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godot/thirdparty/jolt_physics/Jolt/Core/JobSystemThreadPool.cpp
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initial commit, 4.5 stable
2025-09-16 20:46:46 -04:00

365 lines
10 KiB
C++

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#include <Jolt/Jolt.h>
#include <Jolt/Core/JobSystemThreadPool.h>
#include <Jolt/Core/Profiler.h>
#include <Jolt/Core/FPException.h>
#ifdef JPH_PLATFORM_WINDOWS
JPH_SUPPRESS_WARNING_PUSH
JPH_MSVC_SUPPRESS_WARNING(5039) // winbase.h(13179): warning C5039: 'TpSetCallbackCleanupGroup': pointer or reference to potentially throwing function passed to 'extern "C"' function under -EHc. Undefined behavior may occur if this function throws an exception.
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#ifndef JPH_COMPILER_MINGW
#include <Windows.h>
#else
#include <windows.h>
#endif
JPH_SUPPRESS_WARNING_POP
#endif
#ifdef JPH_PLATFORM_LINUX
#include <sys/prctl.h>
#endif
JPH_NAMESPACE_BEGIN
void JobSystemThreadPool::Init(uint inMaxJobs, uint inMaxBarriers, int inNumThreads)
{
JobSystemWithBarrier::Init(inMaxBarriers);
// Init freelist of jobs
mJobs.Init(inMaxJobs, inMaxJobs);
// Init queue
for (atomic<Job *> &j : mQueue)
j = nullptr;
// Start the worker threads
StartThreads(inNumThreads);
}
JobSystemThreadPool::JobSystemThreadPool(uint inMaxJobs, uint inMaxBarriers, int inNumThreads)
{
Init(inMaxJobs, inMaxBarriers, inNumThreads);
}
void JobSystemThreadPool::StartThreads([[maybe_unused]] int inNumThreads)
{
#if !defined(JPH_CPU_WASM) || defined(__EMSCRIPTEN_PTHREADS__) // If we're running without threads support we cannot create threads and we ignore the inNumThreads parameter
// Auto detect number of threads
if (inNumThreads < 0)
inNumThreads = thread::hardware_concurrency() - 1;
// If no threads are requested we're done
if (inNumThreads == 0)
return;
// Don't quit the threads
mQuit = false;
// Allocate heads
mHeads = reinterpret_cast<atomic<uint> *>(Allocate(sizeof(atomic<uint>) * inNumThreads));
for (int i = 0; i < inNumThreads; ++i)
mHeads[i] = 0;
// Start running threads
JPH_ASSERT(mThreads.empty());
mThreads.reserve(inNumThreads);
for (int i = 0; i < inNumThreads; ++i)
mThreads.emplace_back([this, i] { ThreadMain(i); });
#endif
}
JobSystemThreadPool::~JobSystemThreadPool()
{
// Stop all worker threads
StopThreads();
}
void JobSystemThreadPool::StopThreads()
{
if (mThreads.empty())
return;
// Signal threads that we want to stop and wake them up
mQuit = true;
mSemaphore.Release((uint)mThreads.size());
// Wait for all threads to finish
for (thread &t : mThreads)
if (t.joinable())
t.join();
// Delete all threads
mThreads.clear();
// Ensure that there are no lingering jobs in the queue
for (uint head = 0; head != mTail; ++head)
{
// Fetch job
Job *job_ptr = mQueue[head & (cQueueLength - 1)].exchange(nullptr);
if (job_ptr != nullptr)
{
// And execute it
job_ptr->Execute();
job_ptr->Release();
}
}
// Destroy heads and reset tail
Free(mHeads);
mHeads = nullptr;
mTail = 0;
}
JobHandle JobSystemThreadPool::CreateJob(const char *inJobName, ColorArg inColor, const JobFunction &inJobFunction, uint32 inNumDependencies)
{
JPH_PROFILE_FUNCTION();
// Loop until we can get a job from the free list
uint32 index;
for (;;)
{
index = mJobs.ConstructObject(inJobName, inColor, this, inJobFunction, inNumDependencies);
if (index != AvailableJobs::cInvalidObjectIndex)
break;
JPH_ASSERT(false, "No jobs available!");
std::this_thread::sleep_for(std::chrono::microseconds(100));
}
Job *job = &mJobs.Get(index);
// Construct handle to keep a reference, the job is queued below and may immediately complete
JobHandle handle(job);
// If there are no dependencies, queue the job now
if (inNumDependencies == 0)
QueueJob(job);
// Return the handle
return handle;
}
void JobSystemThreadPool::FreeJob(Job *inJob)
{
mJobs.DestructObject(inJob);
}
uint JobSystemThreadPool::GetHead() const
{
// Find the minimal value across all threads
uint head = mTail;
for (size_t i = 0; i < mThreads.size(); ++i)
head = min(head, mHeads[i].load());
return head;
}
void JobSystemThreadPool::QueueJobInternal(Job *inJob)
{
// Add reference to job because we're adding the job to the queue
inJob->AddRef();
// Need to read head first because otherwise the tail can already have passed the head
// We read the head outside of the loop since it involves iterating over all threads and we only need to update
// it if there's not enough space in the queue.
uint head = GetHead();
for (;;)
{
// Check if there's space in the queue
uint old_value = mTail;
if (old_value - head >= cQueueLength)
{
// We calculated the head outside of the loop, update head (and we also need to update tail to prevent it from passing head)
head = GetHead();
old_value = mTail;
// Second check if there's space in the queue
if (old_value - head >= cQueueLength)
{
// Wake up all threads in order to ensure that they can clear any nullptrs they may not have processed yet
mSemaphore.Release((uint)mThreads.size());
// Sleep a little (we have to wait for other threads to update their head pointer in order for us to be able to continue)
std::this_thread::sleep_for(std::chrono::microseconds(100));
continue;
}
}
// Write the job pointer if the slot is empty
Job *expected_job = nullptr;
bool success = mQueue[old_value & (cQueueLength - 1)].compare_exchange_strong(expected_job, inJob);
// Regardless of who wrote the slot, we will update the tail (if the successful thread got scheduled out
// after writing the pointer we still want to be able to continue)
mTail.compare_exchange_strong(old_value, old_value + 1);
// If we successfully added our job we're done
if (success)
break;
}
}
void JobSystemThreadPool::QueueJob(Job *inJob)
{
JPH_PROFILE_FUNCTION();
// If we have no worker threads, we can't queue the job either. We assume in this case that the job will be added to a barrier and that the barrier will execute the job when it's Wait() function is called.
if (mThreads.empty())
return;
// Queue the job
QueueJobInternal(inJob);
// Wake up thread
mSemaphore.Release();
}
void JobSystemThreadPool::QueueJobs(Job **inJobs, uint inNumJobs)
{
JPH_PROFILE_FUNCTION();
JPH_ASSERT(inNumJobs > 0);
// If we have no worker threads, we can't queue the job either. We assume in this case that the job will be added to a barrier and that the barrier will execute the job when it's Wait() function is called.
if (mThreads.empty())
return;
// Queue all jobs
for (Job **job = inJobs, **job_end = inJobs + inNumJobs; job < job_end; ++job)
QueueJobInternal(*job);
// Wake up threads
mSemaphore.Release(min(inNumJobs, (uint)mThreads.size()));
}
#if defined(JPH_PLATFORM_WINDOWS)
#if !defined(JPH_COMPILER_MINGW) // MinGW doesn't support __try/__except)
// Sets the current thread name in MSVC debugger
static void RaiseThreadNameException(const char *inName)
{
#pragma pack(push, 8)
struct THREADNAME_INFO
{
DWORD dwType; // Must be 0x1000.
LPCSTR szName; // Pointer to name (in user addr space).
DWORD dwThreadID; // Thread ID (-1=caller thread).
DWORD dwFlags; // Reserved for future use, must be zero.
};
#pragma pack(pop)
THREADNAME_INFO info;
info.dwType = 0x1000;
info.szName = inName;
info.dwThreadID = (DWORD)-1;
info.dwFlags = 0;
__try
{
RaiseException(0x406D1388, 0, sizeof(info) / sizeof(ULONG_PTR), (ULONG_PTR *)&info);
}
__except(EXCEPTION_EXECUTE_HANDLER)
{
}
}
#endif // !JPH_COMPILER_MINGW
static void SetThreadName(const char* inName)
{
JPH_SUPPRESS_WARNING_PUSH
// Suppress casting warning, it's fine here as GetProcAddress doesn't really return a FARPROC
JPH_CLANG_SUPPRESS_WARNING("-Wcast-function-type") // error : cast from 'FARPROC' (aka 'long long (*)()') to 'SetThreadDescriptionFunc' (aka 'long (*)(void *, const wchar_t *)') converts to incompatible function type
JPH_CLANG_SUPPRESS_WARNING("-Wcast-function-type-strict") // error : cast from 'FARPROC' (aka 'long long (*)()') to 'SetThreadDescriptionFunc' (aka 'long (*)(void *, const wchar_t *)') converts to incompatible function type
JPH_MSVC_SUPPRESS_WARNING(4191) // reinterpret_cast' : unsafe conversion from 'FARPROC' to 'SetThreadDescriptionFunc'. Calling this function through the result pointer may cause your program to fail
using SetThreadDescriptionFunc = HRESULT(WINAPI*)(HANDLE hThread, PCWSTR lpThreadDescription);
static SetThreadDescriptionFunc SetThreadDescription = reinterpret_cast<SetThreadDescriptionFunc>(GetProcAddress(GetModuleHandleW(L"Kernel32.dll"), "SetThreadDescription"));
JPH_SUPPRESS_WARNING_POP
if (SetThreadDescription)
{
wchar_t name_buffer[64] = { 0 };
if (MultiByteToWideChar(CP_UTF8, 0, inName, -1, name_buffer, sizeof(name_buffer) / sizeof(wchar_t) - 1) == 0)
return;
SetThreadDescription(GetCurrentThread(), name_buffer);
}
#if !defined(JPH_COMPILER_MINGW)
else if (IsDebuggerPresent())
RaiseThreadNameException(inName);
#endif // !JPH_COMPILER_MINGW
}
#elif defined(JPH_PLATFORM_LINUX)
static void SetThreadName(const char *inName)
{
JPH_ASSERT(strlen(inName) < 16); // String will be truncated if it is longer
prctl(PR_SET_NAME, inName, 0, 0, 0);
}
#endif // JPH_PLATFORM_LINUX
void JobSystemThreadPool::ThreadMain(int inThreadIndex)
{
// Name the thread
char name[64];
snprintf(name, sizeof(name), "Worker %d", int(inThreadIndex + 1));
#if defined(JPH_PLATFORM_WINDOWS) || defined(JPH_PLATFORM_LINUX)
SetThreadName(name);
#endif // JPH_PLATFORM_WINDOWS && !JPH_COMPILER_MINGW
// Enable floating point exceptions
FPExceptionsEnable enable_exceptions;
JPH_UNUSED(enable_exceptions);
JPH_PROFILE_THREAD_START(name);
// Call the thread init function
mThreadInitFunction(inThreadIndex);
atomic<uint> &head = mHeads[inThreadIndex];
while (!mQuit)
{
// Wait for jobs
mSemaphore.Acquire();
{
JPH_PROFILE("Executing Jobs");
// Loop over the queue
while (head != mTail)
{
// Exchange any job pointer we find with a nullptr
atomic<Job *> &job = mQueue[head & (cQueueLength - 1)];
if (job.load() != nullptr)
{
Job *job_ptr = job.exchange(nullptr);
if (job_ptr != nullptr)
{
// And execute it
job_ptr->Execute();
job_ptr->Release();
}
}
head++;
}
}
}
// Call the thread exit function
mThreadExitFunction(inThreadIndex);
JPH_PROFILE_THREAD_END();
}
JPH_NAMESPACE_END