|
|
SIGNAL_CHECK_FALSE("tab_changed");
|
|
SIGNAL_CHECK_FALSE("tab_clicked");
|
|
}
|
|
|
|
SUBCASE("[TabContainer] Drag and drop internally") {
|
|
// Cannot drag if not enabled.
|
|
CHECK_FALSE(tab_container->get_drag_to_rearrange_enabled());
|
|
SEND_GUI_MOUSE_BUTTON_EVENT(Point2(side_margin, 0) + tab_rects[0].position, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
|
|
SEND_GUI_MOUSE_MOTION_EVENT(Point2(side_margin, 0) + tab_rects[1].position, MouseButtonMask::LEFT, Key::NONE);
|
|
SIGNAL_CHECK("tab_selected", { { 0 } });
|
|
SIGNAL_CHECK_FALSE("tab_changed");
|
|
CHECK_FALSE(tab_container->get_viewport()->gui_is_dragging());
|
|
SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(Point2(side_margin, 0) + tab_rects[1].position, MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
|
|
CHECK_FALSE(tab_container->get_viewport()->gui_is_dragging());
|
|
CHECK(tab_container->get_tab_idx_from_control(tab0) == 0);
|
|
CHECK(tab_container->get_tab_idx_from_control(tab1) == 1);
|
|
CHECK(tab_container->get_tab_idx_from_control(tab2) == 2);
|
|
SIGNAL_CHECK_FALSE("active_tab_rearranged");
|
|
SIGNAL_CHECK_FALSE("tab_selected");
|
|
SIGNAL_CHECK_FALSE("tab_changed");
|
|
|
|
tab_container->set_drag_to_rearrange_enabled(true);
|
|
CHECK(tab_container->get_drag_to_rearrange_enabled());
|
|
|
|
// Release over the same tab to not move.
|
|
SEND_GUI_MOUSE_BUTTON_EVENT(Point2(side_margin, 0) + tab_rects[0].position, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
|
|
SEND_GUI_MOUSE_MOTION_EVENT(Point2(side_margin, 0) + tab_rects[1].position, MouseButtonMask::LEFT, Key::NONE);
|
|
SEND_GUI_MOUSE_MOTION_EVENT(Point2(side_margin, 0) + tab_rects[0].position, MouseButtonMask::LEFT, Key::NONE);
|
|
SIGNAL_CHECK("tab_selected", { { 0 } });
|
|
SIGNAL_CHECK_FALSE("tab_changed");
|
|
CHECK(tab_container->get_viewport()->gui_is_dragging());
|
|
SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(Point2(side_margin, 0) + tab_rects[0].position, MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
|
|
CHECK_FALSE(tab_container->get_viewport()->gui_is_dragging());
|
|
CHECK(tab_container->get_tab_idx_from_control(tab0) == 0);
|
|
CHECK(tab_container->get_tab_idx_from_control(tab1) == 1);
|
|
CHECK(tab_container->get_tab_idx_from_control(tab2) == 2);
|
|
SIGNAL_CHECK_FALSE("active_tab_rearranged");
|
|
SIGNAL_CHECK_FALSE("tab_selected");
|
|
SIGNAL_CHECK_FALSE("tab_changed");
|
|
|
|
// Move the first tab after the second.
|
|
SEND_GUI_MOUSE_BUTTON_EVENT(Point2(side_margin, 0) + tab_rects[0].position, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
|
|
SEND_GUI_MOUSE_MOTION_EVENT(Point2(side_margin, 0) + tab_rects[1].position, MouseButtonMask::LEFT, Key::NONE);
|
|
SIGNAL_CHECK("tab_selected", { { 0 } });
|
|
SIGNAL_CHECK_FALSE("tab_changed");
|
|
CHECK(tab_container->get_viewport()->gui_is_dragging());
|
|
SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(Point2(side_margin, 0) + tab_rects[1].position + Point2(tab_rects[1].size.x / 2 + 1, 0), MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
|
|
CHECK_FALSE(tab_container->get_viewport()->gui_is_dragging());
|
|
CHECK(tab_container->get_tab_idx_from_control(tab1) == 0);
|
|
CHECK(tab_container->get_tab_idx_from_control(tab0) == 1);
|
|
CHECK(tab_container->get_tab_idx_from_control(tab2) == 2);
|
|
SIGNAL_CHECK("active_tab_rearranged", { { 1 } });
|
|
SIGNAL_CHECK("tab_selected", { { 1 } });
|
|
SIGNAL_CHECK_FALSE("tab_changed");
|
|
|
|
tab_rects = { tab_bar->get_tab_rect(0), tab_bar->get_tab_rect(1), tab_bar->get_tab_rect(2) };
|
|
|
|
// Move the last tab to be the first.
|
|
SEND_GUI_MOUSE_BUTTON_EVENT(Point2(side_margin, 0) + tab_rects[2].position, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
|
|
SEND_GUI_MOUSE_MOTION_EVENT(Point2(side_margin, 0) + tab_rects[0].position, MouseButtonMask::LEFT, Key::NONE);
|
|
SIGNAL_CHECK("tab_selected", { { 2 } });
|
|
SIGNAL_CHECK("tab_changed", { { 2 } });
|
|
CHECK(tab_container->get_viewport()->gui_is_dragging());
|
|
SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(Point2(side_margin, 0) + tab_rects[0].position, MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
|
|
CHECK_FALSE(tab_container->get_viewport()->gui_is_dragging());
|
|
CHECK(tab_container->get_tab_idx_from_control(tab2) == 0);
|
|
CHECK(tab_container->get_tab_idx_from_control(tab1) == 1);
|
|
CHECK(tab_container->get_tab_idx_from_control(tab0) == 2);
|
|
SIGNAL_CHECK("active_tab_rearranged", { { 0 } });
|
|
SIGNAL_CHECK("tab_selected", { { 0 } });
|
|
SIGNAL_CHECK_FALSE("tab_changed");
|
|
}
|
|
|
|
SUBCASE("[TabContainer] Drag and drop to different TabContainer") {
|
|
TabContainer *target_tab_container = memnew(TabContainer);
|
|
SceneTree::get_singleton()->get_root()->add_child(target_tab_container);
|
|
|
|
target_tab_container->set_clip_tabs(false);
|
|
Control *other_tab0 = memnew(Control);
|
|
other_tab0->set_name("other_tab0");
|
|
target_tab_container->add_child(other_tab0);
|
|
|
|
target_tab_container->set_position(tab_container->get_size());
|
|
MessageQueue::get_singleton()->flush();
|
|
|
|
Vector<Rect2> target_tab_rects = {
|
|
target_tab_container->get_tab_bar()->get_tab_rect(0)
|
|
};
|
|
tab_container->set_drag_to_rearrange_enabled(true);
|
|
tab_container->set_tabs_rearrange_group(1);
|
|
|
|
Point2 target_tab_after_first = Point2(side_margin, 0) + target_tab_container->get_position() + target_tab_rects[0].position + Point2(target_tab_rects[0].size.x / 2 + 1, 0);
|
|
|
|
// Cannot drag to another TabContainer that does not have drag to rearrange enabled.
|
|
CHECK_FALSE(target_tab_container->get_drag_to_rearrange_enabled());
|
|
SEND_GUI_MOUSE_BUTTON_EVENT(Point2(side_margin, 0) + tab_rects[0].position, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
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SEND_GUI_MOUSE_MOTION_EVENT(Point2(side_margin, 0) + tab_rects[0].position + Point2(20, 0), MouseButtonMask::LEFT, Key::NONE);
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SEND_GUI_MOUSE_MOTION_EVENT(target_tab_after_first, MouseButtonMask::LEFT, Key::NONE);
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SIGNAL_CHECK("tab_selected", { { 0 } });
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SIGNAL_CHECK_FALSE("tab_changed");
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CHECK(tab_container->get_viewport()->gui_is_dragging());
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SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(target_tab_after_first, MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
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CHECK_FALSE(tab_container->get_viewport()->gui_is_dragging());
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CHECK(tab_container->get_tab_count() == 3);
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CHECK(target_tab_container->get_tab_count() == 1);
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SIGNAL_CHECK_FALSE("active_tab_rearranged");
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SIGNAL_CHECK_FALSE("tab_selected");
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SIGNAL_CHECK_FALSE("tab_changed");
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// Cannot drag to another TabContainer that has a tabs rearrange group of -1.
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target_tab_container->set_drag_to_rearrange_enabled(true);
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tab_container->set_tabs_rearrange_group(-1);
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SEND_GUI_MOUSE_BUTTON_EVENT(Point2(side_margin, 0) + tab_rects[0].position, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
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SEND_GUI_MOUSE_MOTION_EVENT(Point2(side_margin, 0) + tab_rects[0].position + Point2(20, 0), MouseButtonMask::LEFT, Key::NONE);
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SEND_GUI_MOUSE_MOTION_EVENT(target_tab_after_first, MouseButtonMask::LEFT, Key::NONE);
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SIGNAL_CHECK("tab_selected", { { 0 } });
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SIGNAL_CHECK_FALSE("tab_changed");
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CHECK(tab_container->get_viewport()->gui_is_dragging());
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SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(target_tab_after_first, MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
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CHECK_FALSE(tab_container->get_viewport()->gui_is_dragging());
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CHECK(tab_container->get_tab_count() == 3);
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CHECK(target_tab_container->get_tab_count() == 1);
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SIGNAL_CHECK_FALSE("active_tab_rearranged");
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SIGNAL_CHECK_FALSE("tab_selected");
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SIGNAL_CHECK_FALSE("tab_changed");
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// Cannot drag to another TabContainer that has a different tabs rearrange group.
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tab_container->set_tabs_rearrange_group(1);
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target_tab_container->set_tabs_rearrange_group(2);
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SEND_GUI_MOUSE_BUTTON_EVENT(Point2(side_margin, 0) + tab_rects[0].position, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
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SEND_GUI_MOUSE_MOTION_EVENT(Point2(side_margin, 0) + tab_rects[0].position + Point2(20, 0), MouseButtonMask::LEFT, Key::NONE);
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SEND_GUI_MOUSE_MOTION_EVENT(target_tab_after_first, MouseButtonMask::LEFT, Key::NONE);
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SIGNAL_CHECK("tab_selected", { { 0 } });
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SIGNAL_CHECK_FALSE("tab_changed");
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CHECK(tab_container->get_viewport()->gui_is_dragging());
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SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(target_tab_after_first, MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
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CHECK_FALSE(tab_container->get_viewport()->gui_is_dragging());
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CHECK(tab_container->get_tab_count() == 3);
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CHECK(target_tab_container->get_tab_count() == 1);
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SIGNAL_CHECK_FALSE("active_tab_rearranged");
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SIGNAL_CHECK_FALSE("tab_selected");
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SIGNAL_CHECK_FALSE("tab_changed");
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|
|
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// Drag to target container.
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target_tab_container->set_tabs_rearrange_group(1);
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SEND_GUI_MOUSE_BUTTON_EVENT(Point2(side_margin, 0) + tab_rects[0].position, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
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SEND_GUI_MOUSE_MOTION_EVENT(Point2(side_margin, 0) + tab_rects[0].position + Point2(20, 0), MouseButtonMask::LEFT, Key::NONE);
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SEND_GUI_MOUSE_MOTION_EVENT(target_tab_after_first, MouseButtonMask::LEFT, Key::NONE);
|
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SIGNAL_CHECK("tab_selected", { { 0 } });
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|
SIGNAL_CHECK_FALSE("tab_changed");
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|
CHECK(tab_container->get_viewport()->gui_is_dragging());
|
|
SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(target_tab_after_first, MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
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CHECK_FALSE(tab_container->get_viewport()->gui_is_dragging());
|
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CHECK(tab_container->get_tab_count() == 2);
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CHECK(target_tab_container->get_tab_count() == 2);
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CHECK(tab_container->get_child_count(false) == 2);
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CHECK(target_tab_container->get_child_count(false) == 2);
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CHECK(tab_container->get_tab_idx_from_control(tab1) == 0);
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CHECK(tab_container->get_tab_idx_from_control(tab2) == 1);
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CHECK(target_tab_container->get_tab_idx_from_control(other_tab0) == 0);
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|
CHECK(target_tab_container->get_tab_idx_from_control(tab0) == 1);
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|
CHECK(tab_container->get_current_tab() == 0);
|
|
CHECK(target_tab_container->get_current_tab() == 1);
|
|
SIGNAL_CHECK_FALSE("active_tab_rearranged");
|
|
SIGNAL_CHECK_FALSE("tab_selected"); // Does not send since tab was removed.
|
|
SIGNAL_CHECK("tab_changed", { { 0 } });
|
|
|
|
Point2 target_tab = Point2(side_margin, 0) + target_tab_container->get_position();
|
|
|
|
// Drag to target container at first index.
|
|
target_tab_container->set_tabs_rearrange_group(1);
|
|
SEND_GUI_MOUSE_BUTTON_EVENT(Point2(side_margin, 0) + tab_rects[0].position, MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
|
|
SEND_GUI_MOUSE_MOTION_EVENT(Point2(side_margin, 0) + tab_rects[0].position + Point2(20, 0), MouseButtonMask::LEFT, Key::NONE);
|
|
SEND_GUI_MOUSE_MOTION_EVENT(target_tab, MouseButtonMask::LEFT, Key::NONE);
|
|
SIGNAL_CHECK("tab_selected", { { 0 } });
|
|
SIGNAL_CHECK_FALSE("tab_changed");
|
|
CHECK(tab_container->get_viewport()->gui_is_dragging());
|
|
SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(target_tab, MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
|
|
CHECK_FALSE(tab_container->get_viewport()->gui_is_dragging());
|
|
CHECK(tab_container->get_tab_count() == 1);
|
|
CHECK(target_tab_container->get_tab_count() == 3);
|
|
CHECK(tab_container->get_tab_idx_from_control(tab2) == 0);
|
|
CHECK(target_tab_container->get_tab_idx_from_control(tab1) == 0);
|
|
CHECK(target_tab_container->get_tab_idx_from_control(other_tab0) == 1);
|
|
CHECK(target_tab_container->get_tab_idx_from_control(tab0) == 2);
|
|
CHECK(tab_container->get_current_tab() == 0);
|
|
CHECK(target_tab_container->get_current_tab() == 0);
|
|
SIGNAL_CHECK_FALSE("active_tab_rearranged");
|
|
SIGNAL_CHECK_FALSE("tab_selected"); // Does not send since tab was removed.
|
|
SIGNAL_CHECK("tab_changed", { { 0 } });
|
|
|
|
memdelete(target_tab_container);
|
|
}
|
|
|
|
SIGNAL_UNWATCH(tab_container, "active_tab_rearranged");
|
|
SIGNAL_UNWATCH(tab_container, "tab_changed");
|
|
SIGNAL_UNWATCH(tab_container, "tab_clicked");
|
|
SIGNAL_UNWATCH(tab_container, "tab_selected");
|
|
|
|
memdelete(tab_container);
|
|
}
|
|
|
|
// FIXME: Add tests for keyboard navigation and other methods.
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|
|
|
} // namespace TestTabContainer
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