Files
godot/thirdparty/jolt_physics/Jolt/Physics/PhysicsUpdateContext.cpp
noahbackus 9d30169a8d
Some checks failed
🔗 GHA / 📊 Static checks (push) Has been cancelled
🔗 GHA / 🤖 Android (push) Has been cancelled
🔗 GHA / 🍏 iOS (push) Has been cancelled
🔗 GHA / 🐧 Linux (push) Has been cancelled
🔗 GHA / 🍎 macOS (push) Has been cancelled
🔗 GHA / 🏁 Windows (push) Has been cancelled
🔗 GHA / 🌐 Web (push) Has been cancelled
initial commit, 4.5 stable
2025-09-16 20:46:46 -04:00

24 lines
526 B
C++

// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
// SPDX-License-Identifier: MIT
#include <Jolt/Jolt.h>
#include <Jolt/Physics/PhysicsUpdateContext.h>
JPH_NAMESPACE_BEGIN
PhysicsUpdateContext::PhysicsUpdateContext(TempAllocator &inTempAllocator) :
mTempAllocator(&inTempAllocator),
mSteps(inTempAllocator)
{
}
PhysicsUpdateContext::~PhysicsUpdateContext()
{
JPH_ASSERT(mBodyPairs == nullptr);
JPH_ASSERT(mActiveConstraints == nullptr);
}
JPH_NAMESPACE_END