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63 lines
2.0 KiB
C++
63 lines
2.0 KiB
C++
// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
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// SPDX-FileCopyrightText: 2023 Jorrit Rouwe
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// SPDX-License-Identifier: MIT
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#pragma once
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#include <Jolt/Core/JobSystem.h>
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#include <Jolt/Core/FixedSizeFreeList.h>
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JPH_NAMESPACE_BEGIN
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/// Implementation of a JobSystem without threads, runs jobs as soon as they are added
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class JPH_EXPORT JobSystemSingleThreaded final : public JobSystem
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{
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public:
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JPH_OVERRIDE_NEW_DELETE
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/// Constructor
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JobSystemSingleThreaded() = default;
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explicit JobSystemSingleThreaded(uint inMaxJobs) { Init(inMaxJobs); }
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/// Initialize the job system
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/// @param inMaxJobs Max number of jobs that can be allocated at any time
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void Init(uint inMaxJobs);
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// See JobSystem
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virtual int GetMaxConcurrency() const override { return 1; }
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virtual JobHandle CreateJob(const char *inName, ColorArg inColor, const JobFunction &inJobFunction, uint32 inNumDependencies = 0) override;
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virtual Barrier * CreateBarrier() override;
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virtual void DestroyBarrier(Barrier *inBarrier) override;
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virtual void WaitForJobs(Barrier *inBarrier) override;
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protected:
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// Dummy implementation of Barrier, all jobs are executed immediately
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class BarrierImpl : public Barrier
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{
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public:
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JPH_OVERRIDE_NEW_DELETE
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// See Barrier
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virtual void AddJob(const JobHandle &inJob) override { /* We don't need to track jobs */ }
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virtual void AddJobs(const JobHandle *inHandles, uint inNumHandles) override { /* We don't need to track jobs */ }
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protected:
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/// Called by a Job to mark that it is finished
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virtual void OnJobFinished(Job *inJob) override { /* We don't need to track jobs */ }
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};
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// See JobSystem
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virtual void QueueJob(Job *inJob) override;
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virtual void QueueJobs(Job **inJobs, uint inNumJobs) override;
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virtual void FreeJob(Job *inJob) override;
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/// Shared barrier since the barrier implementation does nothing
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BarrierImpl mDummyBarrier;
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/// Array of jobs (fixed size)
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using AvailableJobs = FixedSizeFreeList<Job>;
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AvailableJobs mJobs;
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};
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JPH_NAMESPACE_END
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